Orpheal.8263 Posted December 23, 2017 Share Posted December 23, 2017 Ever since GW2 started, I've asked me, why does ANet limit the Build Diversity of their Classes to just only lettign us have 3 Trait Lines to use from maximum 5 Traitlines, which each Class has. There there is unused potential for more, should be more then obvious for everyone, because with a simple brainstorming should be everyone able to give each Class at least easily 2, if not more additional Traitlines that could be used to enhance and expand the Core Classes further, as part of Character Progression, that our Characters learn over time new fields of techniques, that they haven't learned before, that then can be used to specialize into them via Traits to change thios way the Gameplay of your Class to those new chooseable options you learned.I wanna show you this with Thief as example, how far you could easily go with this and add with a bit more Character Progression here alot more Build Variety for the Classes.Currently the Thief Class has 5 Traitlines - Shadow Arts, Trickery, Deadly Arts, Critical Strikes and AcrobaticsShadow Arts is focused on Stealth, Deceptions, causing Blindness and Self SustainDeadly Arts is focused on DPS, Conditions, Traps and some offensive Steal ImprovementsCritical Strikes is focued on Critical Hits and ther Chance of obtaining it, or Effects that happen based on Critical Hits in combo with gettign Fury, which in return helps landing easier critical Hits and Signets as like Critical Damage, so kind of also a bit DPS could you say in the end.Acrobatics is focused on Evasion (Dodge Rolls), Endurance Regain, Stun Breaks and Movement Speed and a bit Initiative Regain based on EvasionTrickery is focused on Steal, Initiative and TricksNow when you look onto these 5 Traitlines, don't you miss there something for the Thief, that could be part of their Character Progression? I do and can name easily 2 Traitlines, that would do fit for the Thief Class to expand on for more Build Variety and Character Progression.Dexterity is focused on Shadow Steps, Self Defense, Trap Control and Boon Stealing/Sharing/DurationsCruelty is focused on Venoms, Condition Effects/Durations, Disarmaments via Steal/Hard CCs and Soft CCsWith these two examples you can easily see, that these two new Traitlines would cover then things, that haven't been covered before by any of the other original first 5 Traitlines, thus giving the Class more Build Diversity through them and the feel of Character Progression, because there would exist two new ways how to specialize the Thief in two different new ways that weren't possible before.The same could and should be naturally done with all other Classes as well.If you would get asked now, what kind of 2 additional Traitlines would you like to see for your Class, I'd like to see your answers here now, which kind of 2 Traitlines that would be and for what exactly they should be aiming for to improve the mentioned Class in your view.I'd also like to get to know from you, if you would agree with it with a simple yes , or no answer, if you would like to see the Traitline Limit getting increased from 3 to 4 useable Traitlines, should ANet increase the total amount from 5 to 7 Traitlines.Me personally, I'd say, yes, increase the limit to 4, (including rebalancing the existing Traitlines on the fact that now 4 lines can be used together), because if we woudl have 7 chooseable lines from which we could use then 4 Traitlines, instead of our current have 5 lines and use 3 of them-model, we would have more build diversity with this and more build options, with that each class could become potentially more useful in all game modes. Link to comment Share on other sites More sharing options...
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