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Should Daze be balanced from Duration based to Stack based?


Jobber.6348

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This is mainly talking about competitive balance. 

Just like how Stability is stack based, do you think it'll be fairer if Daze is stack based too instead of duration based. Remove all stacks when you Stunbreak, of course.  

If you fight some of the more obnoxious specs in the game, they have back to back daze stacking that can lock you out of ability usage for upwards of 3 to 5 seconds, which is a death sentence in any competitive mode. I was thinking if the player can simply "burn skills" and sacrifice it to the Daze application, would it be fairer to combat against this gameplay mechanic? 

I would like to know how people feel about Daze and their suggestions, if any, are welcome as well. 

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1 hour ago, Blood Red Arachnid.2493 said:

That's basically blind...

Blind can be countered by Resistance however.

Which is why I'm thinking maybe Daze could be stack based because some classes can seriously stack alot of Daze to the point it's just hardly even a counterable mechanic, more like an anti fun mechanic. I always thought of Daze as a skill based mechanic over a straight stun because its ability to Interrupt upon instant application is one such system that really makes Gw2's combat stand out. Skill negation not via interruption but instead just layering Daze duration is just... well it might as well be a stun at that point. 

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Daze - just like other hard cc - does not stack.

And spam should not get countered by more spam. If a certain daze spamming build is an issue (don't think that's actually the case, but let's assume), adress that build specifically, but don't change a mechanic that is fine as it is.

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6 hours ago, Zyreva.1078 said:

Daze - just like other hard cc - does not stack.

And spam should not get countered by more spam. If a certain daze spamming build is an issue (don't think that's actually the case, but let's assume), adress that build specifically, but don't change a mechanic that is fine as it is.

That's a fair insight! 

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16 hours ago, Zyreva.1078 said:

Daze - just like other hard cc - does not stack.

And spam should not get countered by more spam. If a certain daze spamming build is an issue (don't think that's actually the case, but let's assume), adress that build specifically, but don't change a mechanic that is fine as it is.

In this game there is no dimishing return for cc or related spam. 

Competitive gameplay is lowkey impossible because of that

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On 8/28/2024 at 1:59 PM, Zyreva.1078 said:

Daze - just like other hard cc - does not stack.

And spam should not get countered by more spam. If a certain daze spamming build is an issue (don't think that's actually the case, but let's assume), adress that build specifically, but don't change a mechanic that is fine as it is.

I personally can't think of any builds that spam Daze...

Kappa

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What do you expect to happen with such a change? Do you think it would result in people wasting Dazes for no appreciable effect? Because it won’t… if they change daze how you suggest then people will just time dazes to chain them back to back the moment the previous one falls off instead… nothing changes in the end…

Also, what even would “stack based” mean in regards to Daze? Its a CC… there is no such thing as intensity for CCs in this game. CCs can only ever stack in duration if they even stack at all, and if they don’t stack players will just chain them together the moment one ends anyways.

If you mean for daze to apply a “stack of Dazes” where each instance interrupts 1 subsequent skill cast instead of having it run a short duration… then I’m sorry but absolutely not… that would be a massive buff to daze, which is already a very strong effect as is…

Edited by Panda.1967
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