Artemes.4850 Posted September 19, 2017 Share Posted September 19, 2017 I think this is much needed. Would love to take torch over warhorn but LF is just so hard to gain with scepter/torch (exept spamming 1 if traited...). Some life force gain for each foe hit on #4 or for each boon corrupted on #5 would be great.How will you maintain high lifeforce uptime so you can have shroud skills up? Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted September 19, 2017 Share Posted September 19, 2017 Depends on format. Open world PvE, things will die enough it won't be an issue. Same with zerging WvW. PvP and Roaming WvW, you can use Spectrals to great effect.Raids are where things get tricky. Link to comment Share on other sites More sharing options...
Artemes.4850 Posted September 19, 2017 Author Share Posted September 19, 2017 I was mainly talking pvp and wvw small roaming. And I don't think we should only have spectral skills to gain life force, punishment skills will offer a lot more utility. Don't think I'll have a spot left for a spectral skill... Link to comment Share on other sites More sharing options...
Lexan.5930 Posted September 19, 2017 Share Posted September 19, 2017 maybe a LF on skill 5, more if the foe is interrupted. Link to comment Share on other sites More sharing options...
Muchacho.2390 Posted September 19, 2017 Share Posted September 19, 2017 Both offhand dagger and torch need some lf generation.Imo all our weapons should have a skill or two to generate lf. Link to comment Share on other sites More sharing options...
Lexan.5930 Posted September 19, 2017 Share Posted September 19, 2017 @Muchacho.2390 said:Both offhand dagger and torch need some lf generation.Imo all our weapons should have a skill or two to generate lf.yea i would agree, although resource management as a level of skill is kind of a nice challenge to have rather than just rotation or movement Link to comment Share on other sites More sharing options...
Lily.1935 Posted September 20, 2017 Share Posted September 20, 2017 A few of the scourge skills need to be looked at. Mainly the torch 5 as the trigger to gain might is hyper sensitive to the point that even if the foe gets knocked down you won't get the might. Mystic snake seems underwhelming compared to corrosive poison cloud even when looking at ms as a pure support skill. That skill that gives like 10% life force and 5 might also is underwhelming.But yes torch does also need life force. Anet should treat life force like they treat illusions on Mesmer. Every weapon should have at least 1 skill that provides life force. It doesn't need to be a massive amounts either. Link to comment Share on other sites More sharing options...
Maunzi.3764 Posted September 20, 2017 Share Posted September 20, 2017 Torch 5 wasn't sensitive, it just has tiny range from my testing. REALLY tiny range. It kittens. Link to comment Share on other sites More sharing options...
mazut.4296 Posted September 20, 2017 Share Posted September 20, 2017 @Lexan.5930 said:@Muchacho.2390 said:Both offhand dagger and torch need some lf generation.Imo all our weapons should have a skill or two to generate lf.yea i would agree, although resource management as a level of skill is kind of a nice challenge to have rather than just rotation or movementBut it turns more into a challenge in which skills to equip, then which skills to use in combat situation. Should be the other way around. Link to comment Share on other sites More sharing options...
Lily.1935 Posted September 20, 2017 Share Posted September 20, 2017 @Maunzi.3764 said:Torch 5 wasn't sensitive, it just has tiny range from my testing. REALLY tiny range. It kittens.Strangely I'd get the knock down but not the might Link to comment Share on other sites More sharing options...
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