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Balancing before the PVP season league ten.


Yukio blaster.9082

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                                                 One time a wise man said: > The definition of BALANCE : is the daily nightmare that ANET and PVP players encounter .

Here what i suggest before the season start :

PS: This is what i think you don't have to agree with me in any way, and i'm open to other ideas as long as you speak with decency .

Necro(Scourge metabuild):

  • The boon corruption need a tweak or a rework cos it's game breaking especially the F2 skill with 4 boons corrupted to condition in a 6 sec couldown in a hug AOE is so OP need a rework
  • The condi DMG from skills is fine no need to nerf it anymore.
  • Add cooldown on shades before casting another one .

Mesmer(Mirage)my main:

  • To be honest i don't went it to be nerfed, cos i had so much fun the last season and i played 677 ranked game most of them with mirage and some games i swapped to scourge when there is a scourge in the other team or double or sometimes triple scourges.
  • To be more precise i'm afraid that they may destroy this build, cos mirage need skills to play it not like scourges, and to condi burst with mesmer in general you need practice a lot of practice and the problem with mirage that mad it OP in 1v1 is not the condi burst but the ability to break stuns more often however i'm fine if they reduced the confusion stacks applied as long as they nerf the other classes, (bunker druid and bunker firebrand).
    • Please as a mirage i don't care about the duration of conditions but more about there burstiness (confusion) because mirage is squishy and without your evades you can die in a blink of an eye. so you need to finish the fight fast and changing that fact will make most condi mirages get back to chrono cos the power mirage isn't so good so plz be careful with this PIECE OF ART .

Guardian(firebrand):

  • In gold 1 and bellow it's not a problem cos most of your team mates will run from your heals, however in gold 3 and plat and legendary its a nightmare in team fights especially if your team have no support firebrand its a guaranty win for the firebrand team with them being 100% 90% health all the time especially if the team got a scourge then its impossible to take that point .
  • I'm not gonna say nerf the heal cos it's meant to be a support healer if they nerfed the heal this build will go to ghost town. but at least reduce the stability that this build can provide it's the reason of this meta .

Bunker druid :

  • When i see one holding a point i just leave, cos doesn't matter how hard i try i can't kill him and he still can kill me. bunker druid is a different story from firebrand at least firebrand can't 1v1 but this beast can solo +1 a point and may kill the both of them tnks to the high dps from the pets,
  • What i suggest is that the pets should stay dead if you killed them and remove the ability to swap to the other pet in fights if the pet is dead, however every thing should be back to normal if out of combat.

Spellbreaker :

  • Is fine a lot of sustain but i guess it's fine.

Holosmith :

  • Is balanced if not the dodge bombs and self insta res.

Revenant :

  • I didn't saw one in days. especially the new elite, what it called !!!
  • What i think is that Renegade need a rework not a buff and the animations of the skills are bad .

Weaver :

  • Need to be buffed cos its a hard class to master and it's rarely played .(more skills more rewords )

Deadeye(rifle) :

  • Need more survivability and less DPS cos it almost useless in sPVP in the current state, and totally useless in PVE .

At last, i suggest that The less used builds in every class need more love by buffing less used traits and why not buffing the full specialisation if it's not used much, for example shadow art in thief .

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@Yukio blaster.9082 said:

Deadeye :

  • Needs less DPS cos it almost useless in sPVP
  • totally useless in PVE.

Something doesn't add up.

That's the bane of deadeye's design though. It's pvp centric spec, but all it brings to the table is damage. This means that its pve damage is lacking, but if you buff it then the pvp numbers get even more ridiculous.

I don't think this spec will ever be viable in any game mode unless a serious split or rework is done.

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@Razor.6392 said:

Deadeye :
  • Needs
    less DPS
    cos it almost useless in sPVP
  • totally useless in PVE.

Something doesn't add up.

That's the bane of deadeye's design though. It's pvp centric spec, but all it brings to the table is damage. This means that its pve damage is lacking, but if you buff it then the pvp numbers get even more ridiculous.

I don't think this spec will ever be viable in any game mode unless a serious split or rework is done.

Actually i wasn't precise, i my self play PP deadeye in PVE and it's a beast and can solo champions and legendary if in good hands, but the rifle deadeye meh! in pve it's useless in pvp the survivability is very bad and not be able to break from kneel by dodging or taking damage make this build squishier, that why i suggested to buff the shadow art specialisation so using it won't affect the DPS a lot and ofcourse make it possible to break from kneel if you dodge or be hit and why not add one more kneel count to make it 3 it's a sniper after all.and i said less dps cos the rifle thief can hit 28k or 30k or 33k dmg in WvW not even a necro have all that health. and i said more survivability less dps to balance things up.

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@Loop.8106 said:

Mesmer(Mirage)my main:
  • To be honest i don't went it to be nerfed

Well, at least you're honest.

Well i won't lie about that .And the main problem that players have with mirage is mechanical and not the actual damage and if they changed the mechanic they will destroy the fun that this build can provide. and if they removed the burstiness of confusion then a mirage can hardly kill anyone and be killed after wasting all it evades so its a tricky class and they need to be careful with it.

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Nerf mesmers Jaunt to apply 1 stack of cunfusion instead of 3. Riddle of Sands apply 1 stack of confusion instead of 2. Sword ambush applies 3sec of weakness instead of the daze. Illusive Mind stays as is, but if you break a stun, you have a 100% penality to stamina regen for 4sec. I don't see what else could be nerfed unless they want to fk up condi mes and make it like lol2012condimes

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For mirage I think changing vigor uptime to straight up endurance regent and giving Em the current treatment of daredevil would be a potential solution. However I honestly would just like to see it completely changed to something else, target break on dodge could be interesting and at best annoying rather than game breaking op.

For firebrand and basically any support spec, splitting the values for self-heal and teammate-heal could be a potentially interesting idea. This way anet can keep support builds with the ability to heal other players, but also adjust self-healing separately to keep the personal sustain in line.

Tbh I do agree ranger to some extent needs addressed, although I don't play it frequently whenever I use lb and staff I can kite like a god, heal, and dish out relatively good damage for my sustain and win quite a few 1v1s.

I'm pretty sure I'll get some flak for this but I think anet should be very careful about just buffing weaver dps. Mainly because s/d avatar actually has pretty good burst healing and barrier uptime when skills are rotated well. So just ramping up the dps can likely give us a build with exceptional sustain and exceptional damage. Similar to the sort of problem you claimed ranger to has. Instead of just buffing weaver, I think the smarter solution is to wait until the especially strong specs are nerfed and reevaluate from there.

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