Marxx.5021 Posted July 16 Share Posted July 16 WTF 1 1 5 Link to comment Share on other sites More sharing options...
Nash.2681 Posted July 16 Share Posted July 16 And this is an issue because...? 7 2 Link to comment Share on other sites More sharing options...
Marxx.5021 Posted July 16 Author Share Posted July 16 Just now, Nash.2681 said: And this is an issue because...? When you gather for tripple trouble there is waiting time like 30 min. 3 1 Link to comment Share on other sites More sharing options...
bq pd.2148 Posted July 16 Share Posted July 16 (edited) 3 minutes ago, Marxx.5021 said: When you gather for tripple trouble there is waiting time like 30 min. only if you are in combat in the chair edit: Quote in open-world maps, the time remaining before a player who has not manually moved their character or performed any skill inputs is returned to character select is now reduced to 5 minutes if the player enters combat. Edited July 16 by bq pd.2148 4 2 Link to comment Share on other sites More sharing options...
Marxx.5021 Posted July 16 Author Share Posted July 16 Ok, seems it is only to prevent AFK farming. 4 1 Link to comment Share on other sites More sharing options...
Olvendred.3027 Posted July 16 Share Posted July 16 It's to stop afk farming. But I do think this might be a bit much. It's not that unusual to be afk for a while, maybe waiting for an event, and potentially be put into combat if some mob shows up. It might kill you, or someone else kills it, but either way you didn't get any unwarranted rewards. You shouldn't lose your place on a map because of that. I would change this to start the 5 minute timer if you get a kill credit, rather than when you just enter combat. 6 1 Link to comment Share on other sites More sharing options...
Nash.2681 Posted July 16 Share Posted July 16 4 minutes ago, Marxx.5021 said: When you gather for tripple trouble there is waiting time like 30 min. Thought those times are long gone and it's more like 10-15 minutes, but I see where you're coming from. @bq pd.2148 already found the source for that behaviour, guess you'll just have to pay attention where you put your chair up 😉 Or just hail ye good ol' "time is money" mantra and do something actively while waiting, just to be save 😜 2 1 Link to comment Share on other sites More sharing options...
Marxx.5021 Posted July 16 Author Share Posted July 16 1 minute ago, Nash.2681 said: Thought those times are long gone and it's more like 10-15 minutes, but I see where you're coming from. @bq pd.2148 already found the source for that behaviour, guess you'll just have to pay attention where you put your chair up 😉 Or just hail ye good ol' "time is money" mantra and do something actively while waiting, just to be save 😜 Nah its ok. Only in combat. There is daily tripple trouble still. 1 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted July 16 Share Posted July 16 I just hope it doesn't affect those that are dead in instances where you cannot get up till the fight is over. 3 1 Link to comment Share on other sites More sharing options...
Nash.2681 Posted July 16 Share Posted July 16 9 minutes ago, Astralporing.1957 said: I just hope it doesn't affect those that are dead in instances where you cannot get up till the fight is over. It shouldn,'t since as @bq pd.2148 quoted above, it only appllies to open world maps. 1 1 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted July 16 Share Posted July 16 3 minutes ago, Nash.2681 said: It shouldn,'t since as @bq pd.2148 quoted above, it only appllies to open world maps. In that case it should (probably) be fine. 1 Link to comment Share on other sites More sharing options...
Danikat.8537 Posted July 16 Share Posted July 16 (edited) It sounds like other than the time limit it still works exactly the same way it always has, so if you're moving at all, using skills etc. you won't get timed out. All you need to do is push a button once every few minutes and you'll be fine. It sounds like it's designed to stop AFK farming. I've heard Anet use software that can detect botting, and the easiest way to avoid that while being AFK is to not use it and do nothing, using passive means to get credit for kills and therefore loot. This stops people doing that for more than 5 minutes at a time. Edited July 16 by Danikat.8537 1 1 Link to comment Share on other sites More sharing options...
Randulf.7614 Posted July 16 Share Posted July 16 Cautiously optimistic on this change 3 Link to comment Share on other sites More sharing options...
Zebulous.2934 Posted July 16 Share Posted July 16 Some of the new chairs come with actions. I wonder if that counts as using a skill. *sip tea* I guess we will know if there is a sudden spike in noodle carts and tea table sales. 1 Link to comment Share on other sites More sharing options...
