Last Crab.6054 Posted August 31 Share Posted August 31 Everyone wants to be able to do it all. But you cant. Spellbreaker is good at holding a point, but not really good at much else. So what, CT Fletcher said someone has to be the baddest. Today, Spellbreaker is the baddest at holding a point. It is not the best at roaming, dps, or teamfighting. Which is odd when most of the threads have been started by mains of those other meta classes of those roles. Really pathetic place to be in, when you have meta class in meta role, and you come here to whine because one role wasn't yours. Really loving the former "ele" mains who used to say the same move to another point, just dodge, use the same class argument. Today, it is not your day. If there is a real bug, prove it with a timer on the video. Necro is not a node holder, so captain toxic in game special boy, let go. 1 1 5 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted August 31 Share Posted August 31 Why do you Post like this 4 1 5 2 Link to comment Share on other sites More sharing options...
Last Crab.6054 Posted August 31 Author Share Posted August 31 1 hour ago, Gotejjeken.1267 said: Why do you Post like this I don't. I punctuate, and have clarity to the thoughts that I want to express. I cannot say the same for you. 5 2 4 Link to comment Share on other sites More sharing options...
Hotride.2187 Posted August 31 Share Posted August 31 (edited) Gonna be honest with you, I prolly have at least 200 hours mirror dueling SPB. The current iteration is poopoo. Its dmg is OK at best, sure, but its sustain is broken. A skilled player on that essentially takes no dmg. Just this week it took me (str SPB, zerk amulet, most dmg traits I can get away with) and a DH I see/fight often enough to know is a good (very good, even, guard) player, took minutes to kill a good SPB on the newest iteration of the poopoo (staff, spear, defiant stance, stab banner, endure pain, rampage, not sure if balanced stance or stomp). And sure, you kill it, it took minutes. You know what happens in 30 sec? Its back again, sitting for minutes, on point and holding it vs 2 experienced players. Gets a nope from me, condi spb was essentially the same and I'm glad its gone. I'll be glad when this is gone too. Edited August 31 by Hotride.2187 1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted August 31 Share Posted August 31 Did someone break Last crab's favourite toy? Or is it just that they can't stand it when it's their favourite toy's turn to be the target of the complains? It's the sPvP subforum, it has always been a place to vent. In any way whenever something leave the spotlight, something else is there to replace it swiftly. Just enjoy the current state of SpB and turn a blind eye on the complains, you'll be happier. 1 Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted August 31 Share Posted August 31 4 hours ago, Last Crab.6054 said: Spellbreaker is good at holding a point, but not really good at much else. Nah, it is currently a side noder/roamer/team fighter. It is definitely solidly performing at A+ or higher values in every role. It's by far the best side node for obvious reasons it's ability to trigger unblockable spear #4s immediately granted it the chasing kill power it needed to qualify as a roamer all the spear aoe damage paired with obvious aoe CC output and its stab puts it on par with reaper in team fights Spellbreaker is certainly the highlight concerning class balance issues but it is not the only problem. In fact, if no one else has noticed, we have officially hit a level of power creep and weird implementations that are "too much" to the point that it is seriously causing the integrity of the game dynamic to entirely fall apart. 2 1 1 2 1 Link to comment Share on other sites More sharing options...
Myror.7521 Posted August 31 Share Posted August 31 @Trevor Boyer.6524 aside of skill 4 is not unblockable .... and its obv not like reaper cause it obv has not the amount of dmg output .. I agree that it needs nerfs. If you just ask me what i would do: Defiant Stance: this skill holds now for 2 Seconds instead of 4(5 in WvW) Versatile Power: fixed a bug that reduced full counters cooldown more than intended Spear Swipe: this skill can now be blocked Spearmarshal's Support: reduced its overall dmg coeff from 2.45 to 2.0 Harrier's Toss: remove the dodge is of this skill This chances alone would make this weapon ways healthier for the Game ^^ 3 Link to comment Share on other sites More sharing options...
WingSwipe.3084 Posted August 31 Share Posted August 31 34 minutes ago, Myror.7521 said: @Trevor Boyer.6524 aside of skill 4 is not unblockable .... and its obv not like reaper cause it obv has not the amount of dmg output .. I agree that it needs nerfs. If you just ask me what i would do: Defiant Stance: this skill holds now for 2 Seconds instead of 4(5 in WvW) Versatile Power: fixed a bug that reduced full counters cooldown more than intended Spear Swipe: this skill can now be blocked Spearmarshal's Support: reduced its overall dmg coeff from 2.45 to 2.0 Harrier's Toss: remove the dodge is of this skill This chances alone would make this weapon ways healthier for the Game ^^ Dont nerf spear for the entire profession, nerf SPB:s steroids so glass damage gameplay works. 4 1 Link to comment Share on other sites More sharing options...
