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Extirpate: This skill no longer inflicts Extirpation


Boh.4568

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And also kills the spear in its only viable build: a meme one shot build. That uses everything to try to one shot the enemy or dies if it fails.

Now the one shots get even harder - which kills the build for me.

I'd say: back to the drawing board again anet

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So sad. I mostly play WvW small scale roaming and really enjoy the extirpation effect. Even though it is not that easy to actually hit an enemy with this short-range long-cast skill (due to hyper-mobile meta), you still feel like trying, because the skill not only removes current boons, but also opens up a small window of opportunity to strike at those pesky boon farting machines (i.e. Willbenders) who otherwise would effortlessly just rebuff themselves almost instantly.

This nerf to Extirpate together with the removal of concentration and expertise from cele (thus nuking Harb cele build, the only real counter to Willbender) really leaves Willbender as the uncontested roaming class.

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Depending on what ANet's reasoning is behind the removal, it could either be a good thing or a very bad thing.

If they removed it because it just wasn't doing its job and applying Weakness is at least putting on something that might help, then it's a good thing.

But I get the feeling they removed it because they're under the mistaken impression it was "too powerful."

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4 hours ago, Seuchenherbst.2746 said:

So sad. I mostly play WvW small scale roaming and really enjoy the extirpation effect. Even though it is not that easy to actually hit an enemy with this short-range long-cast skill (due to hyper-mobile meta), you still feel like trying, because the skill not only removes current boons, but also opens up a small window of opportunity to strike at those pesky boon farting machines (i.e. Willbenders) who otherwise would effortlessly just rebuff themselves almost instantly.

This nerf to Extirpate together with the removal of concentration and expertise from cele (thus nuking Harb cele build, the only real counter to Willbender) really leaves Willbender as the uncontested roaming class.

power harb can counter wbs pretty well no need to cope around on cele

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2 hours ago, Drarnor Kunoram.5180 said:

Depending on what ANet's reasoning is behind the removal, it could either be a good thing or a very bad thing.

Homogenization. That's their reason. No matter how you spin this, Spear 5 was too special for their taste, so they opt to remove it for one of the most common condition Necromancer have in their kit.

They gotta maintain the status quo, and sadly spear had to be made example of.

And yes, Homogenization is a VERY bad thing, because it make the combat in this game duller more overpowered by the day.

Edited by Thevaultdwellinggamer.4267
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So, I bought the new expansion since they basically sold me on the weapon, especially with the new Extirpation debuff on necromancer's spear, which was a major selling point for me. And now they’re just taking it away like that? For weakness ?? Not even slow? Wtf kind of scam is this? What did I even buy this expansion for? Trust me, when the next expansion comes around, I'll think twice before getting it. 

Edited by Poplolita.2638
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There's no way to give this a positive spin. It was released less than two months ago as a unique selling point for Necro spear. 

I wonder if someone found a bug/exploit because the effect itself ranges from immaterial in WvW Zerg to somewhat usable in small scale. It's meh in PvE as well. What could possibly force a complete removal? Because it certainly wasn't overpowered. 

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1 hour ago, disForm.2837 said:

There's no way to give this a positive spin. It was released less than two months ago as a unique selling point for Necro spear. 

I wonder if someone found a bug/exploit because the effect itself ranges from immaterial in WvW Zerg to somewhat usable in small scale. It's meh in PvE as well. What could possibly force a complete removal? Because it certainly wasn't overpowered. 

Extirpate was fairly useful in WvW. My guild runs Cele scourges with a spear. We drop our ghastly breach then extirpate on top of the enemy zerg. We've wiped a number of larger groups with this. Maybe we deleted a dev with it for them to nerf both at the same time along with transfuse which we also run on our scourges.

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Yeah, the extirpate effect either needs to be restored (if it's been removed under the misapprehension that it's overpowered, it isn't!), replaced with another skill entirely (preferably one named after what it actually does), or assuming it's been removed for technical reasons (glitching, bugged, etc.) needs fixing.

