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Suggested Changes to Weaver/Sword in upcoming patch (pvp focused)


Ario.8964

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@"Ario.8964" said:The big thing that I didn't like about sword was the lack of mobility outside of polaric leap that exists on the actual weapon (note that polaric leap still needs a target so it's useless when considering map mobility). Right now in order to get decent mobility you have to go sword/dagger with lightning flash and sometimes fiery greatsword (depends on enemy comp and how mobile they are). Escaping is fairly easy to do as kiting onto certain spots can be better than running away sometimes but the ability to travel around the map is limited without the use of dagger oh, fgs, and lightning flash. I'd still argue that the sword itself needs a few skills to have some mobility changes to them. Outside of that just some damage buffs (mostly buffs needed for reliably landing skills as damage is actually decent if all your skills land) and you've got a solid spec in the form of weaver.

I have pretty much perma swiftness Without boon removal/corruption i do have 100% Swiftness uptime in combat and outside of combat. I dont run FGS or Lightening Flash and not once have i died and thought "damn, if only i had X skill to escape" Because Sword/Dagger with perma swiftness and little bits of Superspeed do enough for me to not really worry about it. This is of course based on WvW roaming. It has 2 leaps, evade backwards and such, I think they SHOULDN'T give it more mobility as when combined with Dagger it would be too much.

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