Morwath.9817 Posted December 17, 2017 Share Posted December 17, 2017 @"NecroSummonsMors.7816" said:No removing downstate would be a big mistake. It would remove the fight complexity in pvp and www, while making pve hell. Think about this: you wouldn't be able while doing pve content to get ressed by your party...In pvp/www leaving someone in downstate it's a strategic move that can let you decap a point or go help your allies while your enemies are out of 1 team member.Edit: just came to my mind that all the skill involving res would become useless as a lot of traits in many trait lines across all classesActualy skills which revive could be turned into something like Ressurection Signet in GW1.Right now, "revive skills" are barely used in sPvP as they have way too long cast times. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted December 17, 2017 Share Posted December 17, 2017 @Chaith.8256 said:@Sobx.1758 said:@"Rezzet.3614" said:all of support specs and skills an traits would need a super overhaul if down state was removedThat's just not true lmao.Many revive traits and revive utilities, how is it not true these would need to be reworked?Edit:Skillshttps://wiki.guildwars2.com/wiki/Signet_of_Mercyhttps://wiki.guildwars2.com/wiki/"Search_and_Rescue!"https://wiki.guildwars2.com/wiki/Glyph_of_Renewalhttps://wiki.guildwars2.com/wiki/Illusion_of_Lifehttps://wiki.guildwars2.com/wiki/Signet_of_Undeathhttps://wiki.guildwars2.com/wiki/Battle_Standardhttps://wiki.guildwars2.com/wiki/Nature%27s_RenewalTraitshttps://wiki.guildwars2.com/wiki/Function_Gyrohttps://wiki.guildwars2.com/wiki/Allies%27_Aidhttps://wiki.guildwars2.com/wiki/Transfusionhttps://wiki.guildwars2.com/wiki/Life_from_Deathhttps://wiki.guildwars2.com/wiki/Protective_Reviverhttps://wiki.guildwars2.com/wiki/Radiant_Revivalhttps://wiki.guildwars2.com/wiki/Merciful_Ambushhttps://wiki.guildwars2.com/wiki/Medic%27s_Feedbackhttps://wiki.guildwars2.com/wiki/Ritual_of_Lifehttps://wiki.guildwars2.com/wiki/Reviver%27s_Mighthttps://wiki.guildwars2.com/wiki/Protective_Reviverhttps://wiki.guildwars2.com/wiki/Courageous_Returnhttps://wiki.guildwars2.com/wiki/Decisive_Renownhttps://wiki.guildwars2.com/wiki/Arcane_Resurrectionhttps://wiki.guildwars2.com/wiki/Courageous_Returnxd"Many" =/= "all" xdAnd wouldn't really be so hard to change them into healing/differently supporting skills for pvp. What you wrote in this and your previous post are 2 completely different things. So either you've changed your mind now ooor... Well, poor wording before :) Link to comment Share on other sites More sharing options...
Furious.2867 Posted December 17, 2017 Share Posted December 17, 2017 Didn't they remove the original Capricorn because there were issues re-doing underwater combat?Expect downed state to be an exponential ordeal to remove. Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted December 17, 2017 Share Posted December 17, 2017 And wouldn't really be so hard to change them into healing/differently supporting skills for pvp. Considering that Anet don't want skills /traits to be functionally different in different game modes and they would have to correctly balance these changes everywhere should something so ingrained in game be changed; I wouldn't be so sure. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted December 17, 2017 Share Posted December 17, 2017 @"Sigmoid.7082" said:And wouldn't really be so hard to change them into healing/differently supporting skills for pvp. Considering that Anet don't want skills /traits to be functionally different in different game modes and they would have to correctly balance these changes everywhere should something so ingrained in game be changed; I wouldn't be so sure. Obviously(?) we're talking about the case in which we don't consider Anet "not be willing to do something to make the game better". Because if that wasn't the case, then this would be in the first post in form of a statement instead of the poll. That's also kind of the reason I asked why is "Never going to happen" even an option to choose, as it's pretty much a non-answer and it just skews the results. Is this a "yes, but they won't implement it anyways"? Or is it "no and they won't do it anyways"?I feel like this poll/thread shouldn't be about whether or not anet is willing to do it, but instead it should be a discussion about whether or not it would make the pvp part of the game better.Hopefully I didn't make the explanation too confusing and you can understand what I mean by that :p Link to comment Share on other sites More sharing options...
