MuscleBobBuffPants.1406 Posted September 23 Share Posted September 23 Just now, Cyninja.2954 said: I am frawing subjective conclusions around this objective data. I am providing you an objective data/reason why activity is increased because Woad armor is locked behind it. So include that in your subjective conclusion. "The developers listened to player feedback and reacted, just not in the way some players might have wanted." Yes Cy that is what you call listening feedback. Listening to what the players want, the overwhelming vast majority that wanted a PvE option and still don't have one. "In this case the part of the feedback which was congruent with the design idea was listend to." Again Cy, listening to feedback that only fits your initial idea is not listening to feedback. It is an echo chamber. Echo chambers =/= listening to feedback. 1 5 Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted September 23 Share Posted September 23 3 minutes ago, MuscleBobBuffPants.1406 said: I am providing you an objective data/reason why activity is increased because Woad armor is locked behind it. So include that in your subjective conclusion. "The developers listened to player feedback and reacted, just not in the way some players might have wanted." Yes Cy that is what you call listening feedback. Listening to what the players want, the overwhelming vast majority that wanted a PvE option and still don't have one. "In this case the part of the feedback which was congruent with the design idea was listend to." Woad armor has been out for a while now. The activity in WvW with restructuring has been stable for a longer time. 3 minutes ago, MuscleBobBuffPants.1406 said: Again Cy, listening to feedback that only fits your initial idea is not listening to feedback. It is an echo chamber. Echo chambers =/= listening to feedback. I would point to the dozens of dozens of threads about players complaining about stacked servers but let's be honest here shall we? You aren't interested in facts or reason. You are unhappy with the world restructuring and simply want this to be the case for the majority of player because it would reinforce your opinion. The possibility that this does not actually apply to the majority of players would mean there less of a possibility of this getting reverted, so to even allow such a thought is unpleasent to you. Again, from what we can see based around activity over the last 6 months, the vast majority of players is not unhappy with WR. At least not more or less than with the old server system. The difference here being that the new system can actually easily handle large player fluctuations (you could cut out half the active WvW population and it would not be noticed in game since the system would simply create less tiers and shards). So feel free to keep believing that the majority of players dislike the world restructuring, but don't be surprised if you are not going to see any change. 4 Link to comment Share on other sites More sharing options...
MuscleBobBuffPants.1406 Posted September 23 Share Posted September 23 Just now, Cyninja.2954 said: Woad armor has been out for a while now. The activity in WvW with restructuring has been stable for a longer time. Woad armor has been out for a month and WR has been out for several months. Of course activity would be "stable" as you claim at the minimum because of people going into WvW. I have given you two objective reasons why activity would be affected by outside events and not connected with player happiness or satisfaction. But thats ok, well put your theory to the test as time goes on when people stop participating in WR because it is a bad system (which they are) and people stop participating because of Woad armor because they have it already. We'll check in more over time to test your idea! Feel free to keep better track of your data as well, I would like to see your numbers to prove stability and growth. As you point out, you want to think the surge in activity compared to the declining activity of the past is not connected with any outside actions such as Woad armor. It seems you aren't interested in facts or reasons which is fine, I can understand it wouldn't fit your subjective opinion conclusion. But I would encourage you to include those objective pieces of data. But feel free to keep believing that players are happy with the WR system and that activity is somehow not connected with outside events. 1 5 Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted September 23 Share Posted September 23 (edited) 38 minutes ago, MuscleBobBuffPants.1406 said: Woad armor has been out for a month and WR has been out for several months. Of course activity would be "stable" as you claim at the minimum because of people going into WvW. I have given you two objective reasons why activity would be affected by outside events and not connected with player happiness or satisfaction. But thats ok, well put your theory to the test as time goes on when people stop participating in WR because it is a bad system (which they are) and people stop participating because of Woad armor because they have it already. We'll check in more over time to test your idea! Feel free to keep better track of your data as well, I would like to see your numbers to prove stability and growth. I am unsure you understood: activity was similar to pre WR activity BEFORE Woad armor got added over the entirety of the 6 months WR was out. Activity is up recently and yes, that will be to some extent due to new rewards and also a good chance due to more player returning for JW. None of this points to a mass exodus or player dissatisfaction as you claim it to be the case and it is a deviation from the years of decline WvW was on a trajectory on previously. 