Yukio blaster.9082 Posted December 29, 2017 Share Posted December 29, 2017 HEY,I main mesmer now after POF and i've been using axe as a weapon and to be honest its good but need a rework to fix some issues : 1. Imaginary AxesRelease phantasmal axes that seek out the nearest target after a short delay. Condition stacks reduced for clones.Damage (2x): 366 (1.0)?Seek Range: 4803 Player Confusion (5s): 113 Damage On Skill Use, 330 DamageClone Confusion (5s): 38 Damage On Skill Use, 110 DamageRange: 200Comparing between the condition AMBUSH skills available for the Mirage when 3 clones are active and when using Infinite Horizon trait (When you gain Mirage Cloak, your illusions also gain it.)-AMBUSH STAFF can stack:5 burning for 3 sec8 bleeding for 6 sec12 vulnerability for 5 secfury for 3 sec12 stacks of might for 8 secits a 1200 rang .a bit slow around 1.75 sec between cast and reach .-AMBUSH SCEPTRE can stack:20 stack of a mix between confusion and torment for 2 sec and 5 stacks stay 2 more seconds1200 rangevery fast reach speed 5 hits.-AMBUSH AXE can stack:12 stack of confusion for 5 sec480 rangevery slow around 2 sec between cast and reach.---->this Ambush skill is very slow and not as useful as much as any other ambush skill in the game.Ambush of the sword gap closer interrupt mobilityAmbush of the great-sword ranged reach multiple enemy insane DPSAmbush of the sceptre extra range 1200 and fast reachAmbush of the staff is ranged burning what i can say more than that.and when i say Imaginary Axes is slow it's not the actually cast time its fine but the seek time is so slow for it to be useful in fights at least make it faster to seek out the target like sceptre or add more range to it like 1200 for example to be used as a range skill the animation is all ready there. keeping it like that is a reason why a lot of mirages don't use axe .SO PLEASE DON'T SAY THAT THE AXE AMBUSH IS FINE BECAUSE ITS CLEARLY NOT .2. Axes of SymmetryYou and all your axe clones shadowstep to a random location around your target and strike, applying confusion. This attack breaks enemy targeting, and your illusions change focus to the targeted foe.Damage: 550 (1.5)?5 Player Confusion (4s): 188 Damage On Skill Use, 440 DamageClone Confusion (4s): 38 Damage On Skill Use, 88 DamageBreaks Enemy TargetingEvade: ¾sCombo Finisher: LeapRange: 600---->This skill is useful as an idea its a gap closer and a good source of damage, however this skill can not hit a moving target if you are behind him most of the time and in the limit of the 600 range the skill don't hit and it dos not fulfil it purpose, however the phantasmal seeking axe reach the target and i checked this on the running golem .I believe it's caused due the animation rotation when you shadow-step after using the skill the rotations slow enough that allow the target to be out of reach by only running and no need to dodge it .I guess to fix this add more range to the melee axe after the shadow-step like the phantasmal seeking axe 450 so they both can reach the enemy and that what i prefer, or make the shadow-step closer to the enemy or simply make the skill faster. Link to comment Share on other sites More sharing options...
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