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Tbh they should reimagine this skill. The long cast aoe around you just doesnt work whatever effect you put on it.

Be it extirpate or weakness both are lowest possible power budget for this skill.

Weakness is literally useless just like extirpate.

Edited by XECOR.2814
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1 hour ago, Aldran.8574 said:

I do not know the state of the backend code, but I think extirpate should be like Resistance. I am thinking 2 second duration disable Might, Fury, Protection or Quickness, Alac. Have it just disable the boons for the duration.

Stop reinventing the wheel.
We keep mentioning over and over, that kind of skill and effect alrdy exists.

https://wiki.guildwars2.com/wiki/Winds_of_Disenchantment

If you don't do any research and just blindly throw things at Anet, its no wonder they ignore us.

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36 minutes ago, MercurialKuroSludge.8974 said:

Stop reinventing the wheel.
We keep mentioning over and over, that kind of skill and effect alrdy exists.

https://wiki.guildwars2.com/wiki/Winds_of_Disenchantment

If you don't do any research and just blindly throw things at Anet, its no wonder they ignore us.

Winds of Disenchantment reduces the duration of the boon and removes boons.

Resistance shuts down non-damaging condition for the duration of resistance, with no effect on their duration, nor does it remove conditions.

They do not act the same. No need to get snarky.

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37 minutes ago, Aldran.8574 said:

Winds of Disenchantment reduces the duration of the boon and removes boons.

Resistance shuts down non-damaging condition for the duration of resistance, with no effect on their duration, nor does it remove conditions.

They do not act the same. No need to get snarky.

That was what we ASSUMED Spear 5 effect was going to be, prior to the beta test of it.
Anet wasnt willing to try it before, they certainly aren't willing to try now, especially given the fact that they are alrdy nerfing this current effect into non-existence.
Also, what you are proposing is fundamentally even more broken than Boon strip/corrupt, or straight up even more useless than this current Extirpation effect.
So yes, they indeed are not the same, no, its an even worse idea than my first round of checking it out.

Edited by MercurialKuroSludge.8974
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I would suggest to turn it into a new condition instead of removing it. My idea is simple. It's kind of an "anti alacrity" condition, which reduces the duration of boons, similar to reducing the CD of skills when alac is up. 

 

Extirpation: Reduce the duration/effectivness of boons on the target by 25%.

 

Means...a 10s boon would last only 7.5s, if extirpation is on the target for the whole time. 

 

This applies to all boons on the target. This seems hard, but in contrast to the actual extirpation effect, there's a counterplay due to condition remove. And a better balance option due to condition duration and/or effectiveness.

 

There's one more idea I would share, but this might be to OP: the new condition could also reduce the effectivness of boons like might and fury.  So reduced effectivness means might would only give around 19 power/condition dmg per stack and fury 19% increased critical hit chance (in PVE). 

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On 9/14/2024 at 12:48 AM, Brujeria.7536 said:

Why? Well its simple: WvW and boonblob. Anet wants to keep this low skill gameplay alive for whatever reason and this skill prevents boons. 

This!

when they added this buff i thought „well, finally another mechanic that counters boonballs like strips and corrupts! Yay!“

2 seconds lter i realized that strips and corrupts got nerfed over and over again and knew, this „new thing“ will get nerfed too.

 

the only shocking thing is that people are surprised. And that anet even implemented such a thing when their agenda is clearly pro boonball.

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On 9/17/2024 at 10:14 PM, MercurialKuroSludge.8974 said:

Stop reinventing the wheel.
We keep mentioning over and over, that kind of skill and effect alrdy exists.

https://wiki.guildwars2.com/wiki/Winds_of_Disenchantment

If you don't do any research and just blindly throw things at Anet, its no wonder they ignore us.

Either a Winds of Disenchantment-esque effect or a debuff that suppresses boons (like Resistance does to non-damaging conditions) would have been perfect.  Leaves it as a distinct boon-hate skill.  Don't let the duration stack, though.  New applications may refresh the timer, but won't add to it.

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