38 minutes ago, MuscleBobBuffPants.1406 said: As you point out, you want to think the surge in activity compared to the declining activity of the past is not connected with any outside actions such as Woad armor. It seems you aren't interested in facts or reasons which is fine, I can understand it wouldn't fit your subjective opinion conclusion. But I would encourage you to include those objective pieces of data. You haven’t provided any objective data and it's amusing to see you try to make the words I used fit your narrative, but sure, let's wait and see. 38 minutes ago, MuscleBobBuffPants.1406 said: But feel free to keep believing that players are happy with the WR system and that activity is somehow not connected with outside events. I never made that claim but: given total players are less of a concern within the new system due to its flexible nature, even if WvW were to decline, the new system would be able to deal with this. My personal guess is: players in guilds and alliances are overall more satisfied versus players which go at this mode solo. Considering the scope and size of geoups versus individuals, this might explain this contrast in perception of some versus activity overall. Edited September 23 by Cyninja.2954 3 Link to comment Share on other sites More sharing options...
MuscleBobBuffPants.1406 Posted September 24 Share Posted September 24 2 minutes ago, Cyninja.2954 said: I am unsure you understood: activity was similar to pre WR activity BEFORE Woad armor got added over the entirety of the 6 months WR was out. I think you misunderstand how positive and negative activity can cancel each other out to create "stability". It means people leaving due to not being satisfied with the system or being replaced with people going in there due to Woad armor. Or people leaving WvW but then get a surge influx due to a new system being put in place like WR. But again thats even believing your original claims which is becoming increasingly clear you have no objective data to back them up. "None of this points to a mass exodus or player dissatisfaction as you claim it to be the case and it is a deviation from the years of decline WvW was on a trajectory on previously." Which I just explained to you above as well. So yes the decline of WvW has been happening for a long time now. It deviates because of a surge of new activity that creates your "stability", but then eventually goes back even further to decline and maybe even faster now due to the bad WR system. So again your "stability" is not really stable, just a surge counteracting a decline, fluctuating, temporarily at best until further decline. "I never made that claim" Of course you have made that claim several times now. You claimed activity was connected with happiness/satisfaction and then tried to claim it wasn't connected with outside events until I pointed that out to you. Now you are admitting it is connected to it. "the new system would be able to deal with this. " The system can flex downward until you just have one group of people playing against themselves? I mean yeah no you need people participating I don't care how "flexible" your system. "You haven’t provided any objective data and it's amusing to see you try to make the words I used fit your narrative, but sure, let's wait and see" Yeah I provided you objective data of events happening such as Woad armor and other changes. It was YOU that made the claim of using numbers and data, and then now you can't provide them. I provided a graphic below for you to help explain. \ (Decline) \ \ \ \ \ ________("stability" - testing new WR system and Woad armor)____ \ (Decline) \ \ \ \ 1 6 Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted September 24 Share Posted September 24 (edited) 7 hours ago, MuscleBobBuffPants.1406 said: I think you misunderstand how positive and negative activity can cancel each other out to create "stability". It means people leaving due to not being satisfied with the system or being replaced with people going in there due to Woad armor. Or people leaving WvW but then get a surge influx due to a new system being put in place like WR. But again thats even believing your original claims which is becoming increasingly clear you have no objective data to back them up. Again for the 3rd time now since you seem to not want to understand: Activity was stable BEFORE Woad armor or even Janthir Wilds was officially given a name. World restructuring was implemented months before and activity was on par with the server system. Yes, the expansion release and new rewards had some effect which leads to currently HIGHER activity. 7 hours ago, MuscleBobBuffPants.1406 said: "None of this points to a mass exodus or player dissatisfaction as you claim it to be the case and it is a deviation from the years of decline WvW was on a trajectory on previously." Which I just explained to you above as well. So yes the decline of WvW has been happening for a long time now. It deviates because of a surge of new activity that creates your "stability", but then eventually goes back even further to decline and maybe even faster now due to the bad WR system. So again your "stability" is not really stable, just a surge counteracting a decline, fluctuating, temporarily at best until further decline. Sure, that might occure, but at the very least it has halted the decline. Also again, actually read what I wrote above. Your entire line of argument about how Woad armor is the sole reason for stable numbers is garbage. 