holodoc.5748 Posted August 28 Share Posted August 28 Dash used to be a skill aimed entirely at escaping and avoiding combat. Now with the latest changes it unconditionally does damage to anything Warclaw passes through, with no way to disable this behavior. This effectively also means that going through anything that is not an ambient creature (white) will put players into combat mode. What gives? ¯\_(ツ)_/¯ If there was no way to avoid this design change then why not just add a switch like the one for Lay-Line gliding on Skyscale to enable turning on/off damage during Dash? 16 1 1 7 Link to comment Share on other sites More sharing options...
Gop.8713 Posted August 28 Share Posted August 28 I agree it makes warclaw kind of worthless for node/cache farming, tho that may well have been intended . . . 5 3 Link to comment Share on other sites More sharing options...
conifur.2896 Posted August 28 Share Posted August 28 Probably the effect of unintended consequences. They put it in for a new mechanic because we need new things every expansion, no need to keep things and just add on. In that process, they broke the one thing it was good for. It probably comes down to the maggots. Blame them. 4 1 Link to comment Share on other sites More sharing options...
Mithral.8516 Posted August 28 Share Posted August 28 (edited) You can mount the warclaw during combat, and you can use beehives to instantly renew the cool-down on said mount-during-combat ability. Thus, the issue and the solution are both self-contained within janthir masteries. I don't see the problem. Edited August 28 by Mithral.8516 7 6 Link to comment Share on other sites More sharing options...
holodoc.5748 Posted August 28 Author Share Posted August 28 (edited) 1 hour ago, Mithral.8516 said: You can mount the warclaw during combat Which does not apply to any other mount in the game besides Skyscale. 1 hour ago, Mithral.8516 said: and you can use beehives to instantly renew the cool-down on said mount-during-combat ability. I fail to see how this is relevant to the discussion. 1 hour ago, Mithral.8516 said: Thus, the issue and the solution are both self-contained within janthir masteries. I don't see the problem. The masteries solve nothing because prior to Janthir Wilds release there was not a single mount in the game that did any damage to the environemnt unless being explicitly told to do so. In fact, six out of nine mounts do not even have any type of offensive abilities, except when dismounting. That's why this sudden change in the way how Warclaw was made to do damage regardless of the player's choice is puzzling and on top of that disruprive to the gameplay of players which often change mounts during map traversal. Edited August 28 by holodoc.5748 3 1 2 1 Link to comment Share on other sites More sharing options...
Gop.8713 Posted August 28 Share Posted August 28 1 hour ago, Mithral.8516 said: You can mount the warclaw during combat, and you can use beehives to instantly renew the cool-down on said mount-during-combat ability. Thus, the issue and the solution are both self-contained within janthir masteries. I don't see the problem. Is your misperception that the warclaw is only doing damage during dashes on janthir maps, or that beehives have been added to non-janthir maps . . ? 5 Link to comment Share on other sites More sharing options...
Dark Red Killian.3946 Posted August 28 Share Posted August 28 Now you can jump in the air and out of the way, I can see where you’re coming from though, but hasn’t bugged me too much yet. I just love it’s ease of mounting right up in the middle of battle more than anything. 1 Link to comment Share on other sites More sharing options...
Tuna Bandit.3786 Posted August 28 Share Posted August 28 There are a few mechanics. Jump (with spacebar default) Does a shorter jump without getting into combat. Dash skill does put you in combat, but honestly, the mount travels so much distance fast, that it comes out of combat rather fast too. I mean if that is an issue, you really not gonna like the Turtle Jets then... in combat and slow moving. 1 2 Link to comment Share on other sites More sharing options...
