Ovalkvadratcylinder.9365 Posted December 28, 2017 Share Posted December 28, 2017 I rly dont like numerical traits like %increased dmg or #stats, but the more interesting a trait is the more fun it becomes. So I scrambled together a few examples of stuff that I kinda wish the traits would look like. advanced turrets traitcreates a dome, turrets are invuln for 11/2 sec after placement (instead of dmg reduction)grenadiermakes grenade kit throw 1 larger bomb with increased aoe that bounces 1 timemedkitThe nr 2-5 skills now apply a pack with 5 stacks to allies around you. Depending on which skill you use (of the 2-5) the pack gives different support effects.nr1 skill detonates any packs on allies withing the range. If the packs aren't triggered by the nr1 skill, they will detonate themselves by getting hit by enemies.nr2= 1k heal per pack (5k heal if nr1skill), nr3= remove a condition per stack. nr4= 1sec super speed per stack, nr5=1 sec of resistance per stackflamethrowersmokevent= now lasts for 5 sec and blinds melee attackers on hitnr1 skill= resets the burning duration on an enemy already burning (reduced to 3 hits less channel time)minesall mines droped by engieer (traits and skills) removes swiftness and applies crippled to enemiesjuggernautwhile in any kit for longer than 3sec gives bonuses depending on the kitmedkit: all packs now heal (for skill 2 this is an additional heal) 300healmortar: all shells become unblockabletoolkit: pluses 3sec of super speed every 6 sece-gun: pulses 2 sec of resistances every 3 secgrenadekit: pulses fury every 3 secbombkit: gives 1k barrier every 4 secflamethrower: after 3 sec, you get a fire aura until you swap out of the kitPower wrenchHitting a turret with nr1 resets its overcharge kill, CD 15secWhat do you guys feel about these changes? Anything to add, change or remove? Any other traits/skills that can be made more interesting and fun?Lemme know!(work in progress) ;D Link to comment Share on other sites More sharing options...
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