Adamantium.3682 Posted December 21, 2017 Author Share Posted December 21, 2017 @"Hex.2579" said:i do actually like the bug more cuz i was on my chrono. distort at the right time so our auramancer didn't even have to use rebound. but now everything is working as intended, it's interesting. need some time getting used to, but not totally impossible. the anomaly mechanic is like echoes in 99cm. you need good dps for this phase or wipe. i don't see any problem with it regarding timers.i also don't see any problem with breakbar since your special action skill is a hard cc. 2 people jump on him and back up cc is enough to break that bar. unless nobody utilize that skill. if we wipe, we'd tell people where to go. person who stays at mid won't have blooms, so that one needs plenty of cc just for backup if anomaly happens to spawn with blooms. i'd say stop playing "according to youtube" and start playing what appears in-game and come with patches. The designer said he accidentally lowered the timer, and he may have only noticed because of this conversation. Link to comment Share on other sites More sharing options...
Hex.2579 Posted December 22, 2017 Share Posted December 22, 2017 @Adamantium.3682 said:The designer said he accidentally lowered the timer, and he may have only noticed because of this conversation.i still don't see much of a difference tbh. but eh good i guess. Link to comment Share on other sites More sharing options...
Talindra.4958 Posted January 13, 2018 Share Posted January 13, 2018 only managed to do 100cm today after patch.. well.. its seems better xD even for 400 ping :) well I have to play when the population is low during non-peak hours Link to comment Share on other sites More sharing options...
Sharen Graves.1276 Posted January 15, 2018 Share Posted January 15, 2018 Really?? try being color blind. I cant do any of the new fractals because of all the mechanics going off at one time. So when they are in the rotation I skip fractals for the day... Link to comment Share on other sites More sharing options...
Talindra.4958 Posted January 16, 2018 Share Posted January 16, 2018 @Sharen Graves.1276 said:Really?? try being color blind. I cant do any of the new fractals because of all the mechanics going off at one time. So when they are in the rotation I skip fractals for the day... Ah. It's minimal colour really they are using.. circle and ball on head of the boss or eye.. I don't think they rely on colour.. you can recognise the mechanic pattern.. even if just black and white ..but again I wouldn't be able to know unless I'm colour blind myself.. Link to comment Share on other sites More sharing options...
Turin.6921 Posted January 16, 2018 Share Posted January 16, 2018 @"Sharen Graves.1276" said:Really?? try being color blind. I cant do any of the new fractals because of all the mechanics going off at one time. So when they are in the rotation I skip fractals for the day... You may want to check this out: https://www.reddit.com/r/Guildwars2/comments/7pinc9/psa_nvidia_now_has_game_filters_integrated_in/ Link to comment Share on other sites More sharing options...
zealex.9410 Posted January 16, 2018 Share Posted January 16, 2018 @Hex.2579 said:@Adamantium.3682 said:The designer said he accidentally lowered the timer, and he may have only noticed because of this conversation.i still don't see much of a difference tbh. but eh good i guess. Nah did it with condi drud and necro we had plenty of time. Link to comment Share on other sites More sharing options...
Talindra.4958 Posted January 19, 2018 Share Posted January 19, 2018 xD ..Me n husband done 99 and 100 cm yesterday..Currently playing at 280 ave ping (moved to NA recently) .. I find 99 is more challenging than 100 xDDidn't go down at 100 but a few times in 99 (red/blue orbs capture split phase) Link to comment Share on other sites More sharing options...
narcx.3570 Posted January 19, 2018 Share Posted January 19, 2018 With anomalies being faster, and that being intended, it seems like their intention is to officially bump power dps from simply being the better option to being the only real option for fractals. I can't see very many groups (outside of stubborn/masochistic guild statics or whatever) ever taking a condi dps for 100CM now, especially if you're pugging... Which means there's literally no reason to put your AR on a condi class. Which means fractals are officially zerk-or-die status like nilla dungeons. Link to comment Share on other sites More sharing options...
Vinceman.4572 Posted January 19, 2018 Share Posted January 19, 2018 @narcx.3570 said:With anomalies being faster, and that being intended, it seems like their intention is to officially bump power dps from simply being the better option to being the only real option for fractals. I can't see very many groups (outside of stubborn/masochistic guild statics or whatever) ever taking a condi dps for 100CM now, especially if you're pugging... Which means there's literally no reason to put your AR on a condi class. Which means fractals are officially zerk-or-die status like nilla dungeons. You're around 2 weeks behind now. Anomalies last longer after the latest patch. It was doable with condis before and even better now if enough/all players are going for them and not staying brainlessly at Arkk to dps him like there's no morning.In some of my latest pug runs I met some of those players and I also saw wipes because both power dps stood in the middle and didn't care in the slightest. ^^ Link to comment Share on other sites More sharing options...
