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Engi is Gutted.


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4 minutes ago, coro.3176 said:

The point is, if you were playing power and you landed the same amount of skill on a player, they would be insta-dead. To get that much burn on someone, that means you were in melee range and rocket kicked them + blowtorched them (edit: and then waited like 25 seconds for it to tick out, lol). That's 2 long cooldown melee skills. If you did that on a power build, they are probably just dead and don't get the opportunity to cleanse.

Meanwhile, most builds you hit with that condi shrug it off without even noticing because they have incidental cleanse on like every skill they use.

No see this is a perception problem you believe condi overall is trash, and I can't help you there because Condi can do far more dmg than strike dmg build on many classes, espiecally against tanker builds with toughness. 

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Just now, shion.2084 said:

no engi with double pistol is surviving getting in mele range with me where they can kick me.  They will be CC'd out of existence and I got shock shield and electro whirl.   Engis who get me with pistol have Flame thrower and trigger toolbelt and pew from a distance.  No-one lands rocket kick.

It's true. I actually play dual pistols and rocket boots in ranked (like some kind of masochist troll), and I find myself never reaching for the rocket kick button. It's such a risk because it locks you into an animation, almost never connects, and if it does connect, I probably get CCed by someone else during the aftercast. Just can't afford the button press. Not worth the 2 burns that are going to get cleansed immediately anyway

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4 minutes ago, coro.3176 said:

It's true. I actually play dual pistols and rocket boots in ranked (like some kind of masochist troll), and I find myself never reaching for the rocket kick button. It's such a risk because it locks you into an animation, almost never connects, and if it does connect, I probably get CCed by someone else during the aftercast. Just can't afford the button press. Not worth the 2 burns that are going to get cleansed immediately anyway

Getting off rocket kick is crucial and it does take a lot of practice, but if you drop your function gyro with stability before the rocket kick, they can do very little to stop it, and it puts you in the perfect position for blowtorch at max dmg.

Most players I hit with it, die shortly after, I recieve a lot fo tell asking me wtf I hit them with. 

Edited by Fellknight.4820
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Just now, Fellknight.4820 said:

Getting off rocket kick is crucial and it does take a lot of practice, but if you drop your function gyro with stability before the rocket kick, they can do very little to stop it, and it puts you in the perfect position for blowtorch at max dmg.

Most players I hit with it, die shortly after, I recieve a lot fo tell asking me wtf I hit them with. 

The fact that you talk as if this is a thing that works, makes me think we are playing at very, very different levels of PvP. It would be immensely stupid to waste Function Gyro stability on getting off Rocket Kick, for a bit of damage and a few burns that will be cleansed in 2 seconds. Your function gyro stab is more valuable than that.

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Just now, coro.3176 said:

The fact that you talk as if this is a thing that works, makes me think we are playing at very, very different levels of PvP. It would be immensely stupid to waste Function Gyro stability on getting off Rocket Kick, for a bit of damage and a few burns that will be cleansed in 2 seconds. Your function gyro stab is more valuable than that.

Lotta players waste their cleanse on poison volley, because no one plays the build, no one is expecting I'm holding a deathtorch that will kill you in few seconds. Sorry but a lot of builds just don't have this insane lvl of cleanse you think exists. I find most Gold and Plat level players here just pretty much suck balls at PvP when compaired to any other game, they rely on programs to tell them whose targeting them, what abilities they are using and don't know animations for kitten. And when the meta shifts 99% are garbage because they need someone else to tell them what is OP and without an OP FOTM class to rely they fold like origami.

That's why everytime there is a class balance change the forums flood with tears, because they are unable to shift the meta until better players tell them whats good.  

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Just now, Fellknight.4820 said:

It's 15k in 6 seconds max duration is 18 seconds with PVD, BT, and RK, and that's just the dot dmg not including the bleeds, white dmg and strike dmg. 

2 burns tick for ~600 damage. Maybe you can get that up to 800 or so with might stacks. Suppose you have might stacks and you landed both blowtorch and Rocket Kick. (I don't know what "PVD" is in this context.)

