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How to balance scourge ?


Aedaryl.3195

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@"DeadlySynz.3471" said:No change needed. Players inability to jump on a specific class or 2 to easily deal with the scourge is the players own fault, not Anet's to fix. There will be no nerf's or balancing. The only thing they could do is further reduce the damage while increasing tick duration which will have the same effect as the previous "balance". It will cause more damage due to how torment works. You don't want torment ticking on you for any length of time. So players need to think very carefully before asking for any type of nerf.

Due to how conditions work clear across the board, any type of reduction in duration will in turn increase the damage each condition does to equal that of physical damage. This cannot change, not without revamping conditions completely which is not going to happen in a 5yr game.

  • They already need the obstructed message removed (even though it was somewhat intended, just not intended the way it exists now)
  • They need some sort of mobility or at bare minimum some sort of defense to ranged classes

Asking for further nerfs or "balancing" to the scourge is like saying "guardian needs hp pool reduced, healing abilities halved, wall of reflection ability removed, and no more invulnerability or blocks. You also have to keep in mind, conditions are still easily negated an entire fight due to organized groups and resistance. Still to this day, the majority of fights encountered renders conditions useless. If anything changes immediately, resistance needs to be drastically toned down or removed.

Found the scourge player. We have top 10 players saying scourge (especially together with FB) is heavily imbalanced, but this guy knows better!

In this man's head, approaching a scourge and getting weakness, vulnerability, blind, cripple, torment, burning and bleeding in 0.1 seconds, with no cast times, is fine.

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@Michael.4259 said:After last patch, Scourges burst has been nerfed considerably. With all honestly, dealing with Scourge is a L2P issue. For those complaining: have you ever created a scourge yourselves? Read their skills and look for ways to counter them? If not, thats a good place to start.

I’m not a scourge main myself, but that’s my personal opinion...

@"DeadlySynz.3471" said:No change needed. Players inability to jump on a specific class or 2 to easily deal with the scourge is the players own fault, not Anet's to fix. There will be no nerf's or balancing. The only thing they could do is further reduce the damage while increasing tick duration which will have the same effect as the previous "balance". It will cause more damage due to how torment works. You don't want torment ticking on you for any length of time. So players need to think very carefully before asking for any type of nerf.

Due to how conditions work clear across the board, any type of reduction in duration will in turn increase the damage each condition does to equal that of physical damage. This cannot change, not without revamping conditions completely which is not going to happen in a 5yr game.

  • They already need the obstructed message removed (even though it was somewhat intended, just not intended the way it exists now)
  • They need some sort of mobility or at bare minimum some sort of defense to ranged classes

Asking for further nerfs or "balancing" to the scourge is like saying "guardian needs hp pool reduced, healing abilities halved, wall of reflection ability removed, and no more invulnerability or blocks. You also have to keep in mind, conditions are still easily negated an entire fight due to organized groups and resistance. Still to this day, the majority of fights encountered renders conditions useless. If anything changes immediately, resistance needs to be drastically toned down or removed.

I'm all the way with you guys.Well, the proof Scourges got nerf'd enough is that people are starting to complain about other classes like Druid and Holosmiths.This forum is a joke, ppl die, come here to complain and join the train of L2P bitching :D

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