7 hours ago, MuscleBobBuffPants.1406 said: "I never made that claim" Of course you have made that claim several times now. You claimed activity was connected with happiness/satisfaction and then tried to claim it wasn't connected with outside events until I pointed that out to you. Now you are admitting it is connected to it. I never made the claim that outside events have no effect. You decided to bring that up, at which point I had to correct you multiple times by now that the events you are mentioning are preceded by the WR implementation. 7 hours ago, MuscleBobBuffPants.1406 said: "the new system would be able to deal with this. " The system can flex downward until you just have one group of people playing against themselves? I mean yeah no you need people participating I don't care how "flexible" your system. Yes, eventually numbers can drop to unsustainable levels. A point which until reached is better served and prevented with the current system than the server system before. But yes, eventually the mode would be empty. 7 hours ago, MuscleBobBuffPants.1406 said: "You haven’t provided any objective data and it's amusing to see you try to make the words I used fit your narrative, but sure, let's wait and see" Yeah I provided you objective data of events happening such as Woad armor and other changes. It was YOU that made the claim of using numbers and data, and then now you can't provide them. You don't understand what objective data is it seems. If you want to research activity data as I described it, feel free to use any of the known WvW websites which track this data. The links are also provided in threads on this issue on the WvW forums. Edited September 24 by Cyninja.2954 4 1 Link to comment Share on other sites More sharing options...
Dotveg.5108 Posted September 24 Share Posted September 24 (edited) This sterile conversation is still going, huh. It's not that deep, people. Guy A is upset he can't abuse a clunky, old server system anymore because it was easy win after easy win for him. Guy B says "too bad, most people aren't upset about it, receipts are available." Guy A says "nuh-uh". Just going to put this out there: this is a thread announcing a bonus event for WvW. Let's stop trying to start a riot, yeah? I hardly believe anyone would rally to one or the other's cause on a simple, automated announcement. As I said earlier, find bigger fish to fry. World Restructuring happened and it's not going away. People are majoritarily content with how it's turned out. Move on, this is a waste of time. Edited September 24 by Dotveg.5108 4 1 1 1 Link to comment Share on other sites More sharing options...
shejesa.3712 Posted September 24 Share Posted September 24 (edited) On 9/21/2024 at 3:57 PM, MuscleBobBuffPants.1406 said: First they try to put an expansion armor in WvW to get players in there, then a WvW rush. No, your company made a huge change to WvW without consulting with the players or getting their feedback, and now WvW is being abandoned. None of those things are going to bring players back. It's not to get people back into wvw tho? We're just getting timed events the same way gw1 had smaller weekly bonuses for stuff And, on the topic of democracy and stuff, if you did a survey, like 10% ppl would answer, and 80% of those people would check the 'idc' option Edited September 24 by shejesa.3712 1 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted September 24 Share Posted September 24 (edited) 7 hours ago, Dotveg.5108 said: This sterile conversation is still going, huh. It's not that deep, people. Guy A is upset he can't abuse a clunky, old server system anymore because it was easy win after easy win for him. Guy B says "too bad, most people aren't upset about it, receipts are available." Guy A says "nuh-uh". Just going to put this out there: this is a thread announcing a bonus event for WvW. Let's stop trying to start a riot, yeah? I hardly believe anyone would rally to one or the other's cause on a simple, automated announcement. As I said earlier, find bigger fish to fry. World Restructuring happened and it's not going away. People are majoritarily content with how it's turned out. Move on, this is a waste of time. Yup, musclebobguy is just talking nonsense and putting his bad spin on why things exist (and did exist before the "changes he dislikes" took place) to justify his personal frustration. It's funny how first he's claiming "wvw is being abandoned and nothing will bring the players back!" and then confirms that... "of course the wvw activity is increased/stable!". Spoiler On 9/21/2024 at 3:57 PM, MuscleBobBuffPants.1406 said: (...)and now WvW is being abandoned. None of those things are going to bring players back. 16 hours ago, MuscleBobBuffPants.1406 said: I am providing you an objective data/reason why activity is increased 15 hours ago, MuscleBobBuffPants.1406 said: Of course activity would be "stable" as you claim at the minimum because of people going into WvW. But, again, not only wvw rush itself isn't new, but we also see all of the other "rush" events rotating for a while now. Edited September 24 by Sobx.1758 2 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted September 24 Share Posted September 24 People were looking forward to alliances. Alliances never happened. Now we still have servers, just with different names, and players are commissioned to form their own "alliances", which means an additional burden to them. Nothing about this execution of a "plan" sounds like anything WvW players ever wanted. 😉 1 1 6 Link to comment Share on other sites More sharing options...
