notebene.3190 Posted January 20, 2018 Share Posted January 20, 2018 Is there a reason at this point why we couldn't let the Blood Ruby and Petrified Wood, from LW3.1 and 3.2, have a 'Use' option that allows us to convert it to unbound magic if we have nothing else to spend it on? I believe all the other LW3 currencies (at least, those that I've maxed saving in my storage at this point), have the option to convert them. Seems like the only option with the first two is to vendor them.Side question: Is there any sort of low(ish) cost, useful consumable that I'm maybe missing that I could buy with Blood Ruby and Petrified Wood rather than just vendoring it (since there is no UM conversion option)? Link to comment Share on other sites More sharing options...
Holykitten.3064 Posted January 20, 2018 Share Posted January 20, 2018 The option with blood rubies and petrified wood is to salvage them into UM, as it says in its tool tip.I’d much rather a consume still, but you do get UM from them.Jade Shards are also salvageable instead of consumable. Link to comment Share on other sites More sharing options...
Manasa Devi.7958 Posted January 20, 2018 Share Posted January 20, 2018 You can salvage them for unbound magic. Link to comment Share on other sites More sharing options...
akenoyuki.8210 Posted January 20, 2018 Share Posted January 20, 2018 I think you can salvage it to convert it to unbound magic.Side Question Answer:No, as far as I know, there are no consumable that you can buy with either blood ruby or petrified wood Link to comment Share on other sites More sharing options...
notebene.3190 Posted January 20, 2018 Author Share Posted January 20, 2018 Woops! Reading Is Fundamental!Thank you folks! Link to comment Share on other sites More sharing options...
notebene.3190 Posted January 20, 2018 Author Share Posted January 20, 2018 @Haleydawn.3764 said:The option with blood rubies and petrified wood is to salvage them into UM, as it says in its tool tip.I’d much rather a consume still, but you do get UM from them.Jade Shards are also salvageable instead of consumable. Interesting, I figured they realized it would be easier to just consume it once they hit berries. Jade is the last one I don't have at capacity in my collection. 13 more to go. Link to comment Share on other sites More sharing options...
Game of Bones.8975 Posted January 20, 2018 Share Posted January 20, 2018 There is a difference between USE and SALVAGE. Using has no cost. What do these items have that moves them from the free USE category into the cost of a salvage kit category? I don't honestly know. Link to comment Share on other sites More sharing options...
Manasa Devi.7958 Posted January 20, 2018 Share Posted January 20, 2018 @Game of Bones.8975 said:There is a difference between USE and SALVAGE. Using has no cost. What do these items have that moves them from the free USE category into the cost of a salvage kit category? I don't honestly know.I think we have to consider the order they were introduced to see the logic. First blood rubies, then petrified wood, then winterberries. The first 2 aren't stuff you would eat, so having to salvage them makes sense. The berries are food, so we got to consume them. Allowing us to easily consume some of the ones that came after was probably because they thought the convenience outweighs the internal logic of the game. Maybe they should just make all of them consumable, for uniformity's sake. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted January 20, 2018 Share Posted January 20, 2018 @Manasa Devi.7958 said:...they should just make all of them consumable, for uniformity's sake.They should, but I'm not holding my breath because it's a low priority issue; there are other QoL concerns that take precedent. Fortunately for myself, I find that I still have use for trinkets that can be bought for p-wood or b-rubies, so I just buy those whenever mat storage starts to get full. Link to comment Share on other sites More sharing options...
notebene.3190 Posted January 20, 2018 Author Share Posted January 20, 2018 @Illconceived Was Na.9781 said:@Manasa Devi.7958 said:...they should just make all of them consumable, for uniformity's sake.They should, but I'm not holding my breath because it's a low priority issue; there are other QoL concerns that take precedent. Fortunately for myself, I find that I still have use for trinkets that can be bought for p-wood or b-rubies, so I just buy those whenever mat storage starts to get full.I ran out of trinkets to buy. My 9 characters have everything they need at this point, one of them having two sets for two different builds. If I start getting more serious about wanting secondary sets of armor for more characters, I'll probably buy more of those too. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted January 20, 2018 Share Posted January 20, 2018 @notebene.3190 said:@Illconceived Was Na.9781 said:@Manasa Devi.7958 said:...they should just make all of them consumable, for uniformity's sake.They should, but I'm not holding my breath because it's a low priority issue; there are other QoL concerns that take precedent. Fortunately for myself, I find that I still have use for trinkets that can be bought for p-wood or b-rubies, so I just buy those whenever mat storage starts to get full.I ran out of trinkets to buy. My 9 characters have everything they need at this point, one of them having two sets for two different builds. If I start getting more serious about wanting secondary sets of armor for more characters, I'll probably buy more of those too.Sure, I imagine anyone with few ascended-gear-needing alts or anyone who has spent more time farming there than I will be in the same boat. It's definitely an issue, but not one that affects as many people as other QoL problems. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted January 20, 2018 Share Posted January 20, 2018 @"Game of Bones.8975" said:There is a difference between USE and SALVAGE. Using has no cost. What do these items have that moves them from the free USE category into the cost of a salvage kit category? I don't honestly know.That they were the first ones to be introduced. Anet thought out of the "use" option later on, but didn't redo the older ones. They probably should have done that, in retrospect, but that would require effort. Link to comment Share on other sites More sharing options...
Cragga the Eighty Third.60 Posted January 20, 2018 Share Posted January 20, 2018 I wonder whether the fact that you need berries to make the anti-cold potion effected the way they needed to code the item. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted January 20, 2018 Share Posted January 20, 2018 They can be salvaged but someone had the brilliant idea of giving them a confirmation dialog on every salvage attempt. -_- Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted January 20, 2018 Share Posted January 20, 2018 @"Khisanth.2948" said:They can be salvaged but someone had the brilliant idea of giving them a confirmation dialog on every salvage attempt. -_-It's because they are Exotic tier. Given "Salvage All" functionality and how few seem to use Invisible bags, I have a feeling knocking them down to Rare would be impopular as people start mass salvaging them by accident... Link to comment Share on other sites More sharing options...
Enoah.1956 Posted January 21, 2018 Share Posted January 21, 2018 Wish there was a "salvage all button" for those. or a "salvage all exotics" on salvage kits. Could give us one or two extra confirmations to ask to make sure we dont accidently salvage any exotic items we dont mean to. Link to comment Share on other sites More sharing options...
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