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Will we hear about any potential spear amendments pre-launch?


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10 minutes ago, Melumi.6432 said:

All of the sub-forums for each class had quite heavy conversation regarding their spear. I know we're not getting another beta, but will we hear of any changes beforehand?

You'll hear the week before release on what changes they make due to feedback. Two weeks prior if you are lucky.

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I was really expecting it this week considering we just went under a month to go until the launch.

I think a handful of them, maybe even most of them tbh, can be fixed fairly well via number tuning but like, Rev spear is a MESS, what's going on there? It needs way more attention than probably all the rest, by a considerable amount. What's gonna happen to it?

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Will we hear of any before launch? Absolutely not… should we hear of any before launch? Absolutely… will we see any at launch? Absolutely not… nothing will change besides a few minor numbers tweeks… it wont be until a month or so into the expac that they will make any real changes to them… and even then, the changes they need to make wont be made… some skills that need changes will get changed, but they will get the wrong changes… as always.

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Playing a bit of devil's advocate here - last time around, they did respond to feedback somewhat, but they seemed to only have the bandwidth for the most extreme pain points. So engi shortbow was reworked (still doesn't feel great...) and a few tweaks were made elsewhere, but anything that wasn't being pretty much universally panned was left alone even if there were clear problems.

If past predicts future, I expect revenant spear to get the lion's share of the amendments. It will probably still be bad.

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8 hours ago, Dadnir.5038 said:

Don't forget elementalist's pistol...

They just weren’t willing to make the one simple change that elementalist pistol required to be a decent weapon… drop the AA and make it an offhand… no skills or mechanics need changing… just make it an offhand and call it a day…

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On 7/25/2024 at 8:00 PM, Supernova Starr.2069 said:

Expect the later one being the case, since they did not addressed issues regard weapon proficiency, weapon mastery and latest clusterkitten: june/25 update

They did really fix warriors staff 3 from complaints in the beta.

Made the entire weapon much better as a whole, really good work on them for fixing that.

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12 hours ago, Dadnir.5038 said:

Don't forget elementalist's pistol...

I don't recall exactly what the changes were they made to elepistol, but I'm pretty sure they were more along the lines of "a few tweaks" without really addressing the main problems. It's become a weapon that gets good numbers in bossfight situations so people use it there, but few people actually find its mechanics enjoyable. However, the difference between "few" and "basically nobody" is why it was engineer shortbow that was reworked. Thing was so bad that basically nobody liked it and just getting it up to mediocre probably took most of the developer-hours that were allotted to SotO weapon amendments.

Revspear seems to be in a similar situation. Fortunately, while there certainly are issues, the other spears as a group seem to be a bit better thought out than the SotO weapons. There isn't anything that appears to be on the level of revenant scepter (un-nerf mace and people would use that just to avoid the aggravation even if it's not a dedicated support weapon), guardian pistol (ranged weapon that relies on the target being in a symbol that you can only plant at your own feet for a lot of its damage, and re-introducing 'detonate a moving projectile' mechanics that had previously been mostly removed from the game due to how player-unfriendly they are) and elementalist pistol (requires a strict rotation and paying close attention to the already overstuffed boon bar to make sure that you're doing it right, with skills that mostly feel like they're all the same).

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  • 2 weeks later...

Well… we got some feedback and a list of changes… though it seems most are just simple numbers tweeks and minor QoL improvements…

Elementalist gets a few extra seconds on their etchings, a damage boost, and visuals are getting toned down.

Necromancer gets better soul shard generation and maintenance.

Mesmer doesn’t have to worry as much about positioning, but now get guaranteed crits if they do focus on positioning.

Thief can just spam buttons and not care if they hit or not now… and it gets a damage nerf.

Ranger can use stealth skills outside of stealth… probably one of the most impactful changes.

Engineer is faster… and gained a new visual effect for Focus.

Revenant is also faster.

Guardian… had all its feedback ignored… damage and support still doesn’t exist, but it got a mobility improvement.

Warrior, had its whole gimmick changed from proximity based damage to heavy damage on first target hit… the single most meaningful change on this whole list.

 

overall, it looks like the only real feedback they acknowledged was Elementalist, Ranger, and Warrior this time around… everyone else got extremely minor adjustments… or in the case of Guardian, irrelevant changes…

Guardian design: Deals less damage than the other professions but provides greater support

Guardian feedback: it does no damage and provides no support

Guardian changes: we improved your mobility like you asked.

Edited by Panda.1967
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