choovanski.5462 Posted September 14 Share Posted September 14 Why even make a new pvp mode for new players if you are keeping the default rating 1200, Gold1. Why give new players an MMR that will mean they get matched with veteran players who will farm them? Why is a new player expected to get farmed until they drop enough rating that they get to fight players they can actually beat? hmu @Cal Cohen.2358 Why make a whole new mode to attract new players & also have a default MMR for new players that forces them to get farmed by veteran players? Please, i do not understand. It seems like you want new players to get farmed & quit pvp, but you are also building a mode to attract them? Are you a vampire who feeds off the suffering of noobs or something? 3 1 1 2 Link to comment Share on other sites More sharing options...
Wild.1705 Posted September 14 Share Posted September 14 Push was just released to an open audience of players this week. The developers likely did not have the means of testing how it would feel in house. There are problems with Push, but it may be salvageable with feedback. It is unfortunate that many inexperienced players were farmed but this is just a harsh reality of trying somthing new in a beta test state. 2 1 Link to comment Share on other sites More sharing options...
choovanski.5462 Posted September 14 Author Share Posted September 14 (edited) 13 minutes ago, Wild.1705 said: Push was just released to an open audience of players this week. The developers likely did not have the means of testing how it would feel in house. There are problems with Push, but it may be salvageable with feedback. It is unfortunate that many inexperienced players were farmed but this is just a harsh reality of trying somthing new in a beta test state. it feels like you didnt even read my post. i'm talking about the default MMR for new accounts, not issues with the push gamemode. new players arnt getting farmed because anet are trying something new, they are getting farmed because anet purposely makes them fight veteran players. having 1200 as the default MMR for new accounts means, a new player is going to get farmed until they drop enough rating where they can play against other equally low skill players. this is an awful experience for new players, & causes them to stop playing pvp. why then invest resources into making a mode to attract new players, when the default MMR new players get means they are going to be farmed by veteran players & quit PvP? why on one hand have a system that encourages new players to play pvp, then have another that ensures they have an awful experience in pvp? do they want new players to keep playing pvp or not? Edited September 14 by choovanski.5462 3 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted September 14 Share Posted September 14 They're farming the silvers, the golds, farming them! 1 Link to comment Share on other sites More sharing options...
Last Crab.6054 Posted September 14 Share Posted September 14 2 hours ago, choovanski.5462 said: it feels like you didnt even read my post. i'm talking about the default MMR for new accounts, not issues with the push gamemode. new players arnt getting farmed because anet are trying something new, they are getting farmed because anet purposely makes them fight veteran players. having 1200 as the default MMR for new accounts means, a new player is going to get farmed until they drop enough rating where they can play against other equally low skill players. this is an awful experience for new players, & causes them to stop playing pvp. why then invest resources into making a mode to attract new players, when the default MMR new players get means they are going to be farmed by veteran players & quit PvP? why on one hand have a system that encourages new players to play pvp, then have another that ensures they have an awful experience in pvp? do they want new players to keep playing pvp or not? He didn't read anything but the title Link to comment Share on other sites More sharing options...
Provocative.3561 Posted September 14 Share Posted September 14 4 hours ago, Gotejjeken.1267 said: They're farming the silvers, the golds, farming them! The match making isn’t the greatest it could be improved I won’t lie, but the only way to improve is to fight. Look at what they did, if you don’t know go play said class. Open a tab for damage and healing in chat, watch what ability did what go read it. So next time you know what to look for, will this reach the target audience no. But that’s kinda my point. If one wants to get better they need to put in the time, how many times I died learning something… until I got it. Upset because you’ve died isn’t going to get you better. And not you necessarily. Generally speaking Link to comment Share on other sites More sharing options...
SlateSloan.3654 Posted September 14 Share Posted September 14 can just always repeat: current state of spvp is not related to "players dont know the map mechanics" you can bring any new map mechanic whatever it will not change the situation. Link to comment Share on other sites More sharing options...
maxwelgm.4315 Posted September 14 Share Posted September 14 (edited) I think it was somewhat actually about getting people to be farmed by veterans. Note that there are two "carrots" on the push stick, one being the title from pips and the other being the top 250 title. Both are meant to draw different audiences so Anet can have data from both, and I'm starting to think devs really wanted to put the two audiences together to see how the interaction would play out. Otherwise why even release a beta testing as a ranked season? It's not the best way to introduce the mode to new players, but remember this is not about introducing the mode, it's about testing it, and this was their choice of how to sample matches. Edited September 14 by maxwelgm.4315 Link to comment Share on other sites More sharing options...
