TwilightSoul.9048 Posted January 11, 2018 Share Posted January 11, 2018 This thread is about the "latest" change to the Elementalist Staff 5 Skill: Meteor Shower.The change was this:February 23, 2017 - The cooldown for non-player targets will now apply for 0.33 seconds if the player is affected by quickness.February 22, 2017 - This skill now has a 0.5-second cooldown when hitting nonplayer targets.And I think everyone will agree that Meteor Shower was incredibly strong on large targets before that nerf happened. But was that nerf the best way to handle that?No, not in my opinion at least. It's still a strong skill and it should always be a strong skill and it should be especially effective against large targets and it is supposed to hit large targets more than small targets - so in essence, it did exactly what it was supposed to do and was nerfed for doing so. That is like telling a sprinter to run a marathon.I am aware that Meteor Shower was too strong pre-nerf and I agree that a nerf was needed but in my opinion there would be several (4) better ways to handle it which would be (Assuming the February '17 nerf would be reversed):Increase Cooldown in PvEIncrease Casttime while keeping the Number of Meteors the sameDecrease Damage per Meteor Decrease Number of MeteorsMy favorite solution would be to increase the Cooldown, that way we can't use it as frequently which would have the same effect as the February '17 nerf but casting Meteor Shower would feel a lot more rewarding (Which it should considering you're conjuring kitten meteors!). And think about this for a second: Meteor Shower is arguably the stronges Weapon Skill in the game and it is on a 30s Cooldown! That is an incredibly low Cooldown for such a strong skill, other Skills with 30s Cooldown would be Static Shield, Line of Warding, Reaper's Mark (32s), Wail of Doom, Locust Swarm, [...] and the most comparable one: Barrage. I think we can all agree that all of those skills are significantly weaker than Meteor Shower although arguably less situational which doesn't really matter since you are aware of the situation you're getting into, most of the time.Now those examples where of course different classes and different weapons and if we look into other Elementalist Skills, especially the Staff Skills we quickly notice that most Staff skills have very high Cooldowns in comparison to similar skills from other classes. The weirdest thing is probably the fact that Skills like Unsteady Ground and Shock Wave have the same 30s Cooldown as Meteor Shower despite beeing almost useless in every PvE Scenario and beeing a situational strong skill in WvW/PvP while Meteor Shower is a Skill you'll almost always want to use as soon as it is off cooldown.To me the Cooldown of Meteor Shower seem unreasonable low and I wouldn't mind seeing twice the cooldown assuming the February '17 nerf would be reversed. 60s Cooldown on one of the strongest Skills in the game seem fair to me and it would not destroy Elementalist in any way, if anything it would make it more interesting since we would have to use more different skills and especially for Weaver we'd finally have a reason to use some of the more "underused" Dual Skills. Note that doubling the Cooldown is not the optimal solution, I did not do the calculations for the break even point in dps to have it in line with current dps, I suggested doubling the Cooldown only to express that I personally would prefer that over the February '17 nerf which just made the most interesting part of Meteor Shower less interesting.Barely related sidenote: I came across this issue when I was working on a Concept for a new Ele Elite spec (which I am going to post soonish™) and came to realize that my spec would make staff ele completely broken, and the main reason is the fact that Meteor Shower is still incredibly strong and can be used way too frequently, of course I could tune down all damage sources of my spec concept, but then it would turn out like Weaver where in PvE Staff is the only really viable Weapon, so in order to release a new elite spec for Ele, I'd imagine ArenaNet running into the same issue that you can't create an interesting new Spec without making Staff Ele stronger or every other Weapon choice worse - increasing the Cooldown would give a lot more wiggle room without breaking Staff Ele.Thanks to everyone who made it this far, you may get yourself a beer and some cookies now! (Get a water instead if you're below your countries legal drinking age!) Link to comment Share on other sites More sharing options...
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