Vagrant.7206 Posted December 17, 2017 Share Posted December 17, 2017 Scrapper has entered a state of oblivion due to PoF, and here are the reasons why:Scrapper was never a great option in PvE. It was never a bad option, per se, as its damage wasn't high, nor was it low. It was somewhat tanky and self-sustainy, but not as much as chrono. With the advent of PoF, however, if you want to run a melee engineer, you are better off running holosmith for its much higher damage potential. Theoretically scrapper should occupy a support role in PvE, but right now it simply isn't as good at support as core engineer is.Scrapper was necessary if you wanted to PvP as an engineer prior to PoF because of its survivability. Now it's actually a hindrance -- the scourge boon corruptions combined with its poor mobility have made it a liability. While I rarely WvW, Scrapper was mainly used for its survivability. Now, as I said, it is a liability when faced against scourges, and it lacks the mobility that holosmith offers.I hope some ArenaNet devs realize that scrapper is virtually nonexistent in any game mode. It was not future-proofed, and has fared very poorly in the face of the most recent expansion.I don't have very many thoughts on how to fix this problem, as it's clear from the basic design of scrapper that it was intended for PvP. Now it serves no role in PvP. The "Undo Scrapper Nerfs" thread might offer some useful solutions, but I would recommend that ArenaNet considers some serious reworks to make scrapper have some kind of role in PvE as well:For example, gyros need to be critically examined, as their AI makes them a hindrance in many cases. Instead of being the support they seem to be designed to be, their poor AI pathing and wonky behavior result in unreliable support at best. I think the idea of treating gyros like extensions of the engineer would make much more sense -- IE they float around the engineer like a special buff (like the function gyro does when it's idling), rather than acting as its own AI unit. This would remove the irritating AI element and make them more practical without needing extensive redesign.The function gyro needs a serious rework. The targeting limitation (need to select who it acts upon) makes it way less useful than it should be. Instead of deploying to help an ally when I need it, I have to stop, click on that ally (assuming it's easy to do so), and then activate. In PvE, the function Gyro should act like Search and Rescue. Hammer's damage is fine, but it doesn't offer much to differentiate itself from other engineer weapons. Giving it some improvements to CC (IE 3 leaps on rocket charge) would help with its QoL.Traits need to be reexamined in light of HoT nerfs. Traits like Impact Savant are practically a joke considering the nerfs. Many of its other traits are bland and flavorless.For the love of god, give it some way of managing the Scourge, like a trait to prevent boon corruption (or downgrades corruptions to strips instead). If it couldn't be corrupted, it might actually be useful in PvP once again. Without some means of surviving the scourge, scrapper will never make a reappearance in PvP. Link to comment Share on other sites More sharing options...
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