Gop.8713 Posted August 28 Share Posted August 28 but then, why would you be node farming on turtle . . ? 1 1 Link to comment Share on other sites More sharing options...
holodoc.5748 Posted August 29 Author Share Posted August 29 (edited) 36 minutes ago, Tuna Bandit.3786 said: Dash skill does put you in combat, but honestly, the mount travels so much distance fast, that it comes out of combat rather fast too. In the last couple of years GW2's map design has been gaining a lot of verticality, which means traversing a map now usually involves having to often switch between mounts. Even the first map from JW has specific places where Skipper or even Griffon are preferred, especially with the 20% endurance gain bonus from masteries. So imagine how infuriating it must be to accidentally use Dash in front of a very tall obstacle and then realize that you can't switch to Skippy simply because you hit a mob with Dash and have therefore entered combat mode. It's now an even more glaring issue when Warclaw actually got some decent rework which kind of makes it more appealing to use. 36 minutes ago, Tuna Bandit.3786 said: I mean if that is an issue, you really not gonna like the Turtle Jets then... in combat and slow moving. Every mount has it's own set of advantages and disadvantages so I personally wouldn't use the turtle for any kind of map traversal. In fact the turtle is pretty much only good for breaking defiance bars, to a degree, and showing off. Edited August 29 by holodoc.5748 3 1 2 Link to comment Share on other sites More sharing options...
Parasite.5389 Posted August 29 Share Posted August 29 you're definitely making this out to be much worse than it is. I spend a solid 2 hours today gathering wood and platinum for my homestead, and maybe got stuck in combat twice, and even then, i was out of combat a few seconds later. if you're using Dash, you're usually traveling through and past the enemy, meaning by the time you actually need to dismount, you're already out of combat. 5 4 Link to comment Share on other sites More sharing options...
holodoc.5748 Posted August 29 Author Share Posted August 29 22 minutes ago, Parasite.5389 said: you're definitely making this out to be much worse than it is. I spend a solid 2 hours today gathering wood and platinum for my homestead, and maybe got stuck in combat twice, and even then, i was out of combat a few seconds later. if you're using Dash, you're usually traveling through and past the enemy, meaning by the time you actually need to dismount, you're already out of combat. What I forgot to mention is that I am also a very dedicated WvW player where Warclaw plays a huge role. True, the skillsets between modes work differently but after so much time dashing and what to expect from it has become somewhat of a reflex, no matter the game mode. All I am asking, if possible, is for someone at ArenaNet to at least consider adding a way to on-the-fly disable/enable damage from Dash. 1 2 1 Link to comment Share on other sites More sharing options...
Parasite.5389 Posted August 29 Share Posted August 29 22 minutes ago, holodoc.5748 said: What I forgot to mention is that I am also a very dedicated WvW player where Warclaw plays a huge role. True, the skillsets between modes work differently but after so much time dashing and what to expect from it has become somewhat of a reflex, no matter the game mode. All I am asking, if possible, is for someone at ArenaNet to at least consider adding a way to on-the-fly disable/enable damage from Dash. well good news, the Warclaw hasn't changed in WvW, so your point is meaningless 2 1 2 Link to comment Share on other sites More sharing options...
holodoc.5748 Posted August 29 Author Share Posted August 29 (edited) 3 minutes ago, Parasite.5389 said: well good news, the Warclaw hasn't changed in WvW, so your point is meaningless I thought it was perfectly clear from my previous posts in this thread that I also play PvE. Therefore my point is obviously not "meaningless". Edited August 29 by holodoc.5748 2 2 Link to comment Share on other sites More sharing options...
Parasite.5389 Posted August 29 Share Posted August 29 Just now, holodoc.5748 said: I thought it was perfectly clear from my previous posts in this thread that I also play PvE. so why bring up WvW?! 2 2 1 Link to comment Share on other sites More sharing options...
holodoc.5748 Posted August 29 Author Share Posted August 29 2 minutes ago, Parasite.5389 said: so why bring up WvW?! 30 minutes ago, holodoc.5748 said: What I forgot to mention is that I am also a very dedicated WvW player where Warclaw plays a huge role. True, the skillsets between modes work differently but after so much time dashing and what to expect from it has become somewhat of a reflex, no matter the game mode. All I am asking, if possible, is for someone at ArenaNet to at least consider adding a way to on-the-fly disable/enable damage from Dash. 1 1 Link to comment Share on other sites More sharing options...