Myror.7521 Posted August 31 Share Posted August 31 @WingSwipe.3084 but the Problem is spear and not spellbreaker ^^ 1 3 Link to comment Share on other sites More sharing options...
Lonecap.4105 Posted August 31 Share Posted August 31 2 hours ago, Myror.7521 said: @Trevor Boyer.6524 aside of skill 4 is not unblockable .... and its obv not like reaper cause it obv has not the amount of dmg output .. I agree that it needs nerfs. If you just ask me what i would do: Defiant Stance: this skill holds now for 2 Seconds instead of 4(5 in WvW) Versatile Power: fixed a bug that reduced full counters cooldown more than intended Spear Swipe: this skill can now be blocked Spearmarshal's Support: reduced its overall dmg coeff from 2.45 to 2.0 Harrier's Toss: remove the dodge is of this skill This chances alone would make this weapon ways healthier for the Game ^^ 2 seconds defiant stance is basically deleting it. It should be 3 seconds, or if you want to make it 2, remove the cast time. Also I don’t think harriers toss needs to lose the evade. The rest I agree with though. Link to comment Share on other sites More sharing options...
Hotride.2187 Posted August 31 Share Posted August 31 2 hours ago, WingSwipe.3084 said: Dont nerf spear for the entire profession, nerf SPB:s steroids so glass damage gameplay works. You already have power zerk. Glass damage gameplay doesnt work on war, you lack the tools still. Link to comment Share on other sites More sharing options...
Myror.7521 Posted August 31 Share Posted August 31 @Lonecap.4105 oh right i legit forgot that is has a cast time .... kek me Link to comment Share on other sites More sharing options...
Captain Crapface.7528 Posted August 31 Share Posted August 31 3 hours ago, Myror.7521 said: @WingSwipe.3084 but the Problem is spear and not spellbreaker ^^ yeah because we see hundrets of Bladesworns and Berserkers completly flipping the game upside down, not just SPB. Last time i seen Bladesworn, it was me playing it, and i have see only One berserker since JW release, despite playing PvP for 2+ hours every day. 2 Link to comment Share on other sites More sharing options...
Captain Crapface.7528 Posted August 31 Share Posted August 31 2 hours ago, Lonecap.4105 said: Also I don’t think harriers toss needs to lose the evade. The rest I agree with though. SPB can reset F1 cooldown with his F2, and his F2 has 8,5 sec CD with discipline due to bug. (not to mention saidd F1 has 6sec CD with defense) then you add spear 5 and Signet of Stamina amd Sigils of Energy on top of that, and Relic of Rivers for Alac, to reduce all those cooldowns. SPB is Thief, right now. 3 1 Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted August 31 Share Posted August 31 4 hours ago, WingSwipe.3084 said: Dont nerf spear for the entire profession, nerf SPB:s steroids so glass damage gameplay works. Nah bro it needs to be nerfed. As it is, it is SO MUCH better than any other weapon, even in pve, that there is no reason to use any other weapon. This kind of a balance issue goes far deeper than a simple class balance issue. This makes the class in general feel dull and 1 dimensional in terms of options. Not just the class, but the game as a whole as well. I don't care what they do to address this issue at this point, other than that they do it in the healthiest way possible, because lately we aren't looking at simple balance issues with all this new content they've implemented. These new issues stand to break the dynamic of what made the game fun to begin with, in a way that is just reducing strategy & thoughtful play. They need to start being very careful with their balance choices or even the hard veterans are going to start getting bored and leaving due to the game feeling "1-dimensional" I don't know how else to explain it without writing a text wall. The best thing they can do vs. all classes right now, is really go out of their way to make sure that every weapon is generally as viable as any other. <- It is like CRUCIAL at this point, that the game gets a balance patch wash over that is really really focused on this aspect. 