Oglaf.1074 Posted January 13, 2018 Share Posted January 13, 2018 ... be a Blast finisher? It sure looks the part.If too good at 100%, maybe give it 20-50% to act as one? Link to comment Share on other sites More sharing options...
Turk.5460 Posted January 15, 2018 Share Posted January 15, 2018 For how often I can even get the third auto off, yes. It would not be OP, especially since Hammer Rev auto is 100% projectile finisher... Link to comment Share on other sites More sharing options...
Obindo.6802 Posted January 16, 2018 Share Posted January 16, 2018 No. should fix the aftercast / delay on it tho. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted January 16, 2018 Author Share Posted January 16, 2018 @Obindo.6802 said:No. should fix the aftercast / delay on it tho.There's nothing to fix. It is obviously there to add a feeling of extra omph to the swing. Link to comment Share on other sites More sharing options...
Obindo.6802 Posted January 16, 2018 Share Posted January 16, 2018 @Oglaf.1074 said:@Obindo.6802 said:No. should fix the aftercast / delay on it tho.There's nothing to fix. It is obviously there to add a feeling of extra omph to the swing.It's stupid and shouldn't exist. And as far as your roleplay needs go it feels clunky, rigid and awkward. Basically playing with lag. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted January 18, 2018 Author Share Posted January 18, 2018 @Obindo.6802 said:@Oglaf.1074 said:@Obindo.6802 said:No. should fix the aftercast / delay on it tho.There's nothing to fix. It is obviously there to add a feeling of extra omph to the swing.It's stupid and shouldn't exist. And as far as your roleplay needs go it feels clunky, rigid and awkward. Basically playing with lag.But it does and Anet aren't going to change it - they obviously wanted a big final smash at the end.The best thing we can do is at least making the big final smash be worthwhile somehow. Link to comment Share on other sites More sharing options...
Choppy.4183 Posted January 18, 2018 Share Posted January 18, 2018 @Oglaf.1074 said:@Obindo.6802 said:@Oglaf.1074 said:@Obindo.6802 said:No. should fix the aftercast / delay on it tho.There's nothing to fix. It is obviously there to add a feeling of extra omph to the swing.It's stupid and shouldn't exist. And as far as your roleplay needs go it feels clunky, rigid and awkward. Basically playing with lag.But it does and Anet aren't going to change it - they obviously wanted a big final smash at the end.The best thing we can do is at least making the big final smash be worthwhile somehow.Then the aftercast should be included in the cast time and the skill should be balanced accordingly, no? Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted January 18, 2018 Author Share Posted January 18, 2018 I'd rather they keep it a slow forceful blow and make it worth it than make it yet another cookie cutter quick auto-attack.The feel of the hammer auto attack is perfect as is. It just needs to be buffed to match that. Link to comment Share on other sites More sharing options...
Obindo.6802 Posted January 22, 2018 Share Posted January 22, 2018 With hammer I dont mean just the last auto hit. The autoattack chain cuases aftercast/delay when trying to use any other skill. You wanna F1 and all animations just stop for a second before finally doing. It's basically playing with lag, worse than lag as its both the delay and the awkward stop of all animations in that duration. Never said the auto should be "another cookie cutter quick auto-attack". Just fix the delay and aftercast when using any other ability than auto and it can actually feel fluid. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted January 22, 2018 Author Share Posted January 22, 2018 Don’t all weapons have that though? I lug around a Greatsword solely for using it’s F1 for Fury before jumping back to Hammer and I can definitely feel this delay between switching weapons and when the F1 actually “fires”. Link to comment Share on other sites More sharing options...
Obindo.6802 Posted January 22, 2018 Share Posted January 22, 2018 There are many cases of aftercast and delay ruining the gameplay. Wanting hammer fixed doesn't mean the rest shouldn't. Post was about hammer. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted January 22, 2018 Author Share Posted January 22, 2018 Hammer auto-attack specifically. We’ve gone off track. Link to comment Share on other sites More sharing options...
Obindo.6802 Posted January 22, 2018 Share Posted January 22, 2018 No we haven't. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted January 22, 2018 Author Share Posted January 22, 2018 Yes we have. You’ve been derailed it since your very first reply. Please make your own thread on the delay thing. Link to comment Share on other sites More sharing options...
Obindo.6802 Posted January 22, 2018 Share Posted January 22, 2018 No I haven't and no why would I Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted January 22, 2018 Share Posted January 22, 2018 I agree the auto attack feels like I'm swinging a 10 ton hammer, and for that it feels as smooth as I'd expect swinging that around. As far as the blast finisher I think it could be cool/fun. They'd probably nerf it back to the rest of the damage chain though if they made it blast. Link to comment Share on other sites More sharing options...
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