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Spectral grasp inconsistent in the open world


linnea.4968

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This isn't anything new. It's been like that for ages where sometimes enemies will just trip on the spot instead of being pulled. No rhyme or reason. I can only guess there's maybe some bizarre unoptimized pathing issue that makes the pull think it can't reach the player so it just does a knockdown and that's it.

I've mostly gotten used to it now and if it happens (which is less often than not, at least for me), I just sort of deal with it and use the GS pull on them too.

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