VAHNeunzehnsechundsiebzig. Posted September 24 Share Posted September 24 On 9/21/2024 at 4:19 PM, ascii.1369 said: During betas the new system was actually recived quite positivly. The reason you only see negative feedback nowadays is because the people who got what the wanted are playing the game rather than shouting into the wind on the forums. the only people who wanted this system were the loudmouthed bandwagoneers who switch servers every couple of months anyway. If Arenanet were a serious company they would have look up if a player is a frequent server hopper and then weighting his opinion accordingly. Those who were loyal to their servers for years? They hated it. They still hate it. The only people happy are the bandwagoning 'fighting' guilds who are now not forced to fight each other. Because they are all in the same alliance guilds. 2 4 Link to comment Share on other sites More sharing options...
Triptaminas.4789 Posted September 25 Share Posted September 25 On 9/20/2024 at 10:57 PM, Joie.6084 said: The WvW Rush bonus event is live from September 24 to October 1. Play WvW during the event week for additional rewards and achievements! You'll receive an in-game mail with participation directions when the event begins, and don't forget to check the Bonus Events achievements category in the game starting September 24. Never before I ended up finishing whole event this fast. We broke sm wall, we went inside, farmed for like 5min, claimed sm, and i ended up with 92 champion points, two mastery track end boxes, and 9/10 for max bonus reward aka skin. Like srsl, are you designing these achievements for boters? I still have objectives like dolly kills, camps, keeps left undone but it's just few tickets etc, meat of the event was done in first 5mins just like most dailies are. Genuinely ridiculous, tune the "champion point" distribution, now a boonball baby can get it done in an instant, only lengthy part is getting thru que's. Guard kill, player kills etc need either sharp increase in req or idk.. I'm being genuine here, i know u can check my game logs and see how fast this was done, whoever designing the objectives and tuning numbers is severely out of touch with the rhythm and realities of game mode... 1 4 Link to comment Share on other sites More sharing options...
Triptaminas.4789 Posted September 25 Share Posted September 25 (edited) Like in all seriousness, after we took sm I got genuinely confused, boxes kept Pilling in, felt like that 20 token spam during 4w, just this time with reward track boxes and event rewards. I even thought smtg bugged out before I checked achievements, because I got two end tier boxes of reward track with 0 effort whatsoever. I literally went from 0 to 92 points in 5mins. To get up to 100 and 10/10 main event achievement reward required additional 20mins or so, but that's because we didn't went outside sm, the moment we did I finished it with tower or maybe camp cap? Can't remember and it hardly matters.. Why you doing this? I know this complain will confuse forums and open world crowd. But this is really bad event design, and it genuinely tilts people that spends lots of time in wvw as all our week long event is finishable faster than renown heart at new maps. Edited September 25 by Triptaminas.4789 1 4 Link to comment Share on other sites More sharing options...
