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Why did you nerf [Path to Victory] attack range in all three gamemodes?


Captain Crapface.7528

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"Path to Victory: Reduced the attack range from 450 to 240."

This affects all gamemodes, is annoying in both WvW and PvE where staff wasn't a problem.

This isn't even affecting the build that was target nerfed with staff+spear changes.

And what it does in PvP is it makes more difficult for players trying to play actuall support builds, and actually heal their team to activate traits like [Hightened Focus] and [Soldier's Focus].


This is the most unwarranted, unnecesairy, uncalled for change Arena did this year, and i cannot help myself but ask why they did it in the first place.

Edited by Captain Crapface.7528
a typo (I'm Illiterate)
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It should be only damaging part, but still... yeah, it sucks that they nerfed staff solely because of kittening outlier build in one gamemode which affects it everywhere in the game. And guess what, sooner or later they will nerf spellbreaker on top of recents spear/staff utility nerfs without looking back at these nerfs that they did in attempt to address the defense spellbreaker performance in PvP.

Not to mention the damage modifier on staff primal burst skill in PvP and WvW is literally same or even lower than an autoattack... what a bunch of clowns.

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2 hours ago, cryorion.9532 said:

It should be only damaging part, but still... yeah, it sucks that they nerfed staff solely because of kittening outlier build in one gamemode which affects it everywhere in the game. And guess what, sooner or later they will nerf spellbreaker on top of recents spear/staff utility nerfs without looking back at these nerfs that they did in attempt to address the defense spellbreaker performance in PvP.

Not to mention the damage modifier on staff primal burst skill in PvP and WvW is literally same or even lower than an autoattack... what a bunch of clowns.

We say this, but I bet they never properly nerf Spellbreaker or fix the FC CD reduction bug.

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3 hours ago, Myror.7521 said:

Am i stupid or wasnt only the dmg range nerfed but not the healing one? ^^

yes, the only damage range was reduced, but you must understand, warrior's healing traits, like [Soldier's Focus] require hitting an enemy, not an ally, to activate.

This just makes staff worse to use for every build except sidenode spb which forced the nerf happen in the first place.

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2 hours ago, Aaron.1294 said:

This way staff maybe is going to get some dmg buffs instead in the future

See that right there?

Affording justification because of some speculation of what might happen?

Stop it.  If they were going to do that, they could have done it at the rework or noted that is the direction they were going to take.  If they don't put word to it, it doesn't exist.  They take YEARS to do reworks on weapons and it only makes sense when they do rarely.

Edited by Azure The Heartless.3261
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14 hours ago, Aaron.1294 said:

AoE hard to dodge skill that gives healing/regen and for some reason removes immobilize = insanely easy way to get adrenal health on already sustain-based weapon

How is that bad in PvE? Who complained that Warriors have it too good procking their traits in open world? Can't PvP problems be fixed with PvP exclusive changes? Is it too much to ask all three modes not to get completly frogged for the sake of killing ONE BUILD thats dominand in ONE MODE?!

Furthermore, none of the damned "issues" you bring up were fixed or adressed.

Staff F1 still gives healing and regen, regardless if you hit it or not.

And if healing and regen are such an issue, why arent we adressing for example Relic of Rivers giving regen to FROGGING EVERYTHING, or Guardian being able to fully upkeep 2/3rds of boons in the game on himself, while having healing on three out of five spear skills? - what suddenly not an issue?

Adrenal health argument is also fished out of public toilet as it's also extreamly easy to get Adrenal Health with Dagger (unblockable gap closer), Full Counter (Unblockable 360 AoE with 2/3rds of old Staff F1 range), Longbow (Litterally doesn't even have to hit anything, just have to land on the ground, lol.) Spear and Hammer (Both AoE, both longer range than Staff), and especially, Berserker's Primal Staff F1 [Rampart Splitter] (literally core F1 but with 33% longer range, and aplying immob) which is the only button on staff that hasn't been nerfed since JW launched. (I wonder why is that)

And you know what, your "Hard to Dodge" argument is also stupid. We have in this game classes casting CC skills out of Invis, but you complain about staff F1 being hard to dodge?
 