4 hours ago, Myror.7521 said: @Trevor Boyer.6524 aside of skill 4 is not unblockable .... and its obv not like reaper cause it obv has not the amount of dmg output .. I agree that it needs nerfs. If you just ask me what i would do: Defiant Stance: this skill holds now for 2 Seconds instead of 4(5 in WvW) Versatile Power: fixed a bug that reduced full counters cooldown more than intended Spear Swipe: this skill can now be blocked Spearmarshal's Support: reduced its overall dmg coeff from 2.45 to 2.0 Harrier's Toss: remove the dodge is of this skill This chances alone would make this weapon ways healthier for the Game ^^ ^ I actually hard agree with this. Those changes right there sound like they were written from someone who actually plays pvp who knows what's going on, who was thoughtful enough to throw nerf suggestions directly where they were actually needed. If those were implemented, it would likely put War right back into balance where it should be. THEN the War mains can worry about buffs/nerfs/fixes in other places AFTER spear has been addressed. But that spear needs to be brought back down to where other weapons are or it's gonna funk up the class direction worse than it already is. Speaking for myself here, I'm no War main, but I do enjoy playing it from time to time. And I'd rather not have all my weapon options be completely obsolete because Arenanet chose to start balancing War around spear, instead of balancing spear around War. That's no fun. 3 hours ago, Lonecap.4105 said: 2 seconds defiant stance is basically deleting it. It should be 3 seconds, or if you want to make it 2, remove the cast time. Also I don’t think harriers toss needs to lose the evade. The rest I agree with though. 2s would be ideal. DPS in-game is too high for it to be 3-4s anymore. 53 minutes ago, Captain Crapface.7528 said: yeah because we see hundrets of Bladesworns and Berserkers completly flipping the game upside down, not just SPB. Last time i seen Bladesworn, it was me playing it, and i have see only One berserker since JW release, despite playing PvP for 2+ hours every day. I do want to clear something up though. This idea that "Bladesworn is completely dysfunctional and in no way playable" is bologna. I've ran into a few good players play testing what Bladesworn is capable of after all these new implementations and it is surprisingly strong actually. What I've been seeing are people running 1h sword with stormsinger relic on it. Pretty much everything it does is a mobility skill that primes a friggin 1shot final thrust. Figure it out. Not every great build is listed on metabattle. It's true. 1 1 2 Link to comment Share on other sites More sharing options...
Myror.7521 Posted August 31 Share Posted August 31 @Captain Crapface.7528 i mean u do not see them simply cause everyone knows that spellbreaker is by far stronger than Berserker and specialy Bladesworn. But it does not mean both are bad ^^ Just simply Not as broken as the current Meta spellbreaker build ^^ Link to comment Share on other sites More sharing options...
arazoth.7290 Posted August 31 Share Posted August 31 2 hours ago, Myror.7521 said: @Lonecap.4105 oh right i legit forgot that is has a cast time .... kek me kek Link to comment Share on other sites More sharing options...
WingSwipe.3084 Posted August 31 Share Posted August 31 1 hour ago, Trevor Boyer.6524 said: Nah bro it needs to be nerfed. As it is, it is SO MUCH better than any other weapon, even in pve, that there is no reason to use any other weapon. This kind of a balance issue goes far deeper than a simple class balance issue. This makes the class in general feel dull and 1 dimensional in terms of options. Not just the class, but the game as a whole as well. Im losing my mind, we finally get a good warrior weapon that isnt outdated and scuffed to all hell and back, and the first thing that happens is that one of the broken builds get it nerfed instead of Anet fixing the broken build. Play warrior spear on any build besides SPB and see for yourself how propped up this weapon is currently. But no, instead of fixing up any other weapon in warriors arsenal we just nerf the one useable weapon down to be as dogwater as everything else warrior has access to. 1 hour ago, Trevor Boyer.6524 said: The best thing they can do vs. all classes right now, is really go out of their way to make sure that every weapon is generally as viable as any other. <- It is like CRUCIAL at this point, that the game gets a balance patch wash over that is really really focused on this aspect. They wont, Anet took 12 years to "fix" Rush, they joked about it in the same stream that it was announced. Warrior is stuck with the least usable weapons in the game and if any fixes come it will be random buffs to parts of the kit that no one asked for. Warrior mains have created multiple threads worth of improvement suggestions only to be totally ignored. People even warned about potential abuse SPB was going to pull with spear before the weapon even released. I dont know what more we can tell you people, every argument has been put forth and no one listens. Spear never was the issue, I can do the same thing spear does on rifle, but with a worse feeling experience. The only reason people are screaming about spear is because SPB can abuse it like it does staff. SPB got staff nerfed as well this patch, go figure. SPB is going to get every aspect warrior nerfed into oblivion because no one can see the forest for the trees. 1 Link to comment Share on other sites More sharing options...