You're hitting your target for 1.6k a second. You landed 2 point blank long-cooldown melee skills for that. And your target almost certainly cleanses. That is really not good damage.

They could go back to their pre-2020 values, and probably still be just okay. 

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7 minutes ago, coro.3176 said:

2 burns tick for ~600 damage. Maybe you can get that up to 800 or so with might stacks. Suppose you have might stacks and you landed both blowtorch and Rocket Kick. (I don't know what "PVD" is in this context.)

You're hitting your target for 1.6k a second. You landed 2 point blank long-cooldown melee skills for that. And your target almost certainly cleanses. That is really not good damage.

They could go back to their pre-2020 values, and probably still be just okay. 

WTF are you talking about my RK is 6,179 dmg in 8 1/2 seconds

Poison Dart Volley is 9,866 dmg in 8 seconds

and Blowtorch is 12,359 dmg in 17 seconds

That is 28k dmg in 17 seconds, that I can reapply in 9 seconds by lowering CD's with rivers, when a guy runs in invis with superspeed and stability and drops 28k and can do it again 9 seconds latter good luck cleansing your way out. And that is 28k twice regardless of toughness, aegis, evade, block, they are taking full dmg.

Edited by Fellknight.4820
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2 minutes ago, Fellknight.4820 said:

WTF are you talking about my RK is 6,179 dmg in 8 1/2 seconds

Poison Dart Volley is 9,866 dmg in 8 seconds

and Blowtorch is 12,359 dmg in 17 seconds

That is 28k dmg in 17 seconds, that I can reapply in 9 seconds by lowering CD's with rivers, when a guy runs in invis with superspeed and stability and drops 28k and can do it again 9 seconds latter good luck cleansing your way out.

I mean the burns from rocket kick and blowtorch are 600-800 per second each. Not at all threatening.

That is not 28k damage in practice because your opponent only needs to cleanse 2. You can't do it 9 seconds later. Blowtorch is on a 15s cooldown.

Also, 9 seconds is an eternity in PvP when everyone is threatening to nuke you in 1-2s. How many times are you going to have to land that combo. Shouldn't you just be playing Willbender instead and deleting your target in 2 secs? Cause that's how I feel when I play engi..

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10 minutes ago, coro.3176 said:

I mean the burns from rocket kick and blowtorch are 600-800 per second each. Not at all threatening.

That is not 28k damage in practice because your opponent only needs to cleanse 2. You can't do it 9 seconds later. Blowtorch is on a 15s cooldown.

Also, 9 seconds is an eternity in PvP when everyone is threatening to nuke you in 1-2s. How many times are you going to have to land that combo. Shouldn't you just be playing Willbender instead and deleting your target in 2 secs? Cause that's how I feel when I play engi..

2 Rolls and Rivers drops Blowtorch to 7.5 seconds, same with RK, so they would need to cleanse again in 7.5 seconds. Not counting that you can also pull off 3 PVD's and static shocks as well as bleed ticks, so no gaurenteeing the first or 2nd cleanse even gets the burn dmg. 

It's not meant to be played like a WB, it's a Roamer/Duelist and it does this job exceedingly well. 1v1 it can force anyone to either leave the node or die from dots and it is the literal fastest runner in the game for capping nodes. And with 2 invis you can lower CD's on, it's the perfect runner to get past the enemy team to cap nodes before they can get there to recap.

Edited by Fellknight.4820
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33 minutes ago, Shagie.7612 said:

super lame that they smacked engi down in... may, and we're now half a year later and they've done almost nothing to change that

the turnaround time for improving underperformers shouldn't be on a timescale of a year, if not years

Strike dmg builds for eng are trash atm, there's a condi mech and condi scrapper build that work for eng atm nothing else seems to. 

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1 minute ago, coro.3176 said:

This is not how it works. At all. https://wiki.guildwars2.com/wiki/Relic_of_Rivers. 2 seconds of alacrity is going to get you like half a second of cooldown reduction.

It's 25% for 1 second so the longer the cooldown the more it's gonna give, plus you get a free second while evading with dodge. You don't have to deal dmg every second with a dot class, just avoid it, the clock is running against the strike dmg class. 

