Boh.4568 Posted September 13 Share Posted September 13 Sounds like the yearly april 1st patch notes...so the extirpation effect, only available from spear5, was entirely removed from the game because...? 15 1 Link to comment Share on other sites More sharing options...
Brujeria.7536 Posted September 13 Share Posted September 13 Why? Well its simple: WvW and boonblob. Anet wants to keep this low skill gameplay alive for whatever reason and this skill prevents boons. 6 3 Link to comment Share on other sites More sharing options...
Nimon.7840 Posted September 13 Share Posted September 13 And also kills the spear in its only viable build: a meme one shot build. That uses everything to try to one shot the enemy or dies if it fails. Now the one shots get even harder - which kills the build for me. I'd say: back to the drawing board again anet 5 Link to comment Share on other sites More sharing options...
Seuchenherbst.2746 Posted September 14 Share Posted September 14 So sad. I mostly play WvW small scale roaming and really enjoy the extirpation effect. Even though it is not that easy to actually hit an enemy with this short-range long-cast skill (due to hyper-mobile meta), you still feel like trying, because the skill not only removes current boons, but also opens up a small window of opportunity to strike at those pesky boon farting machines (i.e. Willbenders) who otherwise would effortlessly just rebuff themselves almost instantly. This nerf to Extirpate together with the removal of concentration and expertise from cele (thus nuking Harb cele build, the only real counter to Willbender) really leaves Willbender as the uncontested roaming class. 5 Link to comment Share on other sites More sharing options...
Thomanson.4765 Posted September 14 Share Posted September 14 Pulling the UNIQUE part of the skill. Might as well rename it. Stupid STUPID move. But we all know how they love boons, can't go preventing them! 8 1 1 Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted September 14 Share Posted September 14 Depending on what ANet's reasoning is behind the removal, it could either be a good thing or a very bad thing. If they removed it because it just wasn't doing its job and applying Weakness is at least putting on something that might help, then it's a good thing. But I get the feeling they removed it because they're under the mistaken impression it was "too powerful." 3 Link to comment Share on other sites More sharing options...
VirtuesOfSin.1305 Posted September 14 Share Posted September 14 Necromancer's just can't have good things. 1 1 Link to comment Share on other sites More sharing options...
Nefras.7314 Posted September 14 Share Posted September 14 4 hours ago, Seuchenherbst.2746 said: So sad. I mostly play WvW small scale roaming and really enjoy the extirpation effect. Even though it is not that easy to actually hit an enemy with this short-range long-cast skill (due to hyper-mobile meta), you still feel like trying, because the skill not only removes current boons, but also opens up a small window of opportunity to strike at those pesky boon farting machines (i.e. Willbenders) who otherwise would effortlessly just rebuff themselves almost instantly. This nerf to Extirpate together with the removal of concentration and expertise from cele (thus nuking Harb cele build, the only real counter to Willbender) really leaves Willbender as the uncontested roaming class. power harb can counter wbs pretty well no need to cope around on cele 1 2 Link to comment Share on other sites More sharing options...
Thevaultdwellinggamer.4267 Posted September 14 Share Posted September 14 (edited) 2 hours ago, Drarnor Kunoram.5180 said: Depending on what ANet's reasoning is behind the removal, it could either be a good thing or a very bad thing. Homogenization. That's their reason. No matter how you spin this, Spear 5 was too special for their taste, so they opt to remove it for one of the most common condition Necromancer have in their kit. They gotta maintain the status quo, and sadly spear had to be made example of. And yes, Homogenization is a VERY bad thing, because it make the combat in this game duller more overpowered by the day. Edited September 14 by Thevaultdwellinggamer.4267 2 1 1 Link to comment Share on other sites More sharing options...
Poplolita.2638 Posted September 14 Share Posted September 14 (edited) So, I bought the new expansion since they basically sold me on the weapon, especially with the new Extirpation debuff on necromancer's spear, which was a major selling point for me. And now they’re just taking it away like that? For weakness ?? Not even slow? Wtf kind of scam is this? What did I even buy this expansion for? Trust me, when the next expansion comes around, I'll think twice before getting it. Edited September 14 by Poplolita.2638 2 1 Link to comment Share on other sites More sharing options...