14 hours ago, Aaron.1294 said:

This way staff maybe is going to get some dmg buffs instead in the future

what damage buffs??? Its a support weapon!!!

How about we gut healing and range on every skill in Druid's Astral Form, then give it damage instead, and then ask Mukluk how he likes his new support tools.

Not to mention, if we buff its damage, the same spec which got it nerfed in the first place, will be there to abuse the sheit out of it. - great frogging idea.

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2 hours ago, Captain Crapface.7528 said:

How is that bad in PvE? Who complained that Warriors have it too good procking their traits in open world? Can't PvP problems be fixed with PvP exclusive changes? Is it too much to ask all three modes not to get completly frogged for the sake of killing ONE BUILD thats dominand in ONE MODE?!

Furthermore, none of the damned "issues" you bring up were fixed or adressed.

Staff F1 still gives healing and regen, regardless if you hit it or not.

And if healing and regen are such an issue, why arent we adressing for example Relic of Rivers giving regen to FROGGING EVERYTHING, or Guardian being able to fully upkeep 2/3rds of boons in the game on himself, while having healing on three out of five spear skills? - what suddenly not an issue?

Adrenal health argument is also fished out of public toilet as it's also extreamly easy to get Adrenal Health with Dagger (unblockable gap closer), Full Counter (Unblockable 360 AoE with 2/3rds of old Staff F1 range), Longbow (Litterally doesn't even have to hit anything, just have to land on the ground, lol.) Spear and Hammer (Both AoE, both longer range than Staff), and especially, Berserker's Primal Staff F1 [Rampart Splitter] (literally core F1 but with 33% longer range, and aplying immob) which is the only button on staff that hasn't been nerfed since JW launched. (I wonder why is that)

And you know what, your "Hard to Dodge" argument is also stupid. We have in this game classes casting CC skills out of Invis, but you complain about staff F1 being hard to dodge?
 

what damage buffs??? Its a support weapon!!!

How about we gut healing and range on every skill in Druid's Astral Form, then give it damage instead, and then ask Mukluk how he likes his new support tools.

Not to mention, if we buff its damage, the same spec which got it nerfed in the first place, will be there to abuse the sheit out of it. - great frogging idea.

Thank you for voicing my intrusive thoughts for me.

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@Captain Crapface.7528Just so you know, you need to have basic knowledge about different skills and how their operate instead of making up some untrue stuff 

1st Guardian doesn't have self healing on 3 skills - only on 2 - spear 4 doesn't heal Guardian only allies

2nd full counter doesn't have 360 range the circle radius is 180 with spb in center MEANING it Has 180 range from spellbreaker (you can slowly see how stupid 450 range is for an 180 degree AoE)

3rd How is melee leap ever easier to land than AoE especially the type like Path to Victory??? Gap closer means you get animation-locked for 3/4 sec

4th does Longbow do anything else other than it's burst being bugged and Anet just leaving it because they can't rework Longbow? But that can't be the reason

5th rampart splitter (why do I have to say that) is not - again - 180 degree AoE - it goes in a line, if berserker build will be insane on the future there may be some adjustments to it but other than that Path to Victory is just insanely unhealthy

Staff F1 not only is hard to dodge as it has very low cd and provides warrior with traits connected to burst that are crucial for warrior's existence. 

Just get closer to your enemy wow - it still outranges melee and still is AoE...Don't  use it just to get it off-cooldown and everything works fine

@Azure The Heartless.3261Tell me another skill that Has 450 range 180 degree AoE on a 6 sec CD that gives crucial for Class very VERY strong benefits - I'LL WAIT

 

 

 

 

 

 

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On 10/2/2024 at 11:31 AM, Captain Crapface.7528 said:

 

Hello Captain Crapface. This is unrelated as hell, but I am curious, where are you from? In your Youtube vids you phrase what you say like a slightly tamer brexit geezer, but while also having a russian/slavic sort of accent . No need to answer if you want to remain discrete ^^ just been curious about it for a while

Edited by Codename T.2847
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2 hours ago, Aaron.1294 said:

 

@Azure The Heartless.3261Tell me another skill that Has 450 range 180 degree AoE on a 6 sec CD that gives crucial for Class very VERY strong benefits - I'LL WAIT

Has nothing to do with that I posted.

