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[Disrupting Throw] Is My Favorite Button in the Game. Please Don't Change It!


Underyill.6495

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I know there has been a fair bit of discussion on here about the merits of making DT "just go to an enemy" but, for what it's worth, I'm firmly in the leave it camp.

 

DT Just feels good to use imo. You can hit stealthed thieves, or super speeding scrappers who would normally be too fast and just run out of your projectiles with it if you're clever enough. And that's the key if.

 

It's a powerful button for sure, but you have to land it. And that risk/reward is AMAZING. Warrior, and Guild Wars 2 in general has previous few, skill shots. I love this for spear's kit because it's so integral to the gameplay loop of chaining the 4 or 2 before or after.

 

Tbh Spear feels amazing, thank you for reading feedback, especially regarding the skill roots and original (long) cast time of Disrupting Throw.

Also bonus points for making it 1,200 range on the 900 range weapon. It adds to that we throw HARD mystique tbh. 😁😁😁

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I've noticed the hit box being weird to be honest. At times it appears to have a wide hit box and be very forgiving on the aim, and at other times if there is a slight elevation in the path, it does that crazy vertical zig-zag and doesn't hit at all.

It's perfect to use if you have Leg specialist and do a Sp2->Sp3->Sp4 or F1. Sp5->Sp3->Sp2->F1 is nice as well with the second strike of Maiming Spear and Harrier's Toss hitting at the same time.

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3 hours ago, Lan Deathrider.5910 said:

I've noticed the hit box being weird to be honest. At times it appears to have a wide hit box and be very forgiving on the aim, and at other times if there is a slight elevation in the path, it does that crazy vertical zig-zag and doesn't hit at all.

Yep, this functionality is shared with flaming flurry.

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