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October 8 Balance Update Preview


Joie.6084

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On 10/10/2024 at 4:40 PM, Seventh Seeker Knight.7901 said:

Gw2 own balancing team will kill this great game. Now I'm regretting buying the last 2 expansions. 

This type of balancing is so trash that it pushed me away to other games. Warrior was hit a few weeks after JW's release and hit again this patch. I understand lessening the damage but removing the mechanics of the weapon itself? Instead of fixing the full counter to avoid spamming the evade of f1, they chose to delete the weapon itself. It's sad to see this game getting destroyed by its team. I'm not going to buy any future expansions or play this game again.

If you continued playing after SotO such a garbage expansion in every way, you wont quit the game. 
So threatening the devs wont help. Pointless argument. These ppl saw way worse balance patches, still playing it. 
 

By the way, power berserker’s benchmark is over 43k. It is still viable. 

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6 hours ago, Patsoor.6425 said:

there are still fights where willbenders die when they are attacked by 3 or more players.

How do you know it's only three? Do you have an addon that tracks who attacks whom in the giant boonballs that the devs are obviously balancing for? Because you know everything else in competitive is completely ignored. 🙃

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8 hours ago, Suyheuti.1732 said:

If you continued playing after SotO such a garbage expansion in every way, you wont quit the game. 
So threatening the devs wont help. Pointless argument. These ppl saw way worse balance patches, still playing it. 
 

By the way, power berserker’s benchmark is over 43k. It is still viable. 

Brother...... The Axe it's self does 30k benchmark by its self.    Let people have fun in PvE for Dwayna sakes.  #Rebuff- Pve Spear.

oh no they're beating up make-believe monsters on the screen  Shocker.    x )

 

As for the PvP Spear. ohhhhhh boi.  I'm takeing a long break.  and for balancing juggling Act for warrior  .  Treat this game like anyother game not haveing fun Drop it, if you are haveing fun keep enjoying it .  : )       But as for me....... taking a long needed break and pop in from time to time to see their direction for warrior if  if if if they have a plan......................... 😅

Edited by BadxDog.1584
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Why would a renegade kill a spear? It feels like a lack of patch testing, from extreme to extreme.

And change the jade winds already. 50 energy is way too expensive.

And add in the edits to change the firebrands mantras so that they update the same way as skills when mistlock is applied in fractals.

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8 hours ago, Quirin.1076 said:

GW2 really needs a PTR, somewhere these "balance" updates can be tested.  I listen to players in Discord laugh about how bad things are broken and they are simply playing the broken builds before they are patched.  

GW2 IS A PTR. The devs have said they regret perma boons, alac and quickness. But changing it now is too much work balancing all the content. Its just testing stuff for gw3. I do hope they ditch this new content model tho because its horrible. The quality of the content releases is bad. Maybe if it was 50 dollars of content not 25 dollars but the tiny bit of new content every 6 months is kinda ehhhhhhhhhh not great. They could have charged double 25 ---> 50 and done twice the content but they are obviously putting the bulk of their developers on other projects. Possibly gw3. 

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I'm not playing much these days, and I noticed only today the changes to Weakening Charges and Helmet Breaker. Pity. To give more "QoL" to the few players that still play PvP (and as duelist thief nonetheless, ignoring all the team-mates that will yell at you for spending time fighting players instead of decapping), you ruin the experience for the other players.

The small leap of Weakening Charge was useful in metas where you can't even see the target, due to all the particle effects, like the Ley-Line Anomaly. A staff 2 and you were sure to stay close to the boss, even if you couldn't see anything in open world. Now I don't even know if I'm hitting it, since the range is short.

Staff's thief has been always a weird weapon, because while you usually end up for using all the skills of you weapon with the other professions, a thief basically never uses staff #3 and #4 in PvE. So we have 3 skills out of 5. We already have staff #4 and #5 to evade attacks. And 3 dodges. There is no real benefit in having a 3rd evasion on the same weapon. Unless that skill can be used also for something else, like it was the case with Helmet Breaker before this charge. Thieves should gain some more damage, not evasion, as you rarely see them in pugs for group contents (I'm talking in particular about Daredevil, not Deadeye, as this weapon was meant for Daredevils).

The problem with Helmet Breaker is that in order to use its CC, we have to waste time (2 long animations for the backward and forward leap) and a double cost of initiative. But the most important issue is that the differeence between the rollback and the leap is a distance of just 50. It's very rare that the boss remains still during both animations, especially new bosses, from PoF onwards. We very often waste the first CC of Helmet Breaker. But before, the time and cost were worth because we could spam the CC and at least the 2nd and 3rd hits landed. Now it's not worth anymore. The chances to miss the hit with the first leap are too high.