narcx.3570 Posted January 19, 2018 Share Posted January 19, 2018 @Vinceman.4572 said:@narcx.3570 said:With anomalies being faster, and that being intended, it seems like their intention is to officially bump power dps from simply being the better option to being the only real option for fractals. I can't see very many groups (outside of stubborn/masochistic guild statics or whatever) ever taking a condi dps for 100CM now, especially if you're pugging... Which means there's literally no reason to put your AR on a condi class. Which means fractals are officially zerk-or-die status like nilla dungeons. You're around 2 weeks behind now. Anomalies last longer after the latest patch. It was doable with condis before and even better now if enough/all players are going for them and not staying brainlessly at Arkk to dps him like there's no morning.In some of my latest pug runs I met some of those players and I also saw wipes because both power dps stood in the middle and didn't care in the slightest. ^^So when they said it was intended, it wasn't? Or they just decided to nerf it? Lulz... Either way, I need to pay more attention to comment dates on these threads that get risen from the dead. :tongue: Link to comment Share on other sites More sharing options...
zealex.9410 Posted January 19, 2018 Share Posted January 19, 2018 @narcx.3570 said:@Vinceman.4572 said:@narcx.3570 said:With anomalies being faster, and that being intended, it seems like their intention is to officially bump power dps from simply being the better option to being the only real option for fractals. I can't see very many groups (outside of stubborn/masochistic guild statics or whatever) ever taking a condi dps for 100CM now, especially if you're pugging... Which means there's literally no reason to put your AR on a condi class. Which means fractals are officially zerk-or-die status like nilla dungeons. You're around 2 weeks behind now. Anomalies last longer after the latest patch. It was doable with condis before and even better now if enough/all players are going for them and not staying brainlessly at Arkk to dps him like there's no morning.In some of my latest pug runs I met some of those players and I also saw wipes because both power dps stood in the middle and didn't care in the slightest. ^^So when they said it was intended, it wasn't? Or they just decided to nerf it? Lulz... Either way, I need to pay more attention to comment dates on these threads that get risen from the dead. :tongue: Read up the devepoper comments. Link to comment Share on other sites More sharing options...
Tarasicodissa.7084 Posted January 19, 2018 Share Posted January 19, 2018 It was never intended for anomalies to be so short. Reverting them back to previous length was simply fixing a bug (I think actually now they even have an extra second or two) and the main reasoning is to make condi-based DPS builds capable of killing the anomaly consistently.Btw. now that we have a lot of time to kill the anomaly, DPS players SHOULD always (or in most cases) stay in the middle and focus primarily on the boss. As a weaver, aiming your plasma blast on the anomaly (through the boss obviously) and sacrificing 1 lava font should be more than enough to kill it. This is especially true when you have condi warrior in your party (as opposed to power spellbreaker), because he can and SHOULD aim F1s from sword and longbow to cleave anomaly along with the boss. Not only this lets warrior get better cleave dps, but it also increases his DPS to boss, because hitting anomaly allows you to build up furious stacks faster. From my experience, it's perfectly possible to solo kill anomaly as condi war and unless you're stuck in a bad part of your rotation (where only sword AA is available) it actually increases the whole party's damage significantly.So yeah with competent warrior, DPS players should pretty much never touch the anomaly, because it's better for them as well as the warrior. With a terrible warrior, you will have to sacrifice a lot of your DPS or maybe consider replacing him with someone competent. Link to comment Share on other sites More sharing options...
Vinceman.4572 Posted January 19, 2018 Share Posted January 19, 2018 @Tarasicodissa.7084 said:It was never intended for anomalies to be so short. Reverting them back to previous length was simply fixing a bug (I think actually now they even have an extra second or two) and the main reasoning is to make condi-based DPS builds capable of killing the anomaly consistently.Btw. now that we have a lot of time to kill the anomaly, DPS players SHOULD always (or in most cases) stay in the middle and focus primarily on the boss. As a weaver, aiming your plasma blast on the anomaly (through the boss obviously) and sacrificing 1 lava font should be more than enough to kill it. This is especially true when you have condi warrior in your party (as opposed to power spellbreaker), because he can and SHOULD aim F1s from sword and longbow to cleave anomaly along with the boss. Not only this lets warrior get better cleave dps, but it also increases his DPS to boss, because hitting anomaly allows you to build up furious stacks faster. From my experience, it's perfectly possible to solo kill anomaly as condi war and unless you're stuck in a bad part of your rotation (where only sword AA is available) it actually increases the whole party's damage significantly.So yeah with competent warrior, DPS players should pretty much never touch the anomaly, because it's better for them as well as the warrior. With a terrible warrior, you will have to sacrifice a lot of your DPS or maybe consider replacing him with someone competent.It is never ever possible to solo clear the anomaly as a warrior if you are out of berserker modus and don't have torch 4 & 5 available, not even one of them alone is enough. And yes, to lay down a lava font shouldbe the minimum for a weaver but there is also no reason to not leave Arkk since you lose so little dps when turning at anomaly. It's just a cheap excuse and most players I've seen were also bad in dps'ing Arkk in terms of numbers.Fact is: Killing the anomaly is the easiest thing for dps classes and not for war, druid and chrono they already have so little to do and if dps players are not capable of doing their task they don't deserve the kill. If the anomaly cannot be killed in time only both dps classes are to blame. Link to comment Share on other sites More sharing options...
