Orpheal.8263 Posted December 23, 2017 Share Posted December 23, 2017 What kind of advantage would it have to merge these two Systems together, and what exactly has this merge to do with Character Progression, you might ask yourself now, right?Merging these two Systems would have a great advantage for the game, giving us a better feeling of getting Character Progression for our Core Classes.By mergign these two Systems togethe,r Anet could make it possible for the Core Classes to become able to use the Weapons, Healing and Utility Skills from Elite Specializations as well.thus we will feel like our Core Class has progressed, not only because we have learned only a new Elite Specialization, but also because we HAVE MASTERED that said Elite Specialization, have gone to a Grand Master NPC, which teached us, which put us under hardships and trials to test our wisdom and skills as a said Elite Specialization, so that we can call us truly after all these tests a true Elite of our Class and Master of our Profession...And as Masters of our Professions, there shouldn#t exist anymore any borders between the Core Class and the Elite Spec, when it comes down to the Basics.The Basics of an Elite Specialization are its Weapon, its Healing and Utility Skills. That are the Basics of each Elite Specialization, while the advanced techniques of an Elite Specialization are it's Traits and its Elite Skill, that should stay unseable only, when you decide to play as said Elite Specialization, cause the Traits and the Elite Skill basically symbolize the Elite Specialization's Gameplay and Style - not only its own unique icon.People complained ever since the introduction of Elite Specializations, that the weapons they add to the Core Class, are limited to the Specialization only - and personalyl I have to agree with this sentiment of those complaining players - it feels just like a non thpought out concept by ANet to make it not as part of Character progression possible for Core Classes to use these new Weapons as well too, because thats essentially the main reason of what is meant for Character Progression - that your Character grows and learns new things to use and to do, but this shouldnt come together with technical limitations as well, that these new thigns you can do are permanently locked behind mechanics.So far you get as player the impression in GW2, that our characters basically just learned only the Elite Specializastinos, but we haven't really mastered them. And its a mighty difference, if you just have learned only somethign a while ago, or if you are a true master of something on an Elite Level - and this connection between having learned the Specializations and having mastered them is totally missing in my opinion in GW2We just grind only Hero Points and et voila, we are instantly said Elite Specialization.Do you really call this Character Progression Anet??I would have expected more from this, back then in the Character progression CDI from you Anet to make out of the idea of Sub Classes, than just this simple minded form of changing our Classes.Yes, i admit, I got surprised by Masteries becoming part of the game, that you kind of split the general idea up into two own systems.. but I think it would be better for the overall game, if just both systems gewt merged together.What do you guys think about this?Would you like to get to see both systems gettign merged together, when this makes it possible for us to use the Weapons and Skills (except Elite) of the Elite Specializations, after we have truly mastered them first? Because what we have right now, is simply having them learned only.. which is why I can agree with it, that under the state of havign frshly learned only the Specs, shouldn't OCre Classes be able to use the Weapon and Skilsl of E Specs, but if we truly master the Specs as part of the Mastery System, it should be different! Link to comment Share on other sites More sharing options...
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