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Tournament of Legends - the most spammed Specs


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I am only considering semis, meaning the 4 best teams on EU, because the other teams weren’t exactly running very optimized and scrim approved comps.

 

ToL Semis on EU saw…

7 Defense Spellbreakers

4 Support Chronos

3 Condition Reapers

3 Daredevils

1 Deadeye

1 Condition Herald

1 Willbender

 

The meta team and comp which ultimately won ToL on EU consisted of double Defense Spellbreakers, Support Chrono, Condi Reaper and Daredevil/Deadeye.

ArenaNet should really consider to give Spellbreaker & Support Chronomancer a 2nd look

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@GuriGashi.5617 so its 2 sidenotes/ 1 supp/ 1 midfighter/ 1 roamer

Idk but to me this Sounds kinda conquest/ balanced.

Only thing that might need to happen is some nerfs to Spellbreaker/spearweapon plus fix the still there fullcounter CD bug ^^ maybe also make the whole cooldown slightly bigger. 

Idk why peops found this Meta boring since everything now seems to be playable it seems totaly fine well at least to me ^^

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3 minutes ago, Myror.7521 said:

@GuriGashi.5617 so its 2 sidenotes/ 1 supp/ 1 midfighter/ 1 roamer

Idk but to me this Sounds kinda conquest/ balanced.

Only thing that might need to happen is some nerfs to Spellbreaker/spearweapon plus fix the still there fullcounter CD bug ^^ maybe also make the whole cooldown slightly bigger. 

Idk why peops found this Meta boring since everything now seems to be playable it seems totaly fine well at least to me ^^

Yeah, fully agree with you. I feel like this current meta has been the most enjoyable in ages. Most specs have a viable build in PvP and there are only 3-4 specs left in the game which I would consider unplayable.

Also fully agree with your way to fix Spellbreaker - FC bug needs a fix and Defense line needs a very small nerf in order to get it in line

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5 minutes ago, WingSwipe.3084 said:

Wow, it’s almost like we stated that SPB would be too strong still.

It’s almost like we stated that Spear and Staff nerfs would do nothing.

Enjoy 3 more months of it.

More like Spear nerf was completely justified and Anet just forgot to add a Defense Line nerf and Full Counter Bug fix to the mix.

You warrior mains need to understand that in no world it was okay for Spear Spellbreaker to hit people with 14k damage which follows a target’s position when it is basically a tanky sidenoder. It was the type of damage only glass canons should have access to. If you think otherwise, you are completely lost and clueless

Edited by GuriGashi.5617
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20 minutes ago, GuriGashi.5617 said:

Also fully agree with your way to fix Spellbreaker - FC bug needs a fix and Defense line needs a very small nerf in order to get it in line

Axe the adrenal health stacks and condi cleanses count from cleansing ire on SPB (and only on SPB) for a start. Maintaining 2 andrenal health stacks on SPB should be the norm, not 4. Halve the cleanses you get from SPB bursts. See if thats enough.

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@GuriGashi.5617 i think the way to go would not be to nerf the Defence line. The reason why spellbreaker on spear is this good and unkillable is spear burst being a dodge+ hard dmg Skill. This leads to a Spear burst+ full counter + spear burst comb. Means an around 10k burst into 3 dodges comb. Obv this needs to Go. The Defence line however is good as it is^^

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14 minutes ago, GuriGashi.5617 said:

More like Spear nerf was completely justified and Anet just forgot to add a Defense Line nerf and Full Counter Bug fix to the mix.

You warrior mains need to understand that in no world it was okay for Spear Spellbreaker to hit people with 14k damage which follows a target’s position when it is basically a tanky sidenoder. It was the type of damage only glass canons should have access to. If you think otherwise, you are completely lost and clueless

I fully agree with this, SPB should never had this kind of power while being that tanky.

Spear nerfs needed to happen, but trying to balance anything before taking care of SPB was/is a fools gambit.

Taking the damage steroids from SPB in PvP and WvW and fixing the full counter bug should have been that starting point. SPB having a 30% damage steroid and 275 of every power stat should have been the place to kick it off.

They instead nuked Spear with the damage steroids of SPB in mind, not taking any other part of the profession in mind.

And when they eventually nerf SPB, nothing of compensation will be given back to warrior, it is what it is.

It’s fine, the bed has been made. All that can be done is to lay in it.

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8 hours ago, GuriGashi.5617 said:

More like Spear nerf was completely justified and Anet just forgot to add a Defense Line nerf and Full Counter Bug fix to the mix.

You warrior mains need to understand that in no world it was okay for Spear Spellbreaker to hit people with 14k damage which follows a target’s position when it is basically a tanky sidenoder. It was the type of damage only glass canons should have access to. If you think otherwise, you are completely lost and clueless

And you fail to realize that pvp spellbreaker has more total damage modifiers than pve berserker. So when we say that spellbreaker is the problem, we're not blowing smoke up your bum.

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7 hours ago, WingSwipe.3084 said:

Engis need buffs, rangers do not.

The second the overperforming professions get taken down to size you’ll see a ranger resurgence.

This is like the first post of your last 12 that doesn't include 'SPB' in it...found that interesting.  

Anyway, Holo is not harder to play than Untamed, and Scrapper is not harder to play than Soulbeast.  If engi gets buffs, ranger gets buffs.  