Randulf.7614 Posted September 25 Share Posted September 25 50 minutes ago, Triptaminas.4789 said: Like in all seriousness, after we took sm I got genuinely confused, boxes kept Pilling in, felt like that 20 token spam during 4w, just this time with reward track boxes and event rewards. I even thought smtg bugged out before I checked achievements, because I got two end tier boxes of reward track with 0 effort whatsoever. I literally went from 0 to 92 points in 5mins. To get up to 100 and 10/10 main event achievement reward required additional 20mins or so, but that's because we didn't went outside sm, the moment we did I finished it with tower or maybe camp cap? Can't remember and it hardly matters.. Why you doing this? I know this complain will confuse forums and open world crowd. But this is really bad event design, and it genuinely tilts people that spends lots of time in wvw as all our week long event is finishable faster than renown heart at new maps. If I'm honest I see it as rather good design. For the hardest thing to cap, it can get players only in wvw for the bonus event done and dusted in short time (although I did everything bar SM in a few hours anyway). It means the queues will disipate faster, wvw players get back into their mode and pve players don't have to spend too much time in a mode they ordinarily might not want to whilst cluttering it up for those who do Seems like a win/win for all 4 Link to comment Share on other sites More sharing options...
Batel.9206 Posted September 25 Share Posted September 25 1 hour ago, Triptaminas.4789 said: Like in all seriousness, after we took sm I got genuinely confused, boxes kept Pilling in, felt like that 20 token spam during 4w, just this time with reward track boxes and event rewards. I even thought smtg bugged out before I checked achievements, because I got two end tier boxes of reward track with 0 effort whatsoever. I literally went from 0 to 92 points in 5mins. To get up to 100 and 10/10 main event achievement reward required additional 20mins or so, but that's because we didn't went outside sm, the moment we did I finished it with tower or maybe camp cap? Can't remember and it hardly matters.. Heh, were you alongside me in SMC? Because I had the exact same conversation with several baffled players after we took the castle. We somehow wound up with 40+ reward chests each, and tracks completed about two and a half times, instantaneously. I was a little worried something had glitched spectacularly before realizing it was the achievements and the massive ton of reward track potions all piling on at once. 😂 The twenty minutes spent clearing out my exploding inventory was so worth it. Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted September 25 Share Posted September 25 good, lets flood q times even more....fix this. this is bull, cant even get in for 2 days now 2 6 Link to comment Share on other sites More sharing options...
LadyRhonwyn.2501 Posted September 25 Share Posted September 25 On 9/21/2024 at 3:16 AM, Vavume.8065 said: Yeah, No. Bring the servers back, then I will return. Don't worry, you won't be able to join anyway. At least not during prime time, as all maps will be overflowing anyway. Once the "festival" is over, there'll be plenty of room again... 1 4 Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted September 25 Share Posted September 25 6 hours ago, Triptaminas.4789 said: I literally went from 0 to 92 points in 5mins. To get up to 100 and 10/10 main event achievement reward required additional 20mins or so, but that's because we didn't went outside sm, the moment we did I finished it with tower or maybe camp cap? Can't remember and it hardly matters.. The event is exactly the same as last time, bar the stacking bonus experience buff for kills I believe. You went from 0-92 points in 5 minutes because you took Stonemist, which yields 90 points on its own. The achievements and the events is designed to be completable even for sides which are unable to take it. Now granted, 90 points might be a bit much, but this was the same last time. 2 1 Link to comment Share on other sites More sharing options...
Triptaminas.4789 Posted September 25 Share Posted September 25 6 hours ago, Randulf.7614 said: If I'm honest I see it as rather good design. For the hardest thing to cap, it can get players only in wvw for the bonus event done and dusted in short time (although I did everything bar SM in a few hours anyway). It means the queues will disipate faster, wvw players get back into their mode and pve players don't have to spend too much time in a mode they ordinarily might not want to whilst cluttering it up for those who do Seems like a win/win for all No it just get botted and multi boxed heavily 1 6 Link to comment Share on other sites More sharing options...
Randulf.7614 Posted September 25 Share Posted September 25 2 hours ago, Triptaminas.4789 said: No it just get botted and multi boxed heavily What? Link to comment Share on other sites More sharing options...