MercurialKuroSludge.8974 Posted September 14 Share Posted September 14 The original effect was useless anyway, immediately bypassed in Competitive modes. But they really shuda gave it a Winds-esque treatment, where it just Reduces ALL incoming boon duration (100% PvE, 33% for Competitive), On 1~3 targets, For 2/4(PvE) seconds, not remove it completely. 3 3 Link to comment Share on other sites More sharing options...
Vile.4387 Posted September 14 Share Posted September 14 (edited) Can someone link to the change? Edit: Oct 8 Preview, just saw it. Oof. Transfuse a bigger nerf, too bad about extirpate. Necro got slapped with the nerf bat. Edited September 14 by Vile.4387 1 1 Link to comment Share on other sites More sharing options...
felincyriac.5981 Posted September 14 Share Posted September 14 Not even boon corrupts bruh maybe in another 4 months they'll add 1s to the weakness duration, yay Link to comment Share on other sites More sharing options...
Seuchenherbst.2746 Posted September 14 Share Posted September 14 9 hours ago, Nefras.7314 said: power harb can counter wbs pretty well no need to cope around on cele lol, thats a good one 1 1 Link to comment Share on other sites More sharing options...
disForm.2837 Posted September 14 Share Posted September 14 There's no way to give this a positive spin. It was released less than two months ago as a unique selling point for Necro spear. I wonder if someone found a bug/exploit because the effect itself ranges from immaterial in WvW Zerg to somewhat usable in small scale. It's meh in PvE as well. What could possibly force a complete removal? Because it certainly wasn't overpowered. 5 1 Link to comment Share on other sites More sharing options...
Wolfhound.4381 Posted September 14 Share Posted September 14 1 hour ago, disForm.2837 said: There's no way to give this a positive spin. It was released less than two months ago as a unique selling point for Necro spear. I wonder if someone found a bug/exploit because the effect itself ranges from immaterial in WvW Zerg to somewhat usable in small scale. It's meh in PvE as well. What could possibly force a complete removal? Because it certainly wasn't overpowered. Extirpate was fairly useful in WvW. My guild runs Cele scourges with a spear. We drop our ghastly breach then extirpate on top of the enemy zerg. We've wiped a number of larger groups with this. Maybe we deleted a dev with it for them to nerf both at the same time along with transfuse which we also run on our scourges. 1 4 Link to comment Share on other sites More sharing options...
DefiantWasXinrae.3758 Posted September 15 Share Posted September 15 Yeah, the extirpate effect either needs to be restored (if it's been removed under the misapprehension that it's overpowered, it isn't!), replaced with another skill entirely (preferably one named after what it actually does), or assuming it's been removed for technical reasons (glitching, bugged, etc.) needs fixing. 3 1 Link to comment Share on other sites More sharing options...
XECOR.2814 Posted September 17 Share Posted September 17 (edited) Tbh they should reimagine this skill. The long cast aoe around you just doesnt work whatever effect you put on it. Be it extirpate or weakness both are lowest possible power budget for this skill. Weakness is literally useless just like extirpate. Edited September 17 by XECOR.2814 2 1 Link to comment Share on other sites More sharing options...
Aldran.8574 Posted September 18 Share Posted September 18 I do not know the state of the backend code, but I think extirpate should be like Resistance. I am thinking 2 second duration disable Might, Fury, Protection or Quickness, Alac. Have it just disable the boons for the duration. 1 Link to comment Share on other sites More sharing options...