Edited by Gotejjeken.1267
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42 minutes ago, Gotejjeken.1267 said:

This is like the first post of your last 12 that doesn't include 'SPB' in it...found that interesting.  

Anyway, Holo is not harder to play than Untamed, and Scrapper is not harder to play than Soulbeast.  If engi gets buffs, ranger gets buffs.  

 Just because a class is harder to play does not mean they need nor deserve  an buff adjustment.  

YOU consented to play the class the piano classes no one forced you with a butterknife or anything 😅

 

#Nerf Everything to the ground, Bring back Core Classes dps 😂

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11 hours ago, BadxDog.1584 said:

 Just because a class is harder to play does not mean they need nor deserve  an buff adjustment.  

YOU consented to play the class the piano classes no one forced you with a butterknife or anything 😅

 

#Nerf Everything to the ground, Bring back Core Classes dps 😂

I never mentioned ele anywhere...you sure you quoted the right person

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17 hours ago, Gotejjeken.1267 said:

Anyway, Holo is not harder to play than Untamed, and Scrapper is not harder to play than Soulbeast.  If engi gets buffs, ranger gets buffs. 

you could spin twelve times, close your eyes and fire directly at your crotch, and you wouldn't miss the bloody point any more than you already did.

Difficulty of play isn't the only factor defining proffesion's competitive viability.

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On 9/29/2024 at 5:30 AM, Gotejjeken.1267 said:

This is like the first post of your last 12 that doesn't include 'SPB' in it...found that interesting.  

Anyway, Holo is not harder to play than Untamed, and Scrapper is not harder to play than Soulbeast.  If engi gets buffs, ranger gets buffs.  

I usually try to keep my comments limited to what I know.

Ranger got their entire menagerie updated before Engi got any kind of viable rework to their kits or skills.

Ranger is at the bottom of the waiting list compared to other professions needs currently.

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8 hours ago, WingSwipe.3084 said:

I usually try to keep my comments limited to what I know.

Ranger got their entire menagerie updated before Engi got any kind of viable rework to their kits or skills.

Then I'd stop commenting on Ranger, as if you think a useless pet update where we still all use the same 3 pets is a 'buff', then I don't know what to tell you.  

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On 9/30/2024 at 3:53 PM, Gotejjeken.1267 said:

Then I'd stop commenting on Ranger, as if you think a useless pet update where we still all use the same 3 pets is a 'buff', then I don't know what to tell you.  

What im trying to point out is that even though the rebalance didnt change that much, they still rebalanced EVERY ranger pet before Engi got its well deserved overview/rebalance/buffs/"oh god send help" of its kits.

Just because im trying to wave the flag for Engineers needing much more help then Ranger dosent mean Rangers cant use some help too. I clearly stated that Ranger was on the bottom of the waiting list, that still implies they are on the list.

Edited by WingSwipe.3084
Removed needless insulting.
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On 9/28/2024 at 11:30 PM, Gotejjeken.1267 said:

Anyway, Holo is not harder to play than Untamed, and Scrapper is not harder to play than Soulbeast. 

💀 iunno about that chief. holo and scrapper have you beat by mechanical limitation alone. Rangers specs are all about removing the minor unpredictability their pets bring, and all of them have viable builds right this second.  don't think they need much else right now. At least on that, I agree with the balance team. Engie is due for some adjustment. 

Edited by Azure The Heartless.3261
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5 hours ago, Azure The Heartless.3261 said:

💀 iunno about that chief. holo and scrapper have you beat by mechanical limitation alone. 

Throwing nades while abusing free cam is a mechanical limitation? 

6 hours ago, WingSwipe.3084 said:

What im trying to point out is that even though the rebalance didnt change that much, they still rebalanced EVERY ranger pet before Engi got its well deserved overview/rebalance/buffs/"oh god send help" of its kits.

So, if they rebalanced the mech (the actual big green thing, not the mechanist itself), you'd be happy? 

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On 9/27/2024 at 11:52 PM, GuriGashi.5617 said:

Defense Spellbreakers, Support Chrono, Condi Reaper and Daredevil/Deadeye.

This sounds sweaty af. But noobs think WB is an issue and some where along the way they gonna throw Ranger in there too, and then for reasons known only to God Anet will take this feedback and end up nerfing engi again. 

Edited by jdawgie.1835
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23 hours ago, Gotejjeken.1267 said:

So, if they rebalanced the mech (the actual big green thing, not the mechanist itself), you'd be happy? 

Its actually funny right now.

Im talking about a baseline level of time investment from the devs towards the profession as a whole. Not for specific parts of the profession like pet mechanics.

If they could invest the same time they took towards rebalancing all ranger pets to rebalancing Engineer kits, im pretty sure Engi as a profession would greatly benefit. Engi frankly needs it, really badly. From the more recent games where I've played with, as or against Engis they are struggling.

Edited by WingSwipe.3084
Removed needless insulting.
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5 hours ago, gyravi.9632 said:

What's this kittening "Full counter cd bug" that everyone is talking about everytime? Can someone explain exactly? 

https://wiki.guildwars2.com/wiki/Versatile_Power
 

I don’t play a lot  of spb so someone correct me if I’m wrong but this trait is suppose to reduce the cd from 12-> basically 10 seconds in pvp but it’s dropping the cd to ~8 seconds. 

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