Melumi.6432 Posted September 15 Share Posted September 15 To make the games even more interesting and to enable more opportunity for counterplay, I suggest that Mortal Contest (the debuff when standing inside the main objective while it is contested) has a multipler for the amount of distance travelled to the base up to something like 50%. For example: -If the enemy team has pushed 25% towards your base, the debuff is multiplied by 12.5% (so they would have 12.5% less healing, and take 12.5% more damage when in the circle) -If the enemy team has pushed 100% towards your base, the debuff is multiplied by 50% (so they would have 50% less healing, and take 50% more damage when in the circle) Same would apply to your team. 1 Link to comment Share on other sites More sharing options...
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