Wild.1705 Posted September 15 Share Posted September 15 21 hours ago, choovanski.5462 said: it feels like you didnt even read my post. i'm talking about the default MMR for new accounts, not issues with the push gamemode. new players arnt getting farmed because anet are trying something new, they are getting farmed because anet purposely makes them fight veteran players. having 1200 as the default MMR for new accounts means, a new player is going to get farmed until they drop enough rating where they can play against other equally low skill players. this is an awful experience for new players, & causes them to stop playing pvp. why then invest resources into making a mode to attract new players, when the default MMR new players get means they are going to be farmed by veteran players & quit PvP? why on one hand have a system that encourages new players to play pvp, then have another that ensures they have an awful experience in pvp? do they want new players to keep playing pvp or not? Yeah, my bad. I think after I read your post I was thinking of all the players I see getting one shot or fighting off node. And was thinking it was just the new game mode and growing pain for new players. You are right in that they shouldn't be in my matches in the the first place. Bit of a side note, a few times I have waited over 5 minutes for the Push queue to pop. I think population issues are once again partially responsible for miss matches. Even if the match maker wanted to put silver players into a game with other silvers, perhaps there are none. The entire system could use an overhaul. Link to comment Share on other sites More sharing options...
Dreamonology.8362 Posted September 15 Share Posted September 15 Because Arena Net does not want to address the real issues, so the same issues for the past 8 years or so will continue lol.....they think people are not playing conquest because it's "hard" yeah no it has nothing to do with the game modes, has everything to do with the cheating horrible mmr system, population is so low, you will always be matched vs vet players. pvp is so dead they can't even fill a legendary bracket, barley fill a plat bracket. 2015-2017 was the prime with larger player pool in pvp. 1 Link to comment Share on other sites More sharing options...
maxwelgm.4315 Posted September 15 Share Posted September 15 (edited) 6 hours ago, Wild.1705 said: Yeah, my bad. I think after I read your post I was thinking of all the players I see getting one shot or fighting off node. And was thinking it was just the new game mode and growing pain for new players. You are right in that they shouldn't be in my matches in the the first place. Bit of a side note, a few times I have waited over 5 minutes for the Push queue to pop. I think population issues are once again partially responsible for miss matches. Even if the match maker wanted to put silver players into a game with other silvers, perhaps there are none. The entire system could use an overhaul. On the note of long queues, I think low population is also an issue because the leaderboard sends the wrong incentives to the top 200 or so players most other veterans would match to, since we have quite some folks with <50 matches in the top 250 it means it's mostly newbies queueing up for the slaughter whenever a top 250 queues themselves (again, OP has a point, maybe Anet wants that?). I think push would be a good fit for the Wild Rift (League of Legends' Android/iOS version) system, where you have the pip system progress you into the actual ranked tiers up to a certain point (in here we could have it up to say plat or g3) and afterwards it becomes the Elo/Glicko/whatever rating system, with decay setting in faster and putting you out of the rating in the case of GW2 maybe. That would make it so the top players have to play more to earn their due and hence there would be less of a newbie/veteran ratio going around (it will always be a larger ratio, but now it feels so large you see things like 5min queues). quick edit: it might be as you say also the other way around, that there are not enough newbies to go around, but that would be pretty easy to fix as newer players can simply be drawn by rewards. Someone finds out there is as much gold/hour in sPvP as some open world meta train, it's going to become too full for our own good. So Anet is also making a choice here, probably to do with their statement of "not compromising the competitiveness". There's also the matter that players don't have their rating shown in the leaderboard before they have the minimum number of qualifying matches, an artefact of the past imo as it is absolutely better if everyone shows up there and are later removed if not fitting the criteria, we gotta see all the people sitting at 1850 points at 149/10 win/loss and such. So it further incentivizes the top 250 spots to play the least amount possible, and whenever you queue you can expect a healthy population of warclaw cubs trying to eat your cabbages. Edited September 15 by maxwelgm.4315 Link to comment Share on other sites More sharing options...
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