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Controversial Take !!! ​👀​


BadxDog.1584

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Howdy 🤠

If we have a dedicated skills and balance team, and lets say a game like league of legends which I understand it's a dedicated PVP game so they have more frequent balance updates
every 2 Week Cadence, and GW2 our balance notes release every 3 months but a shorter balance list surely  in a 3-month Cadence I would hope they'll be able to gather more in-depth detail on the symptom of a problem and remedy it.   (That is what they're hired for. To improve the product if it's not being improved I rather take a random Buffs and nerfs from someone who does not know about that game it will make everyone's life spicy then what we have now.  I remeber a Point of time where we had that before the Dedicated skills and balance team at the present moment I RATHER GO BACK TO RANDOM BUFF AND NERFS.)

But instead. There's no vision to the classes or gameplay.   CMC himself the one and only Even admitted on Warrior they don't even know what to do with it. ( Welcome warrior mains to hell have a nice stay uwu)

How about step back for a moment, gather your breath take a smoke break and formulate a well-written plan of action about the dream envisions of each in every class in the game so we know how to keep each other accountable.

If This goes on from Gw2 - to now being developed Gw3.  This is going to be a poo show. 😂   Think about it like this, take this time to Hone in your development skills for the future of the game and your bright careers .

 

 

 

 

If none of the above is done = #PAYcheck thiefs 😂🤑

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A balance patch every 3 months would be OK, if they actually do enough changes.

And not like 10 lines of text, of which 5 are filler changes. 3 bug fixes that should have been fixed 5 years ago. Of which 2 didn't even work. 

And 2 changes that are +0.2% more dmg on some random weapon skill, while claiming "it's a rework". 

Edited by DanAlcedo.3281
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arena style pvp probably will cease to exist in GW3

it will be wvw style, and pve only.

they may have a pvp server where the whole game is wvw, but unlikely.

when they made gw2, despite riding on the success of a pvp online game, the targeting a non-pvp audience.

now, when they make gw3, they won't have the lineage of a pvp game, and can be free from that mantle.

no one who buys gw3 is going to expect a great pvp mmo.

they will be looking for a great pve mmo, with towns to rp in, and places to feel safe and free from toxic masculinity and competitive rage.

it turns out, players in this game hate pvp, and like maybe .5% play it regularly.

that (point).5% is negligible in decision making at this point.

saying pvp is important is a tactic to keep the players who love pvp but also love pve, that is how a business runs.

wvw can be fixed, this form of pvp cannot.

you can't name a great from wvw that you don't know as a WT from pvp.

it makes the game inclusive.

i recommend if you like the story of GW1 and GW2, that you buy the game regardless of your disappointment in this game mode, because and unreal engine gw is probably going to be lit.

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