If you don't want to revert the changes, consider replacing Debilitating Arc with a block, instead of a rollback. This way we would remain still and the following leap of Helmet Breaker would have more chances to hit the target. Also, thieves have no blocks, and if you want to give us one, it would make sense to add it to the staff, rather than to a pistol, shortbow or dagger.

Edited by Urud.4925
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On 10/14/2024 at 8:15 PM, Phyb.6704 said:

GW2 IS A PTR. The devs have said they regret perma boons, alac and quickness. But changing it now is too much work balancing all the content. Its just testing stuff for gw3

"we regret perma boons"... continues to nerf strips.... ok sure.

That's called being lazy, unwilling to clean up the mess they created.

I don't see how anyone can hope gw3 will be any better under the same teams.

I also don't see why gw2 balance needs to suffer in the meantime when the next game is still like 5 years out.

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I'm a bit late to the party as I took a break a while ago. Imagine my surprise when I saw that transfusion is no longer a thing on my heal scourge.
First of all, I'd probably get banned for typing what I think of your decision.

Regarding nerfing in general in online games, it makes perfect sense to do it in competitive modes where the content is PVP. Sure, go at it. What I can't wrap my mind around is why the kitten would you want to nerf a skill for pve? Nerfing shouldn't even be up for discussion (unless extreme situations) when it comes to pve content. Make the bosses stronger, give them other attack patterns, give other classes similar stuff for pve content. You can't make anyone mad by just improving the pve content on the NPC/Environment side. But why would you, you'd rather create ugly content such as lonely tower and silent surf and call it a day and focus on just messing with people's characters and their builds. Is this your idea of balance? Kill off an entire class of healer so that people will be forced to switch to something else? What then, you'll nerf that into the ground as well?
Heal scrg doesn't have stab, doesn't have speed/mobility, doesn't have much versatility, what it did was to be a good support for pug content and a LI build for rainy days.

You buffed kitten I don't use and took the 1 thing that makes the necromancer class a true Necromancer. The ability to manipulate death. It was the classes' quirk what that teleport did on downed players. I'm sure other classes have their own stuff that makes them be what they are.
 

 

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7 minutes ago, Cassian.6540 said:

Make the bosses stronger, give them other attack patterns, give other classes similar stuff for pve content. You can't make anyone mad by just improving the pve content on the NPC/Environment side. But why would you, you'd rather create ugly content such as lonely tower and silent surf 

That "ugly content" is precisely ugly, because it IS hard...for the vast majority of the playerbase.
Lonely Tower NM T4 on release had 80m HP and an unforgiving Envy Orb mechanics that corrupts EVERY single boon you get, if you get hit.
Umbriel was also killing most public Convergences, now its easy.
Eparch meta had 300m HP pre-nerf, and a high fail rate.

Few ppl ACTUALLY want hard content.
Ppl say that, then complain "its too hard/long/making me uncomfortable"
In fact, you are complaining about not being able to play casual stuff anymore, while asking for "hard content" that is objectively too much for you.
Anet shudnt release "hard content", they need to make easier content so the few good carries in Open World only need to spend 5 mins doing sweaty dmg, rather than 20.

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3 minutes ago, MercurialKuroSludge.8974 said:

That "ugly content" is precisely ugly, because it IS hard...for the vast majority of the playerbase.

 

we have a saying in my country. where you hit and where it splits 🤣 what I wrote and what you saw.

It's ugly because it's simply ugly, as in absurd amounts of HP for fractal bosses and unnecessary dragged out content with half assed jumping puzzles. The Silent surf - sunqua peak - deepstone lineup is ridiculous. And part of that ridiculousness comes from how long and dragged out silent surf is. Not complaining about difficulty here. Also give me a break with that lonely tower nerf. It wasn't nerfed because it was too good of a content, it was nerfed because it was released unbalanced from the get go. Way too much HP for nm and the mechanics were just flat out bugged.   🤣 

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3 hours ago, Gaiawolf.8261 said:

Source on the 5-year time frame, please?

How long do you think a typical mmo takes to make?

It's certainly not being released next year, and even so, they're not going to cancel gw2 suddenly after.

So why does gw2 have to suffer with the bad balancing they cornered themselves into, in the meantime?

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18 minutes ago, XenesisII.1540 said:

How long do you think a typical mmo takes to make?

It's certainly not being released next year, and even so, they're not going to cancel gw2 suddenly after.

So why does gw2 have to suffer with the bad balancing they cornered themselves into, in the meantime?

I didn't even know they started making it. Last I heard earlier this year, it didn't even get through review by the shareholders yet (which usually takes a while) and not in active development. The team was still focused on JW. When did they announce development? I missed that. 

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2 hours ago, Cassian.6540 said:

 

we have a saying in my country. where you hit and where it splits 🤣 what I wrote and what you saw.

