Amiron.1067 Posted January 19, 2018 Share Posted January 19, 2018 Hi! I had a quick couple of small, nit-picky cosmetic suggestions for Revenant that I thought I would share. First one is one I'm sure many Fashion Wars 2 players are familiar with as a Revenant; the annoying hand glow. I'm not suggesting they remove the hand glow altogether, but I think it would make more sense for it to act like the Elementalist elemental bracelets that appear when they are in combat. I know, silly small pet peeve of mine, but I'm sure I'm not the only one.And here's an even smaller nit-picky thing to point out, but just recently I finished crafting Astralaria. I love the axe and its space-effect, but I was disappointed to find out that axe skill #5, Temporal Rift, didn't apply the Astralaria space-effect onto the default red rift.I know, I know. These are all silly little things, but the cosmetic angle is one of the main reason's I play this game. I'm curious to know what other Revenants think about this cosmetic topic. Link to comment Share on other sites More sharing options...
Quarktastic.1027 Posted January 19, 2018 Share Posted January 19, 2018 @"Amiron.1067" said:Hi! I had a quick couple of small, nit-picky cosmetic suggestions for Revenant that I thought I would share. First one is one I'm sure many Fashion Wars 2 players are familiar with as a Revenant; the annoying hand glow. I'm not suggesting they remove the hand glow altogether, but I think it would make more sense for it to act like the Elementalist elemental bracelets that appear when they are in combat. I know, silly small pet peeve of mine, but I'm sure I'm not the only one.And here's an even smaller nit-picky thing to point out, but just recently I finished crafting Astralaria. I love the axe and its space-effect, but I was disappointed to find out that axe skill #5, Temporal Rift, didn't apply the Astralaria space-effect onto the default red rift.I know, I know. These are all silly little things, but the cosmetic angle is one of the main reason's I play this game. I'm curious to know what other Revenants think about this cosmetic topic.The hand glow is so subtle, I often don't notice it. As for legendary effects on skills, legendary weapons only augment skills that throw projectiles, and not in all cases (guardian underwater skill "spear of light" uses the default animation despite equipping Kamohoali'i Kotaki for instance). Equipping Kudzu doesn't alter a ranger's barrage skill, despite barrage being a rain of arrows. Guardians' whirling wrath has its projectiles changed, but not the blue swirl animation that emanates from the character. Link to comment Share on other sites More sharing options...
Amiron.1067 Posted January 19, 2018 Author Share Posted January 19, 2018 @Quarktastic.1027 I think you touch on an even larger issue with legendary weapons in general. I believe if ANet made cosmetic changes like you've suggested, it would make legendary weapons all the more enticing to chase after for players who do not currently have any. In a game all about cosmetics at end-game, I would think that would be time well-invested, but what do you think? Link to comment Share on other sites More sharing options...
Quarktastic.1027 Posted January 19, 2018 Share Posted January 19, 2018 @Amiron.1067 said:@"Quarktastic.1027" I think you touch on an even larger issue with legendary weapons in general. I believe if ANet made cosmetic changes like you've suggested, it would make legendary weapons all the more enticing to chase after for players who do not currently have any. In a game all about cosmetics at end-game, I would think that would be time well-invested, but what do you think?I like the idea of expanding legendary weapon animations, but I can see it being an issue for pvp/wvw, unless anet can also implement a "show default animations" option that includes more than just projectiles. I was kind of disappointed when I made kudzu for my ranger and it didn't change the animation for barrage. Anet has proven that they can do it (candy cane arrow carts), they just haven't taken the initiative. Link to comment Share on other sites More sharing options...
Esterie.7409 Posted January 19, 2018 Share Posted January 19, 2018 I don't mind the colored smoke around the wrists, though now that you mention it it is interesting that it's always visible compared to Elementalist attunements which are only visible when weapons are drawn.Though I will say, after I finished Astralaria and gave it to one of my Renegades (who only has an off-hand legendary weapon), I was pretty disappointed that Citadel Bombardment only has unique projectiles for main-hand and two-hand legendaries. So I understand how you feel re: your second point. Link to comment Share on other sites More sharing options...
Amiron.1067 Posted January 19, 2018 Author Share Posted January 19, 2018 @Esterie.7409 I didn't even consider Citadel Bombardment's projectiles! That's a great point. Link to comment Share on other sites More sharing options...
Caeledh.5437 Posted January 29, 2018 Share Posted January 29, 2018 @Amiron.1067 said:I believe if ANet made cosmetic changes like you've suggested, it would make legendary weapons all the more enticing to chase after for players who do not currently have any. In a game all about cosmetics at end-game, I would think that would be time well-invested, but what do you think?I'm not against this idea but be aware that many players who don't have any legendary weapons find the weapons themselves to be hideously ugly. And there's the matter of sigils. A huge amount of grind for a weapon you have to keep feeding money into to change sigils and for a skin you wouldn't be seen dead using. Passing on that is a no-brainer.Cosmetically they're aimed squarely at the asian market. Which I'm fine with. The skins I do like are all much easier to acquire. Yay! Link to comment Share on other sites More sharing options...
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