Me Games Ma.8426 Posted January 15, 2018 Share Posted January 15, 2018 I've come up with this concept and I would love to hear your opinion on it:Some professions already have access to so many weapons that it would be hard to introduce new weapons in the future. (I personally don't want to see e.g. Rifle Mesmers, Hammer Thieves, Mace Necromancers, or Dagger Guardians)On the example of Warrior let's say a new elite spec got released that gave warrior new Hammer skills (without making the old hammer skills unavailable) would you mind that it is not a new weapon?My idea in general is that you get the option to swap out your weapon skills when you're out of combat.Now there are two possible concepts on how this could be done.Concept 1: Exchange the whole barThis would be the "more realistic" and the option that would be much easier to balance. If you change one skill on your weapon skills to the new set the whole weapon switches into the new weapon state.E.g: [b1][b2][b3][b4][b5] -> [E1][E2][E3][E4][E5] (B=Base, E=Elite)Concept 2: Exchance skills as you want toThis would be much harder to balance but also much more fun as you can take what you want in every slot. (You would be able to chooseE.g: [b1][E2][E3][E4][b5] or [b1][b2][E3][E4][b5] or [E1][E2][b3][b4][E5] ....On traits:Since old weapons already have traits associated to them the two easiest solutions I can think of are: Make new skills work with the old traits. (and have one trait slot more for the elite spec)Make a new trait that only affects the new skill set (and have the old one only affect the base skills)What do you think of this idea? Link to comment Share on other sites More sharing options...
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