There's a ton of uniquely functioning skills in the game. Skills being unique don't themselves necessitate a nerf, just like a skill getting nerfed necessitate it being buffed or having the reduced functionality be interpreted as room for later buffing.  That's a pipe dream, snap out of it. 

If situations being unique to skills or classes were the impetus for balance it wouldnt have taken a decade for warrior to get a support weapon.

Edited by Azure The Heartless.3261
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@Azure The Heartless.3261warrior sustain being a problem is one. Weapon that provides sustain and has ways to get sustain easier than other weapons is also extremely problematic. 

Sustain on warrior being through the roof after staff release is problematic. Not understanding when skills are doing "too much" is also problematic. It just deepens the problem more and more. I just said why this skill having 450 range is not good. I didn't say anet will buff staff dmg, I said they may if it's gonna underperform.

If warrior players weren't as delusional to ask anet for weapon with healing for support (BTW NOBODY PLAYS WARRIOR SUPPORT AND THIS CHANGE ACTUALLY MADE IT MORE SUPPORT FRIENDLY) and made normal claims rather than making warrior just broken machine, then maybe.

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6 hours ago, Aaron.1294 said:

1st Guardian doesn't have self healing on 3 skills - only on 2 - spear 4 doesn't heal Guardian only allies

my quote was:

On 10/2/2024 at 11:31 AM, Captain Crapface.7528 said:

while having healing on three out of five spear skills

Nowhere near do i stated that soecific skill heals the guardian itself, only that it heals.

 

6 hours ago, Aaron.1294 said:

2nd full counter doesn't have 360 range

term "360 AoE" reffers to degrees, like full circle.

I tought someone well wersed in video gaming would be familiar with its lingo. - from now on i'll remember to talk to people here like they are clueless and mentally handicapped.

 

6 hours ago, Aaron.1294 said:

3rd How is melee leap ever easier to land than AoE especially the type like Path to Victory??? Gap closer means you get animation-locked for 3/4 sec

if you don't suffer from a skill issue, and can count to two (enemy dodges) its guaranteed.
 

6 hours ago, Aaron.1294 said:

4th does Longbow do anything else other than it's burst being bugged and Anet just leaving it because they can't rework Longbow?

Ironically its being 2nd best ranged power weapon after spear. which speaks volumes about the state in which rifle's in.

 

6 hours ago, Aaron.1294 said:

5th rampart splitter (why do I have to say that) is not - again - 180 degree AoE - it goes in a line

Its better at procking traits than [Path To Victory] ever was, due to higher range and having no travel time.

Unless of course its to difficult for you to let go off of movement keys for the microsecond it needs to autoturn your character towards the target.
 

6 hours ago, Aaron.1294 said:

if berserker build will be insane on the future there may be some adjustments to it

Like that's ever gonna happen.
 

6 hours ago, Aaron.1294 said:

that Path to Victory is just insanely unhealthy

You mean, unhealthy like 11seco of full invulnerability, allowing user to cast for most of its duration?

or like CC and Burst combo's castable from invisibility?

or like bunker builds?
 

6 hours ago, Aaron.1294 said:

Staff F1 not only is hard to dodge as it has very low cd and provides warrior with traits connected to burst that are crucial for warrior's existence.

CD shared with EVERY BURST SKILL IN THE GAME, which provide acces to THE SAME TRAITS.

And he has separate bursts for both weapon sets, so get that cd complaint and shove it, becouse warrior's burst CD is his weaponswap CD.

Some of thease bursts have higher range, some are movement skills, some are UNBLOCKABLE BY DEFAULT and some others give you multiple chances per cast to prock your trait effects, some do multiple of thease things at once.

I guess we're nerfing every single warrior F1, and removing his ability to weapon swap so he (God forbid) won't cycle to his other burst after putting 1st on cooldown.
 

6 hours ago, Aaron.1294 said:

Just get closer to your enemy wow - it still outranges melee and still is AoE...Don't  use it just to get it off-cooldown and everything works fine

Have you tried to play warrior as a support?