Rezzet.3614 Posted December 17, 2017 Share Posted December 17, 2017 @Sobx.1758 said:@Chaith.8256 said:@Sobx.1758 said:@"Rezzet.3614" said:all of support specs and skills an traits would need a super overhaul if down state was removedThat's just not true lmao.Many revive traits and revive utilities, how is it not true these would need to be reworked?Edit:Skillshttps://wiki.guildwars2.com/wiki/Signet_of_Mercyhttps://wiki.guildwars2.com/wiki/"Search_and_Rescue!"https://wiki.guildwars2.com/wiki/Glyph_of_Renewalhttps://wiki.guildwars2.com/wiki/Illusion_of_Lifehttps://wiki.guildwars2.com/wiki/Signet_of_Undeathhttps://wiki.guildwars2.com/wiki/Battle_Standardhttps://wiki.guildwars2.com/wiki/Nature%27s_RenewalTraitshttps://wiki.guildwars2.com/wiki/Function_Gyrohttps://wiki.guildwars2.com/wiki/Allies%27_Aidhttps://wiki.guildwars2.com/wiki/Transfusionhttps://wiki.guildwars2.com/wiki/Life_from_Deathhttps://wiki.guildwars2.com/wiki/Protective_Reviverhttps://wiki.guildwars2.com/wiki/Radiant_Revivalhttps://wiki.guildwars2.com/wiki/Merciful_Ambushhttps://wiki.guildwars2.com/wiki/Medic%27s_Feedbackhttps://wiki.guildwars2.com/wiki/Ritual_of_Lifehttps://wiki.guildwars2.com/wiki/Reviver%27s_Mighthttps://wiki.guildwars2.com/wiki/Protective_Reviverhttps://wiki.guildwars2.com/wiki/Courageous_Returnhttps://wiki.guildwars2.com/wiki/Decisive_Renownhttps://wiki.guildwars2.com/wiki/Arcane_Resurrectionhttps://wiki.guildwars2.com/wiki/Courageous_Returnxd"Many" =/= "all" xdAnd wouldn't really be so hard to change them into healing/differently supporting skills for pvp. What you wrote in this and your previous post are 2 completely different things. So either you've changed your mind now ooor... Well, poor wording before :)Theres another factor to consider , no downstate means base profession sustain would have to be significantly buffed and then support specs would need even more buffed heals and boons because now their job becomes solely making sure allies dont even reach 25% hp , downstate is a necesary evil , at best we can ask for down skills to be removed in pvp and wvw Link to comment Share on other sites More sharing options...
Kirin.7306 Posted December 17, 2017 Share Posted December 17, 2017 what? so mesmers become even more deadly? no ty. Link to comment Share on other sites More sharing options...
GoZero.9708 Posted December 17, 2017 Share Posted December 17, 2017 Downstate is one of the most interesting aspects of GW2's combat. If it goes, I go. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted December 17, 2017 Share Posted December 17, 2017 @"GoZero.9708" said:Downstate is one of the most interesting aspects of GW2's combat. If it goes, I go.I don't see how it's interesting in the current form from the pvp perspective. I think "newb-friendly" was what you meant. Interesting? Well designed? No. Link to comment Share on other sites More sharing options...
Swagg.9236 Posted December 18, 2017 Share Posted December 18, 2017 @vesica tempestas.1563 said:downstate adds additional fight complexity, why on earth would you want to try and simplify gameplay?Pressing [interact] on a stationary target while sometimes popping some invulns or instant healing buttons is hardly a proper layer of complexity, just in the same way that mashing a PvE rotation on a defenseless, stationary target is hardly a complex combat decision. Link to comment Share on other sites More sharing options...
ScottBroChill.3254 Posted December 18, 2017 Share Posted December 18, 2017 Down state just makes it so hard to beat a 1v2 or 2v3 or any power play which is annoying. Or make it like CoD where you just sorta linger, but have a couple dps skills to still hit people and can't be rezzed. I think it really muddies the waters, makes bunker builds too strong, and keeps any fast gameplay's from happening. Link to comment Share on other sites More sharing options...
Klypto.1703 Posted December 18, 2017 Share Posted December 18, 2017 What would be funny is if downed state turned into a huge advantage to a person who is instantly blobbed by 50+ ppl as far making people a bit cautious on doing that. I think it would really make the downed state more interesting. :) Link to comment Share on other sites More sharing options...
MarkoNS.3261 Posted December 18, 2017 Share Posted December 18, 2017 this was as they like to say a game design choice from the start to give you that extra little chance to revive if you kill an enemy. Link to comment Share on other sites More sharing options...
Rufo.3716 Posted December 18, 2017 Share Posted December 18, 2017 The fact that people rallying off a kill all the way across the map needs to be fixed. All the problems with it is what is most annoying about it. Wouldn't hate to see it be taken out for PvP only. Link to comment Share on other sites More sharing options...
Chilli.2976 Posted December 18, 2017 Author Share Posted December 18, 2017 @Rufo.3716 said:Wouldn't hate to see it be taken out for PvP only.This is what the whole post is about and people are thinking it's for PvE and WvW. LUL Link to comment Share on other sites More sharing options...
