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Chainable Full Damage Negation Needs To Be Adressed


Swadow.6213

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Currently a lot of professions and their elites specs have access to chainable full damage negation, be it through dodging, blocking, invincibility or any other means. This gives no counterplay at all and just enforces OHKO gameplay. This isnt healthy for the game at all and needs to be addressed before the next league. The biggest offenders are Guardians with infinite block and aegis chains, Mirage with infinite dodge and invincibility chains, D/D Thief with infinite evade chains combined with dodges, SB with infinite block chains, and engineer with infinite invincibility chain that also allows damaging opponents via Vent Exhaust + Minesweeper. Durations of all full damage negation need to be lowered, endurance recharging abilities effectiveness reduced(Including Vigor)

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@Swadow.6213 said:Currently a lot of professions and their elites specs have access to chainable full damage negation, be it through dodging, blocking, invincibility or any other means. This gives no counterplay at all and just enforces OHKO gameplay. This isnt healthy for the game at all and needs to be addressed before the next league. The biggest offenders are Guardians with infinite block and aegis chains, Mirage with infinite dodge and invincibility chains, D/D Thief with infinite evade chains combined with dodges, SB with infinite block chains, and engineer with infinite invincibility chain that also allows damaging opponents via Vent Exhaust + Minesweeper. Durations of all full damage negation need to be lowered, endurance recharging abilities effectiveness reduced(Including Vigor)

several =/= infinite

Besides which it seems that you have mentioned guard, mesmer, engi, ranger and thief - that is 5/9 professions.Warrior has plenty of defensive capability including immunity to direct damage, necro has barrier, ele has bubbles and earthshield and rev has crystal hibernation (and probably more - I honestly can't recall currently, but I'm confident there is .)At this point, we've established that all classes have access to defensive and evasive skills, some slightly more than others. Most will also agree that to create a build with the most bunker capabilities, damage is usually sacrificed making them less of a threat to the opponent.

TLDR: it's fine to be able to tank/avoid damage, minor balances could be made perhaps, however the situation is far from dire.

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Can someone explain the engineer one? As far as I am aware they have a proc one similar to most classes, I know they can vent and mine (both very low damage skills) and then they can pop elixir again after. Total 6 seconds with 2 damages as they are evade procs.

I ask this purely as I main engie and I was not aware of such a problem with our invul being anything more than another ele mist.

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@Swadow.6213 said:Currently a lot of professions and their elites specs have access to chainable full damage negation, be it through dodging, blocking, invincibility or any other means. This gives no counterplay at all and just enforces OHKO gameplay. This isnt healthy for the game at all and needs to be addressed before the next league. The biggest offenders are Guardians with infinite block and aegis chains, Mirage with infinite dodge and invincibility chains, D/D Thief with infinite evade chains combined with dodges, SB with infinite block chains, and engineer with infinite invincibility chain that also allows damaging opponents via Vent Exhaust + Minesweeper. Durations of all full damage negation need to be lowered, endurance recharging abilities effectiveness reduced(Including Vigor)

what about them shades though? dunk an enemy in weakness top with every other condition and fear...seems to negate damage pretty darn well

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A guardian chaining aegis and invuln is not doing much else, bunker firebrand is a whole different thing but a regular guard has to basically stop doing damage to block or go invulnerable. Warrior has infinite blocks? Warrior has 1 block... Shield 5 blocks for 3 seconds, which is a little long, should be 2, but even so a blocking warrior isn't doing anything else. Warrior should be beefier than most though, he's full melee and has to charge right into people to do anything. Thief has a lot of evade, but still don't do they at least die immediately when you actually do hit them.

Mirage is way overloaded with every type of defense in the game though for the amount of burst they do. Like reallly, blocks, evades, invuln, stealth, literally everything.

I'd rather they just get rid of brainless passive invuln traits.

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