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Is a Balance Patch in Mid Season Good or Bad?


EremiteAngel.9765

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TLDR: In my limited opinion, a balance patch mid season adds more challenge to the game and differentiates players who are able to adapt and continue their charge towards the top.

I would like to say first that I rarely PvP.This new season 10 is only my 2nd season where I plan to complete the full 120? games required.

I completed the first 15 games for the week and got placed at a shocking rank 80 (Plat 1) with a 12-3 record.Have all the good players stopped playing? I've never gotten so high and having just completed 1 full season prior to this, surely I shouldn't be so high.I was then informed by my friend that the season just started and there will likely be a Mid Season balance patch which was supposed to be bad and kept some players from entering the season at this stage.

This got me thinking. Is a Balance Patch in Mid Season Good or Bad?I've seen a few posts claiming it is bad and balances should happen pre-season.Is it really bad though?The first thought that came to my mind was that it added more challenge to the season and could also be a measure of how well players adapt to the changes in their strive to reach the top. I feel it makes the season more interesting and challenging having to adapt builds, playstyles, rotation etc.

Share your thoughts!

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Realistically I don't think balance patches should be tied to the seasons anyway. If something is screwed up fix it, don't wait for the season to end.

Plus according to some posts Ben made it was due to the team increasing patch frequency, and to be frank I'd rather have more patches even if they do it midseason.

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I want to say fake news as it should not be the focus, because overall it should depend on the degree of change and the frequency.

If the change is small but frequent the meta will not dramatically shift enough to disrupt leaderboard. Tone down overpowered aspects a little and improve on the unused features should be able to maintain a rather stable meta, and even if it is done wrong they can just admit fault (albeit hard in corporate view) and adjust it back within small time interval.

The model over past 2-3 years was "big" changes in 3 months interval, but are so hit and miss that players don't feel the effect. Hence we have people complain that patches felt like something decided in few weeks, and that meta has been stale. On top of that we have complete disconnect between the "balance team" and a gradually disillusioned PvP community, of course people will leave the PvP scene.

As with any business model, communicating with the customers is the key to progress. So it would be great if we at least know how many balance patches will happen and when they'll happen during a season (wink wink @ANet). Then even people who are fearful of change can prepare for it.

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It's bad b/c they didn't have a balance patch in the beginning. You would expect a mid season patch as a small adjustment with the one in the beginning being major.

Significant changes mid season is stupid & I honestly don't see Anet making huge changes thus putting off the balance team actually putting out a good patch until next quarter

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Rank after the 15 games is pointless.

I was put in plat 1 as well, but after a series of loses i just returned to silver 3.

Probably I don't belong plat that's right, but when I was in gold 3 I saw so many people worse than doing simple mistakes.

Your teammates skill decides your rank and not you in the first place. That's the pvp problem. A good balance patch even if mid season could make the game more fun and not the condi bomb cancer in every single control point that there is now.

The other problem of having good of bad teammates will always be a thing unfortunately.

But at least if they finally nerf scourge, bad players won't be able anymore to kill average skill players by simply spamming skill and possibly the game becomes more fun.

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As long as there is balance patch, i really don't care.

@tartarus.1082 said:Realistically I don't think balance patches should be tied to the seasons anyway. If something is screwed up fix it, don't wait for the season to end.

Plus according to some posts Ben made it was due to the team increasing patch frequency, and to be frank I'd rather have more patches even if they do it midseason.

Exactly my thinking.

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@Arkaile.5604 said:Until the balance team gets better at balancing, it really doesn't seem like it matters when changes are implemented.

This. Blatant problems should be fixed immediately. Doesn't matter if it's between or during seasons.

However, if something is just slightly too good or too bad or there's a big shake-up to add depth to gameplay, it should wait until between seasons.

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Initially, it was said that there would not be changes mid season. Soon afterward there was a very heavy mid season nerf to Chronomancer. For a while, it looked like the Warrior extreme heal bug was going to be allowed to persist an entire season on the reasoning that there shouldn't be a mid season change. Warrior dominance forced a change though.

My point is that the policy has been different vis-à-vis different classes. Consistency and quality in patches need improvement. I'm more concerned about that than about mid season or post season.

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There should be no “meta.” Changes are not supposed to create the next new over powered thing. Changes are supposed to fix what is under or over performing and create diversity.

Not how the players will adept to the next over power bullshit. And the changes should occur right at the end of the season.

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