Zoid.2568 Posted August 29 Share Posted August 29 It's too slow to use the abillities, it's really hard to get the maximum effect of it and the damage is nerfed by a mile in PvP compared to PvE, but I understand that we can't hit over 100k in PvP, that would be insane. So when you dragon Trigger you need pretty much stability or you will get ccd every time. Also the time it takes for it to charge up the attack for maximum effect must be adjusted in PvP, it's easy to dodge too. I don't see it being a good tool for PvP, sadly. Most of the times when I use Dragon Trigger in PvP I have to use stability from OTHER abillities when it should be a passive trait and still if I manage to charge it, people just dodge it because it's so slow and easy to dodge. - Remove the trait that gives protection of 3s and replace it with 3s stability. - Make the charge of the abillity faster, why so slow and vulnerable? (I know there is an elite for more speed but instead make it a passive trait or something, there are better elite skills) - Keep the damage as it is if you make the changes above. Thank you, have a great day. 4 3 Link to comment Share on other sites More sharing options...
WingSwipe.3084 Posted August 29 Share Posted August 29 Id say to give Dragonscale Defense both stab and prot in all three game modes. Id also like the skill to stun again. And to remove the cast delay on DS2. 4 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted August 29 Share Posted August 29 Dragonscale Defense would have to pulse stability for Dragon Trigger to work in PvP/WvW properly, and that would not be healthy. The only ways for the spec to work as they intended is for it to have unhealthy game mechanics. Just rework the whole thing... 1 1 Link to comment Share on other sites More sharing options...
Jobber.6348 Posted August 30 Share Posted August 30 (edited) All they literally need to do is unroot the charging up and then letting the player reposition as they wish. The whole self root thing is entirely for cool factor and does nothing to enrich the gameplay. I get that "charging a powerful attack" is the Iaido fantasy of Bladesworn but please I'd prefer functionality over Top 10 Anime moments I'll make this change to Dragon Trigger: - You can now move after entering Dragon Trigger - You channel Flow at 1 point per 2 seconds - You channel Flow at 2 point per second when stationary Edited August 30 by Jobber.6348 Link to comment Share on other sites More sharing options...
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