Sobx.1758 Posted September 25 Share Posted September 25 (edited) 17 hours ago, Triptaminas.4789 said: Never before I ended up finishing whole event this fast. We broke sm wall, we went inside, farmed for like 5min, claimed sm, and i ended up with 92 champion points, two mastery track end boxes, and 9/10 for max bonus reward aka skin. Like srsl, are you designing these achievements for boters? I still have objectives like dolly kills, camps, keeps left undone but it's just few tickets etc, meat of the event was done in first 5mins just like most dailies are. Genuinely ridiculous, tune the "champion point" distribution, now a boonball baby can get it done in an instant, only lengthy part is getting thru que's. Guard kill, player kills etc need either sharp increase in req or idk.. I'm being genuine here, i know u can check my game logs and see how fast this was done, whoever designing the objectives and tuning numbers is severely out of touch with the rhythm and realities of game mode... That's how it already worked previously, not sure why it's so surprising for you this time -missed previous wvw events? 😉 Edited September 25 by Sobx.1758 1 Link to comment Share on other sites More sharing options...
Dotveg.5108 Posted September 25 Share Posted September 25 (edited) 18 hours ago, Triptaminas.4789 said: Like in all seriousness, after we took sm I got genuinely confused, boxes kept Pilling in, felt like that 20 token spam during 4w, just this time with reward track boxes and event rewards. I even thought smtg bugged out before I checked achievements, because I got two end tier boxes of reward track with 0 effort whatsoever. I literally went from 0 to 92 points in 5mins. To get up to 100 and 10/10 main event achievement reward required additional 20mins or so, but that's because we didn't went outside sm, the moment we did I finished it with tower or maybe camp cap? Can't remember and it hardly matters.. Why you doing this? I know this complain will confuse forums and open world crowd. But this is really bad event design, and it genuinely tilts people that spends lots of time in wvw as all our week long event is finishable faster than renown heart at new maps. Imagine complaining about getting easy free stuff and casually calling people filthy normies under your breath for appreciating getting said free stuff. You do know games are supposed to be fun, right? Not everything is supposed to make you feel miserable. No, bonus weeks aren't supposed to make you feel like you just went through seven non-stop days of your minimum wage 9 to 5. Video games aren't supposed to be torture, and especially not when you're basically being gifted rewards for engaging in them. There are hills to die on when it comes to fighting for the right to earn rewards, I'll give you that; but you are screaming at the top of your lungs because something enjoyable by the masses — you included — is easy to get your hands on (granted you actually have the skill to capture Stonemist Castle, which is by no means an easy feat for a newcomer). That is a very odd hill to pick indeed. Edited September 25 by Dotveg.5108 2 1 1 Link to comment Share on other sites More sharing options...
Triptaminas.4789 Posted September 26 Share Posted September 26 19 hours ago, Randulf.7614 said: What? "Multiboxing is a term used to denote one user playing multiple accounts simultaneously. This can be done using one or more machines." It's like 80g per acc in less than 5mins. Betters and alt farmers flooding in. 1 5 Link to comment Share on other sites More sharing options...
Triptaminas.4789 Posted September 26 Share Posted September 26 (edited) *double post. Edited September 26 by Triptaminas.4789 I blame phoneposting 1 4 Link to comment Share on other sites More sharing options...
Triptaminas.4789 Posted September 26 Share Posted September 26 1 minute ago, Triptaminas.4789 said: "Multiboxing is a term used to denote one user playing multiple accounts simultaneously. This can be done using one or more machines." It's like 80g per acc in less than 5mins. Betters and alt farmers flooding in. I was phone posting and auto correct just added space, stop being silly U think this is genuine interest in wvw that's creating que's thru all day in all maps? I barely play now because it's impossible to get into any map now, and when u do its 20 people with rest being clearly either gw2cc or smlr NPC. It's like guys in auric basin with 7 mastery points that move in centipede formation, it's obvious to everyone that have eyes. These things isn't punished in this game, it's rewarded even from what I can say from this event. 1 5 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now