Abelisk.4527 Posted December 25, 2017 Share Posted December 25, 2017 This is frustrating since the projectile hits an obstacle and is unable to hit the target if they are elevated. Winds of Chaos (staff AA) is air-based not locked to the ground. I find it odd how Chaos Vortex doesn't behave like this. Thanks. Link to comment Share on other sites More sharing options...
Curunen.8729 Posted December 26, 2017 Share Posted December 26, 2017 I agree it is really annoying. Link to comment Share on other sites More sharing options...
Sodeni.6041 Posted December 26, 2017 Share Posted December 26, 2017 Yup I wish it would change especially for pvp QoL. Link to comment Share on other sites More sharing options...
Arlette.9684 Posted December 26, 2017 Share Posted December 26, 2017 Noticed it a few days ago, and wondered why I never saw it before. The projectile will attempt to follow the terrain curve but due to what I’m guessing is bad mapping of the terrain, it will eventually reach a “No valid path to target” kinda error and just stop there.Real silly indeed. Link to comment Share on other sites More sharing options...
Alpha.1308 Posted December 26, 2017 Share Posted December 26, 2017 it's mostly annoying because we already keep trying to tell them over and over again how horribly these kinds of things work, like Gust, Shock Wave, etc, etci don't understand how years later they can still give us the same type of mechanic that we keep saying is bad and doesn't work in real situations in this game they literally only test things internally on target golems in the spvp lobby, i swear.... Link to comment Share on other sites More sharing options...
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