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2 minutes ago, coro.3176 said:

Lol. lmao even.

I don't believe you. Please post a video of this happening.

Unless there very high cleanse, sure, and most players actually don't have much cleanse lol, theives you usually gotta reinvis and rengage after they blow hide in shadows depending on what spec ands how good they are but you can't be locked down and can always flee if the battle turns. 

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33 minutes ago, coro.3176 said:

Lol. lmao even.

I don't believe you. Please post a video of this happening.

It's either a troll or someone so confidently incorrect it's impressive. Don't burn yourself out on him lol.

30 minutes ago, Fellknight.4820 said:

It's 25% for 1 second so the longer the cooldown the more it's gonna give, plus you get a free second while evading with dodge. You don't have to deal dmg every second with a dot class, just avoid it, the clock is running against the strike dmg class. 

54 minutes ago, Fellknight.4820 said:

2 Rolls and Rivers drops Blowtorch to 7.5 seconds, same with RK

I'll post it again since you don't seem to understand: https://wiki.guildwars2.com/wiki/Alacrity

At most, permanent alacrity reduces skill recharge to ~80% of max. Meaning a 15 sec cooldown Blowtorch will never drop below 12 second cooldown. From the wiki:

For every second under the effect of alacrity, skills recharge 1.25 seconds. If the alacrity expires before the skill is recharged, the actual recharge time is:

actual recharge time = original recharge time - 0.25 * alacrity duration, so X = 15 sec - 0.25*3 sec alacrity uptime = 14.25 sec Blowtorch cooldown with 3 dodges

Please stop talking.

Edited by bethekey.8314
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6 minutes ago, bethekey.8314 said:

It's either a troll or someone so confidently incorrect it's impressive. Don't burn yourself out on him lol.

I'll post it again since you don't seem to understand: https://wiki.guildwars2.com/wiki/Alacrity

At most, permanent alacrity reduces skill recharge to ~80% of max. Meaning a 15 sec cooldown Blowtorch will never drop below 12 second cooldown. From the wiki:

For every second under the effect of alacrity, skills recharge 1.25 seconds. If the alacrity expires before the skill is recharged, the actual recharge time is:

actual recharge time = original recharge time - 0.25 * alacrity duration, so X = 15 sec - 0.25*3 sec alacrity uptime = 14.25 sec Blowtorch cooldown with 3 dodges

Please stop talking.

It's actually about 9 seconds which what I said intially when you count the free second you get just from evade rolling. But even 10-12 seconds is more than enough to drop 28k in dots on someone and reapply. 

Dual pistol condi scrapper and Mech pistol shield condi aren't still in the gutter, every strike dmg build for eng is. So your options are try condi atm and see if you can make it work or play a different class because strike dmg ain't cutting it right now.

Edited by Fellknight.4820
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40 minutes ago, Fellknight.4820 said:

It's 25% for 1 second so the longer the cooldown the more it's gonna give, plus you get a free second while evading with dodge. You don't have to deal dmg every second with a dot class, just avoid it, the clock is running against the strike dmg class. 

you don't understand how it works... for one of your dodge rolls... you'll get 1.25 seconds worth of recharge in the course of 1 second... so two dodges wasted buys you half a second.

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1 minute ago, shion.2084 said:

you don't understand how it works... for one of your dodge rolls... you'll get 1.25 seconds worth of recharge in the course of 1 second... so two dodges wasted buys you half a second.

That's why I split my dodge up with PVD or a use of rocket boots depending on if I'm getting preasure from a melee. It definitely cuts the recast by a notciable difference.

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We need a change that allows Engineer to Have a kit equipped by default on the place of weapon swap.
This will free 1 util slot for every single Eng Build to run at least another stun break.
This will help a ton 👌

Trying to play Power Holo on Ranked is impossible.
Power Scrapper stops working the moment you start getting matched against good players that know you have 1 stack of stability and a single stun break.
Support Scrapper is a bit of a nothing burger.
Condi Core Eng is performing by far the best but it falls apart completely against decent players
Condi Holo useless
Condi Mech is useless and a troll pick in my books
 

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