Last Crab.6054 Posted July 21 Share Posted July 21 The arm time needs to be reduced or done away with period. The fact that they don't persist on defeat unlike traps, makes their long cooldowns unfair, so the cooldowns should be lower. They need to be ground target if something above doesn't happen. The portal should be reworked, obviously it is not something the team wants for thief. Taking away the stunbreak wasn't fair and the cooldown length is too long, and it can only work for one player means it shouldn't even be a thing. Suggest that it is changed it to something that blinds and slows, and you can leave the name, perhaps bring the stunbreak back. The amount of stab and glitches in the sealed area makes it close to useless except in very rare occasions and overall not a good pick Suggest a double ward ring so regular dodges can't get you out of the area, or adding slow/cripple/chill to its effects. Pitfall needs 50% more damage and double the vulnerability applied. Overall in pvp mode, the skills outside of thousand needles need update and buffs. 2 Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted July 22 Share Posted July 22 7 hours ago, Last Crab.6054 said: The arm time needs to be reduced or done away with period. The fact that they don't persist on defeat unlike traps, makes their long cooldowns unfair, so the cooldowns should be lower. They need to be ground target if something above doesn't happen. The portal should be reworked, obviously it is not something the team wants for thief. Taking away the stunbreak wasn't fair and the cooldown length is too long, and it can only work for one player means it shouldn't even be a thing. Suggest that it is changed it to something that blinds and slows, and you can leave the name, perhaps bring the stunbreak back. The amount of stab and glitches in the sealed area makes it close to useless except in very rare occasions and overall not a good pick Suggest a double ward ring so regular dodges can't get you out of the area, or adding slow/cripple/chill to its effects. Pitfall needs 50% more damage and double the vulnerability applied. Overall in pvp mode, the skills outside of thousand needles need update and buffs. I agree No opinion but welcomed All ground targeted except shadow portal to stop unfairness but only if reduced casting time implemented I disagree, it was buffed to 10 allies in pve, should also apply in pvp and wvw imo. Buff welcomed but not removal/rework in a negative way Wut? 1 player? Stunbreak should come back ON PLACEMENT at least imo. Stack seal area for more effect with other thieves, EcK is trying to grow to do stuff like this in wvw. I agree, I like double ring idea Half more vuln, but keep damage. I agree All responded to in order Link to comment Share on other sites More sharing options...
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