It's ugly because it's simply ugly, as in absurd amounts of HP for fractal bosses and unnecessary dragged out content with half assed jumping puzzles. The Silent surf - sunqua peak - deepstone lineup is ridiculous. And part of that ridiculousness comes from how long and dragged out silent surf is. Not complaining about difficulty here. Also give me a break with that lonely tower nerf. It wasn't nerfed because it was too good of a content, it was nerfed because it was released unbalanced from the get go. Way too much HP for nm and the mechanics were just flat out bugged.   🤣 

Nobody said LT was good, it was needlessly punishing and stupid af design, along with stuff that to this day hasnt been fixed, same as Silent Surf.
But part of it DID arose from ppl like you asking for "hard content" (I guess forgot release DE, huh?), so Anet delivered stupid/hard content that wasnt engaging in the slightest.

And you ARE complaining about difficulty, you are complaining old stuff is powercrept and "too ez".
You realize Anet is designing new content without properly accounting for the average casual person's ability to do dmg, which is why the HP numbers are so Id*otically bloated, yes?
There are ppl like you complaining that old raids "are too easy, and buffing boss HP in W1-4 will increase engagement".
Theres a reason metas since DE onward have all been released overtuned, then slowly nerfed down to more actually reasonable levels as time goes on, precisely because they keep failing to cater to casuals, and now you want them to NOT cater to casuals, AGAIN?
Look at Convergence releases, Sorrow wasnt even a hard boss, yet ppl endlessly complained about it, until magically 1 day most ppl doing Convergences realized Sorrow wasnt even that bad once they adjusted to the boss.
EVERYTHING feels easy when most ppl practice it enuf and trivialize some of the bigger pain points.

Also your conception of HealScourge balance is flawed, its performing better in the hands of sweaties, its the identity of HealScourge that got murdered, not its usefulness.
And so I and many others will continue to run it and pick ppl off the ground, even without the Vacuum, most of you simply are too unskilled to see how we do it anymore.

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8 hours ago, Lincolnbeard.1735 said:

Glad to see in yesterday patch that WB got another free pass.

Why that kitten not delete the other 8 professions at this point? 🤡

Hey now! They're never going to delete Mesmer! They like Virt too much. They want the rest to go in the trash bin though, yes.

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17 hours ago, MercurialKuroSludge.8974 said:

And so I and many others will continue to run it and pick ppl off the ground, even without the Vacuum, most of you simply are too unskilled to see how we do it anymore.

I still can't understand why people like you can't allow people to just mourn the one thing that made Heal Scourge special. Note I said special, not good. While I disagree with him greatly on his opinions of how to balance the game, it makes sense he would try to logic what he misses back. Debate his desires for the game, sure. Call him and others mourning the loss unskilled, jerk move.

Edited by Narcemus.1348
Changed my mind on how to respond
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1 hour ago, Narcemus.1348 said:

I still can't understand why people like you can't allow people to just mourn the one thing that made Heal Scourge special. Note I said special, not good. While I disagree with him greatly on his opinions of how to balance the game, it makes sense he would try to logic what he misses back. Debate his desires for the game, sure. Call him and others mourning the loss unskilled, jerk move.

Becuz they equate the specialty trait of HealScourge, to its performance.
And when we (the ppl who are less irked) tell them its not the same thing, the justifiably unhappy call ppl who disagree with them a bunch of names.

I don't agree with Anet's decision to remove it either, but I've picked so many ppl off the ground since the removal.
And yet there are still ppl who go
"HealScourge is useless now!!!"
"if you still play HealScourge, you are a bad player/trolling/griefing"
Its misinformation and incorrect perception caused by lack of understanding what the build/spec can do, not to mention them being jerks themselves.
 

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29 minutes ago, MercurialKuroSludge.8974 said:

Becuz they equate the specialty trait of HealScourge, to its performance.
And when we (the ppl who are less irked) tell them its not the same thing, the justifiably unhappy call ppl who disagree with them a bunch of names.

I don't agree with Anet's decision to remove it either, but I've picked so many ppl off the ground since the removal.
And yet there are still ppl who go
"HealScourge is useless now!!!"
"if you still play HealScourge, you are a bad player/trolling/griefing"
Its misinformation and incorrect perception caused by lack of understanding what the build/spec can do, not to mention them being jerks themselves.
 

And yet, instead of understanding where they are coming from and correcting their mistakes while showing grace you call them "unskilled players" and alienate them. As to them being jerks themselves, there's this thing called the high ground. Another player in another situation took the high ground with me when I was angry about this change and changed how I approached the situation. I can admit that it is a viable heal build even though I will not play one for a very long time. That is mainly due to Scourge going from being the most fun E-Spec for me from the PoF Era through EoD to being unfun due to the Shade Rework and Transfusion nerf. I will now just have my Pylon and Messenger Kite builds and otherwise enjoy Reaper and Harbinger from here on out. Here's to hoping the design team doesn't kill the fun in those E-Specs 

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