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Is Signet of the Locus a life siphon skill?


calva.2914

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Is Signet of The Locus a life siphon ability?

So with the new life siphon relic I’ve been diving into what necro skills are life siphon. 

I found something a little odd. The skill signet of the locus. 

The skill says:

Signet of the Locust
Signet Passive: Your movement speed is increased.
Signet Active: Strike and remove boons from nearby foes. Heal for each foe you strike and for each boon removed.

Damage.png Damage: 266 (1.0)?
Healing.png Healing per Hit: 1,500 (0.6)?
Healing.png Healing per Boon Removed: 645 (0.1)?
Signet of the Locust.png Signet of the Locust: +25% Movement Speed
Miscellaneous effect.png Boons Removed: 2
Miscellaneous effect.png Movement Speed Increase: 25%
Number of targets.png Number of Targets: 5
Radius.png Radius: 600
— In-game description


Now, nowhere in the description does it say life siphon. Just says healing per hit and healing per boon removed. Also on the wiki if you go to life stealing and filter by necromancer this skill does not show up. 

Butttt if you click show notes at the bottom there is a lot of notes about many items and skills. Surprising, signet of the locus shows up in these notes as life siphon. Also when you look specifically at Signet of the locus and the history of how it has changed with patch notes it actually does specify life siphon amounts. 


What do you guys think. Does this skill have life siphon or is it like the tool tip says and it’s just regular healing?

Edited by calva.2914
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11 hours ago, calva.2914 said:

Is Signet of The Locus a life siphon ability?

So with the new life siphon relic I’ve been diving into what necro skills are life siphon. 

I found something a little odd. The skill signet of the locus. 

The skill says:

Signet of the Locust
Signet Passive: Your movement speed is increased.
Signet Active: Strike and remove boons from nearby foes. Heal for each foe you strike and for each boon removed.

Damage.png Damage: 266 (1.0)?
Healing.png Healing per Hit: 1,500 (0.6)?
Healing.png Healing per Boon Removed: 645 (0.1)?
Signet of the Locust.png Signet of the Locust: +25% Movement Speed
Miscellaneous effect.png Boons Removed: 2
Miscellaneous effect.png Movement Speed Increase: 25%
Number of targets.png Number of Targets: 5
Radius.png Radius: 600
— In-game description


Now, nowhere in the description does it say life siphon. Just says healing per hit and healing per boon removed. Also on the wiki if you go to life stealing and filter by necromancer this skill does not show up. 

Butttt if you click show notes at the bottom there is a lot of notes about many items and skills. Surprising, signet of the locus shows up in these notes as life siphon. Also when you look specifically at Signet of the locus and the history of how it has changed with patch notes it actually does specify life siphon amounts. 


What do you guys think. Does this skill have life siphon or is it like the tool tip says and it’s just regular healing?

It's a life siphon. Granting you health on hit, what else could it be but a life siphon?

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No. Mechanically speaking it isn't classified as Life steal. The skill can crit and is negated by damage immunity skills. 

On 8/21/2024 at 9:18 AM, Dadnir.5038 said:

It's a life siphon. Granting you health on hit, what else could it be but a life siphon?

I think he's talking about the mechanics of life stealing vs a skill that does damage + heal. They are mechanically different.

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The skill literally called Life Siphon (Dagger2) isn't a life steal when you assume that life steals can't crit (Blood Magic traits, Signet of Vampirism, Locust Swarm) and ignore damage immunities like Endure Pain (Warrior).

To make it even more stupid: Sigil of Leeching has the mechanics above, but in contrast to the mentioned skills does not scale with power and healing power.

Only ANet is capable of confusing its players this hard with their spaghetti coded mechanics that lack any consistency.

I haven't experimented with the new relic because of these reasons. No one knows what works and what doesn't without testing every single skill.

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2 hours ago, Lahmia.2193 said:

No. Mechanically speaking it isn't classified as Life steal. The skill can crit and is negated by damage immunity skills. 

I think he's talking about the mechanics of life stealing vs a skill that does damage + heal. They are mechanically different.

Yeh this is what I was getting at. 

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19 hours ago, Lahmia.2193 said:

No. Mechanically speaking it isn't classified as Life steal. The skill can crit and is negated by damage immunity skills. 

I think he's talking about the mechanics of life stealing vs a skill that does damage + heal. They are mechanically different.

Does the damage component deal critical damage? If not it's a life siphon.

Pretty sure it was a life siphon "historically". Anyway, the devs choose what's a life siphon or not, it's up to them not up to us.

Edited by Dadnir.5038
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2 hours ago, Dadnir.5038 said:

Does the damage component deal critical damage? If not it's a life siphon.

Pretty sure it was a life siphon "historically". Anyway, the devs choose what's a life siphon or not, it's up to them not up to us.

It might have been. I never used it enough to know. The traited version does do life stealing though.

As for life stealing the general rule of thumb for telling is 'can it crit?' and 'can it go through regular damage reduction?'

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On 9/2/2024 at 4:38 PM, Markus.6415 said:

The real question here is, what skills does Relic of Atrocity affect? I guess.

From my testing, I got the following.  Note, this is only for Necromancer skills.
Works with Atrocity:
Vampiric (self and minion strikes)
Vampiric Aura (only players with relic get increase, regardless of who is supplying the aura)
Augury of Death
Signet of Vampirism passive
Signet of Vampirism active
Locust Swarm
Soul Grasp
Hungering Malestrom
Soul Shards
Sigil of Leeching
Sigil of Blood

Doesn't work with Atrocity:
Signet of the Locust
Life Siphon
Blood Fiend
Sword autos
Path of Gluttony/Gorge

Unknown:
Sigil of Draining (sigil doesn't work in golem testing)

Ultimately, can't say I'm too surprised.  I think from this, you can extrapolate out to other effects in the game and how they'll behave.

Edited by Drarnor Kunoram.5180
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22 hours ago, Drarnor Kunoram.5180 said:

From my testing, I got the following.  Note, this is only for Necromancer skills.
Works with Atrocity:
Vampiric (self and minion strikes)
Vampiric Aura (only players with relic get increase, regardless of who is supplying the aura)
Augury of Death
Signet of Vampirism passive
Signet of Vampirism active
Locust Swarm
Soul Grasp
Hungering Malestrom
Soul Shards
Sigil of Leeching
Sigil of Blood

Doesn't work with Atrocity:
Signet of the Locust
Life Siphon
Blood Fiend
Sword autos
Path of Gluttony/Gorge

Unknown:
Sigil of Draining (sigil doesn't work in golem testing)

Ultimately, can't say I'm too surprised.  I think from this, you can extrapolate out to other effects in the game and how they'll behave.

Thank you for your testing. Good info.

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