Captain Crapface.7528 Posted August 31 Share Posted August 31 1 hour ago, Myror.7521 said: @Captain Crapface.7528 i mean u do not see them simply cause everyone knows that spellbreaker is by far stronger than Berserker and specialy Bladesworn. But it does not mean both are bad ^^ Just simply Not as broken as the current Meta spellbreaker build ^^ you know, if out of all three elite specs, one is noticably stronger, that means **something** ^^ SPB is the only speck, that can reset F1 cooldown, making him better at exploiting evasion on F1. ^^ He is the only speck which boonstrips on spear 3 & 5. ^^ He is the only speck, with a trait specifically mate to keep enemies within the range of alla spear attecks (Magebane Tether) ^^ And he has better spear 5 in form of [Full Counter] on 8.5s cooldown, becouse the thing is bugged and gets double the cooldown reduction from Versitile Power. ^^ All that with no investnemt into stats or utilities, so he can run that with a stance build, and become kittening immortal, while still having solo kill pressure. ^^ SPB has been overpowered in copairson to Bladesworn and Berseker since before SotO. Just because the spear made you aware of it being overpowered, doesn't mean it deserves the blame, for things enabled by SPB's class mechanics and Relics. ^^ Link to comment Share on other sites More sharing options...
Captain Crapface.7528 Posted August 31 Share Posted August 31 2 hours ago, Trevor Boyer.6524 said: I've ran into a few good players play testing what Bladesworn is capable of after all these new implementations and it is surprisingly strong actually. I might have been one of thease players. do you ever wondered why there was only FEW of them? Its simple, SPB is ten times more capable to abuse spear skills. He can reset F1 cooldown, to abuse evasion frames, he can keep target stuck within range, with Magebane Tether, he essentially has better Spear 5 on half the cooldown as his F2 (which has by the way shorter CD than it should due to bug) and he can run three Stances with Signet of Stamina and Relic of Rivers, for Alacrity uptime, making in total his evasion, equall to that of thief, and his stances (two of which being stunbreaks and third making him literally immortal) have noticably reduced cooldowns becouse of alacrity. And on top of that he can run staff in 2nd weapon set (Which he already just got nerfed). SPB is, was, and will be a problem, untill all the idiots crying about how "warrior OP" figure out they need to stop desperately trying to protect his strongest, most opressive elite speck, from well justyfied nerfs. Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted August 31 Share Posted August 31 1 minute ago, WingSwipe.3084 said: Im losing my mind, we finally get a good warrior weapon that isnt outdated and scuffed to all hell and back, and the first thing that happens is that one of the broken builds get it nerfed instead of Anet fixing the broken build. For some reason you guys are seriously failing to identify that there is a difference between "a good weapon" and "an insanely busted weapon". The War Spear is just granting way too much. It's actually arguably more defensive than Staff is, while somehow having a bunch of ground targeted grenade/dragon tooth like ranged effects that completely ignore anti-projectile and deal beyond Kill-Shot level damage output, while also providing 2x elongated 3/4th second evade frames, 2x heavy CCs, AND 2x blast finishers to boot. At some point you guys need to admit that this weapon is just absolutely loaded. I mean you could combine 2x sets of other warrior weapons, and both sides combined wouldn't have the amount of DPS & effects being shoved out by some guy who only uses Spear and never swaps off it. IE: Let's take Rifle and Axe/Shield. In all seriousness, the guy using Spear who never swaps off Spear, will have more defensive stature, more CCs, and a lot more damage, than the guy trying to use Axe/Shield & Rifle. Do you not see what's wrong with that? Yes, underused weapons should get some buffs. But no, Spear shouldn't stay as is. It is insanely bloated. That weapon kit needs some real shaving. 1 3 Link to comment Share on other sites More sharing options...
Myror.7521 Posted August 31 Share Posted August 31 @Captain Crapface.7528 the thing is that spellbreaker is a passive elite spec and in pvp defensive means its better. In that case yes it is better than Bladesworn (i wouldn't say its better than Berserker since all Berserker is holding Back is the lack of dmg from weapons .... meaning Axe for beeing honest Here) but it is cause its designed AS a passive design as said allready ^^ Link to comment Share on other sites More sharing options...