Have you tried to hit both an ally and an enemy kiting each other with the same staff F1 to both heal and upkeep your traits, which you needed even prior to nerfs to be actually fragging worth the air you waste?

The staff with this change was reduced to a stick for SPB to abuse, and healer build, which we took a whole bloody expantion to enable is both driven out of PvP, and made annoying to play in PvE. - Good fudgeing job, you shown those staff spellbreakers... oh... oh, no...
 

 

4 hours ago, Aaron.1294 said:

THIS CHANGE ACTUALLY MADE IT MORE SUPPORT FRIENDLY

this^ is the biggest proof to me that you're arguing in bad faith, and are just trying to stirr hatered.

How is [Highetened Focus], [Soldier's Comfort] and its subsidiary [Martial Cadance] activated? 

What other than staff does a support warrior have to its name?  Fudgeing Shouts?! 


Just tell me you want every non-spb abuser to get bent and quit the game. It'll save us both a lot of time.

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6 hours ago, Codename T.2847 said:

In your Youtube vids

this is where that question should be asked.

there's nothing about myself i want to leave in this sceptic tank full of reddit-esque miserable losers willing and ready to use a smallest slither of someone's personal information with malicious intent.

No offence to you of course, just to generall vibe of this place.

Edited by Captain Crapface.7528
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@Captain Crapface.7528dude you can't read or what

3 out of 5 skills =/=2 out of 5 skills ???

full counter circle with 180 radius =/= 360 range 2/3 of path to victory range???

LEAP IS A SKILL THAT LOCKS YOU IN ANIMATION it is never as safe as fully ranged AoE attack like path to victory is, to think this way you have to not know how leaps are working in this game.

Rampart splitter needs ur enemy to be targetted meaning either u have to "aim" with it or target ur enemy right before u hit with it. Path to Victory didn't need it. Warrior just had to press the skill and 9/10 times could succeed hitting with it because it is insanely easy thing to do. Why do you think they removed weakness from it? And what travel time, is it a real shockwave? or a "shockwave like hammer 3 is where there is no travel time but just an effect (something that anet didn't do for Path to Victory for some reason)

There was already condi berserker being an insane powerhouse because of it's sustain, warr players just don't think about it because it was "one time" What if there's going to be second, third , fourth?

Which class have 11 sec invulnerability?? OH U MEAN WARRIOR?

What are you talking about man... I don't know fr

Your entire definition of "how to describe burst as easy to hit" is if it has unblockable?

Every single warrior's F1 can't hit as easilly as old Path to Victory - please stop with the argument "we nerfing every single burst skill". It was 2nd best burst skill (because there's spear f1) And it just made sure that bunker warrior that can deal dmg because it's "bunker warrior" get as much healing as it possibly can GREAT DESIGN

CD sharing among bursts - you just described what's wrong with Path to Victory 

Bro, you're so out of touch u don't even know that staff f1 heals in a circle - not the way you're casting it...

Yes I'm 100% sure it is better for support builds because warrior plays the role of aggressive support meaning you want to get close to your enemies with your allies. And by mentioning shouts maybe you try to understand a bit why the frick giving support warrior more access to healing is a bad idea. But I guess warrior support has to be for total noobsters that can't position themselves and want to spam buttons 24/7 😛

 

 

Edited by Aaron.1294
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4 hours ago, Aaron.1294 said:

@Azure The Heartless.3261warrior sustain being a problem is one. Weapon that provides sustain and has ways to get sustain easier than other weapons is also extremely problematic. 

Sustain on warrior being through the roof after staff release is problematic. Not understanding when skills are doing "too much" is also problematic. It just deepens the problem more and more. I just said why this skill having 450 range is not good. I didn't say anet will buff staff dmg, I said they may if it's gonna underperform.

If warrior players weren't as delusional to ask anet for weapon with healing for support (BTW NOBODY PLAYS WARRIOR SUPPORT AND THIS CHANGE ACTUALLY MADE IT MORE SUPPORT FRIENDLY) and made normal claims rather than making warrior just broken machine, then maybe.