Parasite.5389 Posted August 29 Share Posted August 29 Just now, holodoc.5748 said: are you trying to make a point? 1 3 Link to comment Share on other sites More sharing options...
Gop.8713 Posted August 29 Share Posted August 29 2 hours ago, Parasite.5389 said: you're definitely making this out to be much worse than it is. You're definitely making this out to be much better than it is. This isn't an arbitrary change to how dash works, it's the result of a mastery, something that should improve play, in some way. Instead, it's an inconvenience. Again, not a gamebreaking inconvenience, not a crisis, not something that we need to stop development for so that we can fix immediately, but something that makes the mount less than it would be without it. So yeah, I'd like to see it addressed . . . 3 1 2 Link to comment Share on other sites More sharing options...
Hashberry.4510 Posted August 29 Share Posted August 29 Combat. What is this game even. 3 Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted August 29 Share Posted August 29 It doesn't matter if it puts you in combat, since mounts do not move slower when in combat, and you can mount the warclaw in combat. So you can always easily move away and leave combat. If anything they should apply that mounting in combat ability to the turtle. 2 Link to comment Share on other sites More sharing options...
holodoc.5748 Posted August 29 Author Share Posted August 29 3 minutes ago, MithranArkanere.8957 said: It doesn't matter if it puts you in combat, since mounts do not move slower when in combat, and you can mount the warclaw in combat. So you can always easily move away and leave combat. If anything they should apply that mounting in combat ability to the turtle. 13 hours ago, holodoc.5748 said: In the last couple of years GW2's map design has been gaining a lot of verticality, which means traversing a map now usually involves having to often switch between mounts. Even the first map from JW has specific places where Skipper or even Griffon are preferred, especially with the 20% endurance gain bonus from masteries. So imagine how infuriating it must be to accidentally use Dash in front of a very tall obstacle and then realize that you can't switch to Skippy simply because you hit a mob with Dash and have therefore entered combat mode. 1 Link to comment Share on other sites More sharing options...
Flowersunshine.7385 Posted August 29 Share Posted August 29 Anybody else seeing a toggle incoming like they did with the leyline gliding for skyscale and griffin? 3 1 Link to comment Share on other sites More sharing options...
Charybdis.9042 Posted August 29 Share Posted August 29 I'd probably go with the mastery only affecting enemies that are already aggressive to you. There's a tradeoff in there as well: you get an endurance boost for hitting an enemy (which if you're just trying to get somewhere else would be a help iin getting past aggressive enemies without engaging). 1 Link to comment Share on other sites More sharing options...
Caitybee.3614 Posted August 29 Share Posted August 29 On 8/28/2024 at 2:44 PM, holodoc.5748 said: Dash used to be a skill aimed entirely at escaping and avoiding combat. Now with the latest changes it unconditionally does damage to anything Warclaw passes through, with no way to disable this behavior. This effectively also means that going through anything that is not an ambient creature (white) will put players into combat mode. What gives? ¯\_(ツ)_/¯ If there was no way to avoid this design change then why not just add a switch like the one for Lay-Line gliding on Skyscale to enable turning on/off damage during Dash? Strongly disagree. You just don't use the dash while mining nodes around mobs and give them a wider birth to avoid detection. I love the dash damage personally, makes it more fun to charge into groups of mobs. 2 1 Link to comment Share on other sites More sharing options...
Cuks.8241 Posted August 29 Share Posted August 29 I don't really mind that it puts you in combat because someone already mentioned it also offers a solution - in combat mounting. It's actually very useful gathering mount cause of that. But I just find it annoying that you constantly hit stuff while dashing through. And there is really very little utility besides specific events because it's damage is worthless. I wouldn't mind a toggle. I would turn it off. 1 Link to comment Share on other sites More sharing options...
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