Sarge shot Grif.6450 Posted July 16 Share Posted July 16 (edited) Sounds like this is gonna annoy legit players who had to step away for a bit and leave the bots unaffected. Yippee. Edited July 18 by Sarge shot Grif.6450 Phone decided to add a random out of place word O.o 5 2 1 1 Link to comment Share on other sites More sharing options...
Randin.5701 Posted July 16 Share Posted July 16 15 minutes ago, Sarge shot Grif.6450 said: Sounds like this is gonna enjoy annoy legit players who had to step away for a bit and leave the bots unaffected. Yippee. Only if they had to step away in the middle of a fight for more than five minutes. 2 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted July 16 Share Posted July 16 (edited) I almost can't believe they did this, but I'm glad they did. Edited July 16 by Sobx.1758 5 1 1 Link to comment Share on other sites More sharing options...
Parasite.5389 Posted July 16 Share Posted July 16 31 minutes ago, Sarge shot Grif.6450 said: Sounds like this is gonna enjoy annoy legit players who had to step away for a bit and leave the bots unaffected. Yippee. only if you plan of stepping away, surrounded by mobs letting Engi turrets or Necro minions protect you, at which point you're an AFK farmer 6 3 Link to comment Share on other sites More sharing options...
Zohane.7208 Posted July 16 Share Posted July 16 I'm not sure I understand how this is intended to work. I waited at dredge commisar until he spawned, then just started to autoattack and immediately went afk - that would seem to satisfy the requirement. However 15 minutes later I'm still logged in and standing outside commisar's place. I was for sure in combat and as soon as commisar died, all activity on the character would end. 1 Link to comment Share on other sites More sharing options...
Epsilon Indi.2031 Posted July 16 Share Posted July 16 1 hour ago, Astralporing.1957 said: I just hope it doesn't affect those that are dead in instances where you cannot get up till the fight is over. I'm kind of expecting it to work this way, but hoping that being 'defeated' no longer counts as 'in combat'. 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted July 16 Share Posted July 16 (edited) 17 minutes ago, Zohane.7208 said: I'm not sure I understand how this is intended to work. I waited at dredge commisar until he spawned, then just started to autoattack and immediately went afk - that would seem to satisfy the requirement. However 15 minutes later I'm still logged in and standing outside commisar's place. I was for sure in combat and as soon as commisar died, all activity on the character would end. Probably need to not provide any input for 5 minutes and then enter combat. So if something aggroed on you after 5 -or 15- minutes you were gone, you should be kicked to the character select. Whether immediately or the countdown would start, I don't know. 9 minutes ago, Epsilon Indi.2031 said: I'm kind of expecting it to work this way, but hoping that being 'defeated' no longer counts as 'in combat'. It's supposed to work only in open world anyways. That said, anet should target people "participating" in meta events by staying on the ground for x minutes too. I'm not even saying about kicking them, at least remove their participation so they don't get rewarded for not doing anything. Edited July 16 by Sobx.1758 1 1 Link to comment Share on other sites More sharing options...
Danikat.8537 Posted July 16 Share Posted July 16 (edited) 1 hour ago, Sarge shot Grif.6450 said: Sounds like this is gonna enjoy annoy legit players who had to step away for a bit and leave the bots unaffected. Yippee. If you're a legit player it's not a good idea to go AFK where you can be attacked, because you'll most likely come back to a dead character. AFK farmers make it work by having a build designed for being AFK, setting things up beforehand and picking places they know nothing will appear that can kill them before their turrets or whatever kill it. If you know you're about to go AFK it's best to either find a safe spot or log out to character select, or both. Edited July 16 by Danikat.8537 2 Link to comment Share on other sites More sharing options...
GODh.3892 Posted July 16 Share Posted July 16 Is this update going to cause problems for people who wait for an event, worldboss, meta to start? Yes or no? 1 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted July 16 Share Posted July 16 9 minutes ago, GODh.3892 said: Is this update going to cause problems for people who wait for an event, worldboss, meta to start? Yes or no? Wait for an event, worldboss or meta to start and tell us! 2 3 1 Link to comment Share on other sites More sharing options...
Randulf.7614 Posted July 16 Share Posted July 16 9 minutes ago, GODh.3892 said: Is this update going to cause problems for people who wait for an event, worldboss, meta to start? Yes or no? No. You have to be afk in combat. Afk out of combat is unaffected 3 1 1 Link to comment Share on other sites More sharing options...
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