"Sustain on warrior being through the roof"

To my knowledge, the most problematic thing about warrior is/was(?) defense spellbreaker in PvP as a sidenoder. According to you (from what I understand), the issue is also with defense traitline and staff itself in general. Are there any other problematic warrior builds people use that use defense and staff besides defense spellbreaker? Can other warrior specs achieve similar level and duration of resilience as defense spellbreaker if they use defense and staff?

Personally, I think staff should have been more offensive weapon with traits and synergies turning it into support weapon. Something like "skill X does less damage but now also heals" or "skill X now gives protection and regen instead of might and fury" and so on. Such traits would fit in Tactics traitline. So instead of self-supporting defense spellbreaker, you would have more offensive defense spellbreaker with less self-support (self-support means heals and defensive boons). This way, current defense spellbreaker wouldn never exist. We could argue whether Full Counter would still had to be nerfed or not.

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1 hour ago, Captain Crapface.7528 said:

term "360 AoE" reffers to degrees, like full circle.

I tought someone well wersed in video gaming would be familiar with its lingo. - from now on i'll remember to talk to people here like they are clueless and mentally handicapped.

 

To be fair many gamers assume a 360 degree area of effect when AoE is mentioned, so the useful skill fact is instead the radius, so saying 360 AOE will confuse people. That might just be a native English speaker habit though so 🤷‍♂️

I agree otherwise with everything else you're pointing out.

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@cryorion.9532defence spellbreaker obviously is a problem but that doesn't mean dumb decisions are good for the game. Because without defence spellbreaker warrior stays with literally nothing other than meme glass cannon or heal stacking warrior. That being said, if spellbreaker nerf has to ever happen, damage decrease/fc overall nerf maybe making the specialization useless - we're stuck with 2 other specs that are just bad and needs proper buffs. BUUT there's a sustain based weapon right around the corner that just going to wait to be used by another bunker funny build 🙂

If you don't believe me look at bladesworn for example - people at first were 100% sure it's the worst specialization until it's insane bunker potential (which by the way occured because of people advocating for it) showed up.

If they gonna rework tactics which most likely won't happen your Idea is great. For me if they don't want to do it they can just remove heal maybe not from skills such as staff 3 and 5 (rework staff 5 so it heals only if warrior block attacks) and the problem would be enough to make it much less usuable on defence spellbreaker and worse on other bunkerish potentially incoming builds. Just keep in mind patches are occuring once per 3 months and I mean here meaningfull patch right.

 

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2 minutes ago, Aaron.1294 said:

dude you can't read or what

I'm a warrior main.
 

3 minutes ago, Aaron.1294 said:

3 out of 5 skills =/=2 out of 5 skills ???

I don't know how to tell you that, but healing to others is also healing.

It might be a shock to you but there are other people in an average game in a genre called "Massive Multiplayer Online" - hence the name.
 

5 minutes ago, Aaron.1294 said:

LEAP IS A SKILL THAT LOCKS YOU IN ANIMATION

If that's a problem for you, you haven't played a warrior since June 2012.

Meta spellbreaker used two weapon sets, with 2 and 3 skills that lock him int an animation for 6 over two years now.
 

13 minutes ago, Aaron.1294 said:

Rampart splitter needs ur enemy to be targetted

yeah, totally unplayable.

14 minutes ago, Aaron.1294 said:

either u have to "aim" with it or target ur enemy right before u hit with it.

are you frogging serious? - do you just never target people in a TAB-TARGET MMO? - That's a base mechanic of the game.

What else, is the nead to press a button also an unforgivable disadvantage that ruins a skill for you?
 

20 minutes ago, Aaron.1294 said:

There was already condi berserker being an insane powerhouse because of it's sustain, warr players just don't think about it because it was "one time" What if there's going to be second, third , fourth?

I have a question.

A question you may not have an answer too, but that's okay.

The question is: Why did the Condi Berserker, rose into power with the release of SotO exapantion pack?
 

22 minutes ago, Aaron.1294 said:

Which class have 11 sec invulnerability?? OH U MEAN WARRIOR?

warror doesn't have invulnerability in his kit.