Vancho.8750 Posted August 31 Share Posted August 31 9 hours ago, Myror.7521 said: @Trevor Boyer.6524 aside of skill 4 is not unblockable .... and its obv not like reaper cause it obv has not the amount of dmg output .. I agree that it needs nerfs. If you just ask me what i would do: Defiant Stance: this skill holds now for 2 Seconds instead of 4(5 in WvW) Versatile Power: fixed a bug that reduced full counters cooldown more than intended Spear Swipe: this skill can now be blocked Spearmarshal's Support: reduced its overall dmg coeff from 2.45 to 2.0 Harrier's Toss: remove the dodge is of this skill This chances alone would make this weapon ways healthier for the Game ^^ I think they shouldn't remove the dodge on Harrier's Toss, cause I think its there because of it will probably break the skill and bug out, I am under the suspicion that its there to cover up bugs if it gets interrupted or imobalized or some other kitten like that. It most definitely will have the same issues as Ranger Staff 3 Ancestral Grace, which also means that they should revert that change and give Ancestral Grace its dodge back so it doesn't lock your kitten in animation and basically kill for using it close to wall or something. Also I enjoy it in PVE and the 50 people that play pvp can kitten right off from the fun PVE functionalities I get, Anet ruined Dragon Slash—Boost for PVE because of whiny shits, almost no one plays Bladesworn in pvp now and not because of Dragon Slash—Boost but sure as kitten the PVE peeps can feel it every day cause its still useful there. Link to comment Share on other sites More sharing options...
Flowki.7194 Posted September 1 Share Posted September 1 3 hours ago, Trevor Boyer.6524 said: For some reason you guys are seriously failing to identify that there is a difference between "a good weapon" and "an insanely busted weapon". The War Spear is just granting way too much. It's actually arguably more defensive than Staff is, while somehow having a bunch of ground targeted grenade/dragon tooth like ranged effects that completely ignore anti-projectile and deal beyond Kill-Shot level damage output, while also providing 2x elongated 3/4th second evade frames, 2x heavy CCs, AND 2x blast finishers to boot. At some point you guys need to admit that this weapon is just absolutely loaded. I mean you could combine 2x sets of other warrior weapons, and both sides combined wouldn't have the amount of DPS & effects being shoved out by some guy who only uses Spear and never swaps off it. IE: Let's take Rifle and Axe/Shield. In all seriousness, the guy using Spear who never swaps off Spear, will have more defensive stature, more CCs, and a lot more damage, than the guy trying to use Axe/Shield & Rifle. Do you not see what's wrong with that? Yes, underused weapons should get some buffs. But no, Spear shouldn't stay as is. It is insanely bloated. That weapon kit needs some real shaving. It actually makes the first virsion of ranger maces look bad, which is quite an achievement. 1 Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted September 1 Share Posted September 1 1 hour ago, Vancho.8750 said: I think they shouldn't remove the dodge on Harrier's Toss, cause I think its there because of it will probably break the skill and bug out, I am under the suspicion that its there to cover up bugs if it gets interrupted or imobalized or some other kitten like that. It most definitely will have the same issues as Ranger Staff 3 Ancestral Grace, which also means that they should revert that change and give Ancestral Grace its dodge back so it doesn't lock your kitten in animation and basically kill for using it close to wall or something. Also I enjoy it in PVE and the 50 people that play pvp can kitten right off from the fun PVE functionalities I get, Anet ruined Dragon Slash—Boost for PVE because of whiny shits, almost no one plays Bladesworn in pvp now and not because of Dragon Slash—Boost but sure as kitten the PVE peeps can feel it every day cause its still useful there. Yeah, in pve on my War I run 4x builds for pve: Power Quick Berserker, which can easily with a couple trait swaps change into Power Berserker. Condi Quick Berserker, which can easily swap to turn into full DPS Coni Berserker Power Alac Bladesworn Heal Quick Berserker "Which is strangely functional and fun as hell to play btw" Outside of that though, I never use Bladesworn or Berserker seriously in pvp/wvw environment. However I did test some stuff on Bladesworn today, regarding Stormsinger relic. It is surprisingly viable if you run full DPS. I'm certainly not saying it's on the level of Spellbreaker, but people really downplay the potential behind Bladesworn imo. In this case of Stormsinger relic, like everything Bladesworn has is a baked in mobility skill that triggers that relic, even the port in DT kit. The damage on that relic crits, and it hits 3x things, so a big DT#2 burst across a team fight ends up being quite sizeable amounts of unblockable damage. As far as the evade on the spear F1 burst, I'm not so concerned with that as much as I am Spear Swipe - Guild Wars 2 Wiki (GW2W). <- This is an insanely powerful full momentum shift during an engagement. Look at everything that does. At the least, that should not be unblockable. Honestly I think Spear Swipe is the #1 thing that carries the spear potential, not so much the direct DPS that #4 has. This Spear Swipe skills is what allows the Spellbreaker to set up a "oh you messed up" moment to nuke your *** off. Imo it just really shouldn't be unblockable. 1 2 Link to comment Share on other sites More sharing options...
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