Talindra.4958 Posted February 1, 2018 Share Posted February 1, 2018 btw... its only from the last two days, @ ARK during split phase, the orb can get stuck on a position and not moving with the player, kicking, pushing and attacking it will move it tho but it stay static otherwise. i think this is a bug. Link to comment Share on other sites More sharing options...
zealex.9410 Posted February 3, 2018 Share Posted February 3, 2018 @Talindra.4958 said:btw... its only from the last two days, @ ARK during split phase, the orb can get stuck on a position and not moving with the player, kicking, pushing and attacking it will move it tho but it stay static otherwise. i think this is a bug.LET THE POOR MAN TAKE A DAY OFF. jk :p but damn Link to comment Share on other sites More sharing options...
Talindra.4958 Posted February 4, 2018 Share Posted February 4, 2018 I think so ..:p its ok now the last few runs lolVery temperamental.. only had the orb stuck issue for few days only Link to comment Share on other sites More sharing options...
Vinceman.4572 Posted February 4, 2018 Share Posted February 4, 2018 If you push an orb behind a pillar it's still possible that it will stuck there and you either gg or die some seconds later because the mechanic says so. ^^ Link to comment Share on other sites More sharing options...
Ze Dos Cavalos.6132 Posted February 4, 2018 Share Posted February 4, 2018 The orb just stopped for no reason in the middle of the platform and had to be kicked with skills.But only saw it happen once so far. Link to comment Share on other sites More sharing options...
Talindra.4958 Posted February 4, 2018 Share Posted February 4, 2018 @Vinceman.4572 said:If you push an orb behind a pillar it's still possible that it will stuck there and you either gg or die some seconds later because the mechanic says so. ^^no vinceman :P we are not noob :P the orb stop in the middle of no where not moving at all. we have to push instead of letting it move with us. .. I usually run towards pillar and plant the orb there, then dodge out. with this little baby bug.. we just manually push it to the pillar instead because the orb was stuck and not moving (stuck as in outside the pillar.. but stuck behind the pillar)by the way, the bug was only exp on the 1st of feb and 2 days before that. .. I didn't not experience this bug now. Link to comment Share on other sites More sharing options...
Vinceman.4572 Posted February 4, 2018 Share Posted February 4, 2018 @Talindra.4958 said:@Vinceman.4572 said:If you push an orb behind a pillar it's still possible that it will stuck there and you either gg or die some seconds later because the mechanic says so. ^^no vinceman :P we are not noob :P the orb stop in the middle of no where not moving at all. we have to push instead of letting it move with us. .. I usually run towards pillar and plant the orb there, then dodge out. with this little baby bug.. we just manually push it to the pillar instead because the orb was stuck and not moving (stuck as in outside the pillar.. but stuck behind the pillar)I understood that. But my post stands. If you push an orb behind it it'll stuck. Should be fixed, that's all. Link to comment Share on other sites More sharing options...
Talindra.4958 Posted February 4, 2018 Share Posted February 4, 2018 @Vinceman.4572 said:@Talindra.4958 said:@Vinceman.4572 said:If you push an orb behind a pillar it's still possible that it will stuck there and you either gg or die some seconds later because the mechanic says so. ^^no vinceman :P we are not noob :P the orb stop in the middle of no where not moving at all. we have to push instead of letting it move with us. .. I usually run towards pillar and plant the orb there, then dodge out. with this little baby bug.. we just manually push it to the pillar instead because the orb was stuck and not moving (stuck as in outside the pillar.. but stuck behind the pillar)I understood that. But my post stands. If you push an orb behind it it'll stuck. Should be fixed, that's all.I remember it was worst that it can get stuck on the side of platform before but after few fixes it's performing much better.I hvnt exp the problem with it stuck on pilIar like you mentioned.. i guess maybe disabling auto attack for this boss might avoid this xD sometimes auto attack can stuff up orb pushing. I prefer to drag it to pillar instead and then dodge out aoe after. Or only hit with one hit near pillar.. Link to comment Share on other sites More sharing options...
TPMN.1483 Posted February 11, 2018 Share Posted February 11, 2018 How about when the pillar is blown up by the orb it is fully cleared? That way it reduces the chance of the orbs getting stuck causing a wipe? Link to comment Share on other sites More sharing options...
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