Invulnerability in GW2 is a very specific effect, that makes the player impervious to all attacks, be it unblockable, undodgable, or even already applied to him conditions.

Jokingly implying that the class mentioned might be a warrior is... to put it lightly very incorrect.
 

26 minutes ago, Aaron.1294 said:

What are you talking about man... I don't know fr

So you only pretend to be an all knowing fountain of wisdom?

color me shocked.
 

27 minutes ago, Aaron.1294 said:

Your entire definition of "how to describe burst as easy to hit" is if it has unblockable?

Every single warrior's F1 can't hit as easilly as old Path to Victory - please stop with the argument "we nerfing every single burst skill". It was 2nd best burst skill (because there's spear f1) And it just made sure that bunker warrior that can deal dmg because it's "bunker warrior" get as much healing as it possibly can GREAT DESIGN

most people aren't stupid enough to not-target any of their opponents.

Unsuprisingly targetting an opponent, or aiming your skill, makes it significantly more likely to hit an enemy.

Once player learns to use their hands, or to have their monitor on, It is pretty easy to consistently land burst skills.

And "bunker warrior" you speak off only "can deal dmg" because Arena desighned SPB in such a way it can get away with runing full glass and still be tanky as kitten, and it has "much healing" because Heretic Amulet is in the game.

Indeed GREAT DESIGHN, but let's not fix the issues with the class, lets instead nuke everything around the problem, and leave the tanky as kitten power build, critting with unblockable-boon-stripping skill for half the Guardian's base health build intact, becouse that's not a problem. lol, lmao even.
 

35 minutes ago, Aaron.1294 said:

CD sharing among bursts - you just described what's wrong with Path to Victory 

what i described is a result of bursts NOT sharing a CD. 

But hey It's me who can't read.
 

37 minutes ago, Aaron.1294 said:

Bro, you're so out of touch u don't even know that staff f1 heals in a circle - not the way you're casting it...

Do i have to attach an enciclopedia to every sentence i write, for you not to maliciously assume incompetence?

radious of 360 seem's big, but if I have to chase the enemy to keep my healing modyfiers up, i more often than not, can't ensure someone is inside my healing range.

With 450 range on shockwawe, you could stick to teammates and still have good chance at activating traits.

Now when i go and try to activate [Soldier's Comfort] for that sweet, Prot for my team, I more often than not, have to expend 22 sec cooldown [Snap Pull] to be able to hit an enemy, and still stay in range of my teammates to recieve buffs and healing. 

Guess who doesn't have to worry about its teammates being, or not being in range of healing and boons as he activates his traits - Sidenode SPB Yaaaaaayyyy....

Thank God at least [Marching Orders] is 600 radious.
 

58 minutes ago, Aaron.1294 said:

Yes I'm 100% sure it is better for support builds because warrior plays the role of aggressive support meaning you want to get close to your enemies with your allies.

Yeah, let me get in close with my 1200 range virtuoso, 1500 range soulbeast, 1200 range DH and a Daredevil which is currently decapping far.

And even if you get a team that is consistently going in, you get Revs, Willbenders and Thieves which kite so far, its hard to reach tham even with shouts.

The only time you actually get to fulfill your role now is if you have two reapers in team, and if they are in voice with you.

Previously you could at least somewhat support ranged classes withaout sacrificing the trait effects which you need for your healing output (doubley so after harsh healing nerfs staff recieved)
 

1 hour ago, Aaron.1294 said:

And by mentioning shouts maybe you try to understand a bit why the frick giving support warrior more access to healing is a bad idea.

yes, shouts - the skills which are avoided like a pluge by every warrior player that knows what they're doing, are an example.

Except of something else than what you're trying to imply.

 

1 hour ago, Aaron.1294 said:

But I guess warrior support has to be for total noobsters that can't position themselves and want to spam buttons 24/7

"I want a build that needs something to function" (in this case to reliably prock traits like [Marching Orders] and [Hightened Focus] while hugging an ally) Is not synanonimus with "I want to be overpowered".

If i wanted that I'd just switch to spellbreaker an cackle in a corner.

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