MercurialKuroSludge.8974 Posted September 18 Share Posted September 18 1 hour ago, Aldran.8574 said: I do not know the state of the backend code, but I think extirpate should be like Resistance. I am thinking 2 second duration disable Might, Fury, Protection or Quickness, Alac. Have it just disable the boons for the duration. Stop reinventing the wheel. We keep mentioning over and over, that kind of skill and effect alrdy exists. https://wiki.guildwars2.com/wiki/Winds_of_Disenchantment If you don't do any research and just blindly throw things at Anet, its no wonder they ignore us. 2 Link to comment Share on other sites More sharing options...
Aldran.8574 Posted September 18 Share Posted September 18 36 minutes ago, MercurialKuroSludge.8974 said: Stop reinventing the wheel. We keep mentioning over and over, that kind of skill and effect alrdy exists. https://wiki.guildwars2.com/wiki/Winds_of_Disenchantment If you don't do any research and just blindly throw things at Anet, its no wonder they ignore us. Winds of Disenchantment reduces the duration of the boon and removes boons. Resistance shuts down non-damaging condition for the duration of resistance, with no effect on their duration, nor does it remove conditions. They do not act the same. No need to get snarky. 2 Link to comment Share on other sites More sharing options...
MercurialKuroSludge.8974 Posted September 18 Share Posted September 18 (edited) 37 minutes ago, Aldran.8574 said: Winds of Disenchantment reduces the duration of the boon and removes boons. Resistance shuts down non-damaging condition for the duration of resistance, with no effect on their duration, nor does it remove conditions. They do not act the same. No need to get snarky. That was what we ASSUMED Spear 5 effect was going to be, prior to the beta test of it. Anet wasnt willing to try it before, they certainly aren't willing to try now, especially given the fact that they are alrdy nerfing this current effect into non-existence. Also, what you are proposing is fundamentally even more broken than Boon strip/corrupt, or straight up even more useless than this current Extirpation effect. So yes, they indeed are not the same, no, its an even worse idea than my first round of checking it out. Edited September 18 by MercurialKuroSludge.8974 1 Link to comment Share on other sites More sharing options...
Kydar Schattendolch.6879 Posted September 18 Share Posted September 18 I would suggest to turn it into a new condition instead of removing it. My idea is simple. It's kind of an "anti alacrity" condition, which reduces the duration of boons, similar to reducing the CD of skills when alac is up. Extirpation: Reduce the duration/effectivness of boons on the target by 25%. Means...a 10s boon would last only 7.5s, if extirpation is on the target for the whole time. This applies to all boons on the target. This seems hard, but in contrast to the actual extirpation effect, there's a counterplay due to condition remove. And a better balance option due to condition duration and/or effectiveness. There's one more idea I would share, but this might be to OP: the new condition could also reduce the effectivness of boons like might and fury. So reduced effectivness means might would only give around 19 power/condition dmg per stack and fury 19% increased critical hit chance (in PVE). 1 Link to comment Share on other sites More sharing options...
CafPow.1542 Posted September 18 Share Posted September 18 On 9/14/2024 at 12:48 AM, Brujeria.7536 said: Why? Well its simple: WvW and boonblob. Anet wants to keep this low skill gameplay alive for whatever reason and this skill prevents boons. This! when they added this buff i thought „well, finally another mechanic that counters boonballs like strips and corrupts! Yay!“ 2 seconds lter i realized that strips and corrupts got nerfed over and over again and knew, this „new thing“ will get nerfed too. the only shocking thing is that people are surprised. And that anet even implemented such a thing when their agenda is clearly pro boonball. 4 Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted September 19 Share Posted September 19 On 9/17/2024 at 10:14 PM, MercurialKuroSludge.8974 said: Stop reinventing the wheel. We keep mentioning over and over, that kind of skill and effect alrdy exists. https://wiki.guildwars2.com/wiki/Winds_of_Disenchantment If you don't do any research and just blindly throw things at Anet, its no wonder they ignore us. Either a Winds of Disenchantment-esque effect or a debuff that suppresses boons (like Resistance does to non-damaging conditions) would have been perfect. Leaves it as a distinct boon-hate skill. Don't let the duration stack, though. New applications may refresh the timer, but won't add to it. 1 Link to comment Share on other sites More sharing options...
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