Trevor Boyer.6524 Posted September 18, 2017 Share Posted September 18, 2017 Lately I see someone getting stuck in a wall about 1/4 games that I play.Not sure if the engine is creating this or if players are actually figuring out how to do it on purpose.But for the love of god, is there nothing that can be done to at least quick patch this problem so it isn't happen so frequently?It would also help if /stuck command was lowered to 20s or 15s instead of 30s. 30s is a big punishment during a ranked match.Some of us don't have fast enough of CPUs to log out and back in quickly enough to get around the /stuck command.It's not even just walls anymore. Last game I had a DH pull me up an incline on forest and my feet clipped into the hill and I got stuck.Sometimes I'll see people get pulled or knocked back on flat terrain and somehow get launched like 2000 range vertically into the air and die from fall damage.But yeah, it's just happening too frequently. Might want to figure out a way to nerf wall stuck play. Link to comment Share on other sites More sharing options...
LanfearShadowflame.3189 Posted September 18, 2017 Share Posted September 18, 2017 I believe players are starting to do it on purpose. Especially in ranked. If you can get one (or more) of your opponents stuck in something, that can give your team a distinct advantage. I don't see it often thankfully. Of course, there are the instances where you just dodge at the wrong place and fall into a spot where you can't get out either (two spots come to mind, one on Temple, one on Coliseum). Which is just a map flaw. Just needs an invisible wall to correct it. So...little of both. Link to comment Share on other sites More sharing options...
Dreddo.9865 Posted September 18, 2017 Share Posted September 18, 2017 Getting knockbacked while being in the wrong spot results in you getting stuck in between the wall. Has happened to me 3 times so far all in ranked games - guess what a hands down loss (4vs5). Link to comment Share on other sites More sharing options...
ArenaNet Staff Ben Phongluangtham.1065 Posted September 18, 2017 ArenaNet Staff Share Posted September 18, 2017 We have a change to knockbacks and pulls going in on Friday that should reduce the frequency of this. The speed at which the player is knocked back/pulled is being reduced a bit.Players may still get stuck sometimes, so it's not a silver bullet. But we think it'll decrease the chances by quite a lot. Link to comment Share on other sites More sharing options...
LanfearShadowflame.3189 Posted September 18, 2017 Share Posted September 18, 2017 That's lovely to hear, Ben. Thank you for letting us know. Link to comment Share on other sites More sharing options...
Filmesis.3156 Posted September 18, 2017 Share Posted September 18, 2017 Hello, I want to add that during some instances of the game's original story I got stuck too playing an asura revenant. It were the only times where this has happened to me, and no push-pulls were involved (I did use sword 2 and 3 though...).Cheers Link to comment Share on other sites More sharing options...
ibThuggin.1758 Posted September 18, 2017 Share Posted September 18, 2017 @Ben Phongluangtham.1065 said:We have a change to knockbacks and pulls going going in on Friday that should reduce the frequency of this. The speed at which the player is knocked back/pulled is being reduced a bit.Players may still get stuck sometimes, so it's not a silver bullet. But we think it'll decrease the chances by quite a lot.Thank the maker, but no offense, this took way too long with barely any responses on the matter. Does it take winning a monthy tournament to get dev attention around here because it seems to be the case? Link to comment Share on other sites More sharing options...
Link.1049 Posted September 18, 2017 Share Posted September 18, 2017 Glad they are working on this. Hopefully the stuck in the terrain and launched to the moon issues are both less frequent come Friday! Link to comment Share on other sites More sharing options...
kKagari.6804 Posted September 18, 2017 Share Posted September 18, 2017 Can we update the knockback and pull animations? instead of being a static 'knocked' animation travelling, shouldn't it have a limbs flailing effect to it? Mortal Kombat 9 had some good pulling animations with the telekinesis characters Link to comment Share on other sites More sharing options...
Kalli.4506 Posted September 19, 2017 Share Posted September 19, 2017 Also make so that revenants can't sword #3 themself trough the opposite teams door in Battle of Champion's Dusk.Happened to me once. I had a revenant on me and tried to escape through the door that only my team can enter but the revenant came through, thanks to attacking me with Unrelenting Assault at the same time i passed through the door.Gotta say he looked a bit confused for a few sec. Link to comment Share on other sites More sharing options...
Seiken.3176 Posted September 19, 2017 Share Posted September 19, 2017 Good to Know Ben, I hope this will effectivly reduce how often this happen (atm for me, doing 3 to 9 matchs a day, it happen each day at least in one match). Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted September 20, 2017 Share Posted September 20, 2017 @Ben Phongluangtham.1065 said:We have a change to knockbacks and pulls going in on Friday that should reduce the frequency of this. The speed at which the player is knocked back/pulled is being reduced a bit.Players may still get stuck sometimes, so it's not a silver bullet. But we think it'll decrease the chances by quite a lot.Any chance you could also look at more than a straight linear pull/knockback?For example, engineer's overcharged shot launches foes, and I don't think I've ever heard of somebody getting stuck from a launch. Even a slight amount of verticality to pulls should help with some of the problem. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted September 20, 2017 Share Posted September 20, 2017 @Vagrant.7206 said:@Ben Phongluangtham.1065 said:We have a change to knockbacks and pulls going in on Friday that should reduce the frequency of this. The speed at which the player is knocked back/pulled is being reduced a bit.Players may still get stuck sometimes, so it's not a silver bullet. But we think it'll decrease the chances by quite a lot.Any chance you could also look at more than a straight linear pull/knockback?For example, engineer's overcharged shot launches foes, and I don't think I've ever heard of somebody getting stuck from a launch. Even a slight amount of verticality to pulls should help with some of the problem.Launches don't cause the problem because launches are very low velocity. The problem occurs with high velocity punts or pulls. Link to comment Share on other sites More sharing options...
Damocles.4908 Posted September 20, 2017 Share Posted September 20, 2017 I notice it happens most, when I knockback with a rifle while the guy has just started using an ability, like as the animation begins Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted September 20, 2017 Share Posted September 20, 2017 I happened to enter a wall in battle of kyhlo, but i managed to get out with SB 5 ( thief ).I felt so powerful :sunglasses: Link to comment Share on other sites More sharing options...
Blackari.2051 Posted September 20, 2017 Share Posted September 20, 2017 trust me, a lot of players started abusing this bug in last weeks (looking at you DH mains, not only you play noob trap build but you are exploiting now as well ? :P )I just wonder what Anet has rewritten in code to make this possible out of a suddenThank Grenth i am playing thief and can steal/port out of it Link to comment Share on other sites More sharing options...
Barbarian Tuga.9053 Posted November 9, 2017 Share Posted November 9, 2017 I quit playing revenant because of this stupid Bug.Tired to start quests and missions over and over again. Link to comment Share on other sites More sharing options...
Dawnpainterz.3914 Posted January 4, 2018 Share Posted January 4, 2018 Just had this happen to me sixth or seventh time in personal story 'temple of the forgotten god'. Basically, 99% of all my wall 'mishaps' are that story instance or Revenant sword skill #3. Link to comment Share on other sites More sharing options...
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