Cynz.9437 Posted December 18, 2017 Share Posted December 18, 2017 @Chilli.2976 said:@Rufo.3716 said:Wouldn't hate to see it be taken out for PvP only.This is what the whole post is about and people are thinking it's for PvE and WvW. LULTalk for yourself? Link to comment Share on other sites More sharing options...
rank eleven monk.9502 Posted December 18, 2017 Share Posted December 18, 2017 No way. The concept of bleeding out should be revised though. There are huge imbalances between class downstates because of downstate skills. examples: mesmer, rev, totally useless downstates, with the impossibility of snatching a revival by yourself, and they can't force a stomp at all. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted December 18, 2017 Share Posted December 18, 2017 @Cynz.9437 said:@Chilli.2976 said:@"Rufo.3716" said:Wouldn't hate to see it be taken out for PvP only.This is what the whole post is about and people are thinking it's for PvE and WvW. LULTalk for yourself?After reading this great answer I scrolled up to see what's your opinion ("opinion", not "I clicked on an answer in the poll") on this matter. Also checked the previous thread aaaand... nothing? But you bothered with "talk for yourself?" response for some reason? :D Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted December 18, 2017 Share Posted December 18, 2017 Downstate adds a clutch factor to the game.Thief for example. Say thief is glass and gets downed very fast on a +1 mid fight. He may have downed some one else in the process who was mid's important support (guard) or AoE dps(necro) backbone to the mid-fight. A safe stomp will immediately kill the guard or necro while stomping out the thief will take longer due to thief's downstate, assuming thief teleports away of AoE cleaves or a ranger teleports him away.But vice versa - if the other team has a boon removal skill or stacked CC to strip Stability, then they could buy time by preventing the stomp and downing the thief.Voted "No" because I see clutch situations like these all the time. Downstate is an excellent, strategy given mechanic. It's one of the reasons why Conquest as our only game mode lasted for this long. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted December 18, 2017 Share Posted December 18, 2017 @Saiyan.1704 said:Downstate is an excellent, strategy given mechanic.Tactics, not strategy. Strategy is the larger scheme of things, such as planning to hold mid at the start of a round. Tactics would be a specific manouver to succeed with that strategy, such as stomping an enemy on mid to hold it. Downstate is part of the tactical combat. Sorry, had to nitpick. Link to comment Share on other sites More sharing options...
Cynz.9437 Posted December 19, 2017 Share Posted December 19, 2017 @Sobx.1758 said:@Cynz.9437 said:@Chilli.2976 said:@"Rufo.3716" said:Wouldn't hate to see it be taken out for PvP only.This is what the whole post is about and people are thinking it's for PvE and WvW. LULTalk for yourself?After reading this great answer I scrolled up to see what's your opinion ("opinion", not "I clicked on an answer in the poll") on this matter. Also checked the previous thread aaaand... nothing? But you bothered with "talk for yourself?" response for some reason? :DBecause there was already a thread about this subject about week ago. I voiced my opinion there. Nothing to discuss anymore. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted December 19, 2017 Share Posted December 19, 2017 If they remove downstate, I and assume many others would invest into 1 shot builds. Link to comment Share on other sites More sharing options...
R E F L H E X.8413 Posted December 19, 2017 Share Posted December 19, 2017 @Furious.2867 said:Didn't they remove the original Capricorn because there were issues re-doing underwater combat?Expect downed state to be an exponential ordeal to remove. I was a fan of water combat.It did not need redoing it was arguably more balanced than land combat theres no one hits underwater.Sure rangers downstate is strong down there but its for surely not a gamebreaking issue. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted December 19, 2017 Share Posted December 19, 2017 @R E F L H E X.8413 said:@Furious.2867 said:Didn't they remove the original Capricorn because there were issues re-doing underwater combat?Expect downed state to be an exponential ordeal to remove. I was a fan of water combat.It did not need redoing it was arguably more balanced than land combat theres no one hits underwater.Sure rangers downstate is strong down there but its for surely not a gamebreaking issue.I thought they changed it due to rangers downstate? it was impossible to kill a ranger with shark as a pet and the pets would often do more damage than most classes underwater weapon abilities.If I remember right, it was a tactic to have the rangers camp that underwater node. Link to comment Share on other sites More sharing options...
R E F L H E X.8413 Posted December 19, 2017 Share Posted December 19, 2017 @sephiroth.4217I would camp down there on anything and was successful almost every single game. I mostly played mes back then some thief/necro I didnt have a problem with rangers no matter what I played or whether I was playing it or against it. I liked water a lot. I spent my time and practiced underwater on mobs though I got very good underwater with everything I played just incase I played capricorn which I dont think many did I think most just went down there and spammed tbh.When i bought a custom arena I tried to do water only combat/gvg matches noone came to play with me I was sad. They didnt come for land ones either but I really wanted those water 5v5/8v8s.Water gave us ten more weapon skills to work with aside from using land ones all the time that get old. I really appreciate this from the water. Link to comment Share on other sites More sharing options...
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