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Buff scourge


timetopat.7921

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Cut back on their mobility though, they're able to move around the field and kite in combat FAR too effectively.Perhaps buff the staff and some? It doesn't heavily outshine all other necro weapons for some reason. Nerfing the other weapons is also an option, starting with dagger and warhorn.Also, give necros some stealth access. Maybe 1 second for every condition they apply? Nothing says 'good morning' like 8 condis to the face from nowhere. But not too much stealth though, we don't want the potency of those 8 conditions to rival mesmer & thief stealth & shatter bursts.Maybe remove that single stack of stability they get from that one scourge skill, its completely destroying the meta and changing the game. How are warriors going to use one of their fourteen stun/dazes if that necro negates its effect?Finally, increase the cast time of their heal skills, those are a little too easy to get off in the middle of a fight. Those skills should be heavily interruptible.

Anet, please pin this thread. Its useful, insightful and should be at the top of this subforum so that all players can easily see and share their input.

~ Kovu

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@Kovu.7560 said:Cut back on their mobility though, they're able to move around the field and kite in combat FAR too effectively.Perhaps buff the staff and some? It doesn't heavily outshine all other necro weapons for some reason. Nerfing the other weapons is also an option, starting with dagger and warhorn.Also, give necros some stealth access. Maybe 1 second for every condition they apply? Nothing says 'good morning' like 8 condis to the face from nowhere. But not too much stealth though, we don't want the potency of those 8 conditions to rival mesmer & thief stealth & shatter bursts.Maybe remove that single stack of stability they get from that one scourge skill, its completely destroying the meta and changing the game. How are warriors going to use one of their fourteen stun/dazes if that necro negates its effect?Finally, increase the cast time of their heal skills, those are a little too easy to get off in the middle of a fight. Those skills should be heavily interruptible.

Anet, please pin this thread. Its useful, insightful and should be at the top of this subforum so that all players can easily see and share their input.

~ Kovu

All is vain.

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Yes, I have recently picked up scourge and feel sometimes I actually die, please buff. Scourge needs some kind of block that reflects projectiles, and a trait that gives you invulnerability at %hp. This way we scourges will won't be easily tanked by skilless trolls and can continue throwing circles on the ground with our superior play making ability.

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