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Soulbeast Specialization Updates for the Path of Fire Launch


Karl McLain.5604

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Lead the Wind: Fixed a bug that was preventing some longbow skills from displaying all relevant skill facts for this trait.Light on Your Feet: Fixed a bug that was preventing some short-bow skills from displaying all relevant skill facts for this trait.Smokecloud: Fixed a bug that prevented the smoke field created by this skill from functioning correctly if you swapped out your smokescale pet.Rugged Growth: Fixed a bug that displayed higher healing values than the actual heal amounts.Clarion Bond: Fixed a bug that prevented the blast finisher from this trait from working with combo fields created by your pet.

That's all we received ? I'm kinda livid.

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Aww. Well that's the only thing I could make work on soul beast on the play test weekends, nothing else to be excited about. Until someone finds a good build for soul beast I think I'm gonna go back to ele. I'm sure it'll get buffed soonish, don't see many peole doing well as it is now. Ciao for nao

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@Substance E.4852 said:

@Kaiyanwan.8521 said:

@Wulf.5431 said:I'm at work, can anyone comment on maul? Does the 25% boost apply to maul itself when merged?

No, the buff appears after maul is done, GS officially crap tier again.

Holy kitten...

Ya, not buying PoF.

I'd rather spend the $30 on Warframe profile icons than this hot mess.

LOL, sorry I know the pun was unintended but still: "hot mess". Yeah, this class spec def feels like the equivalent to what was the "HoT mess".

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ArenaNet, you need to consider how this looks from the perspective of the people playing the Ranger class.

  • The Soulbeast has fairly mundane traits. Some of them are basically just clones of existing traits for other classes/specs but with a very slight variation. None of them are exciting, particularly interesting mechanically, or very strong. The GM line is especially underwhelming.
  • A significant amount (anything more than 1 in this case) of skills are almost useless in Soulbeast form. I don't mean weak, I mean useless (see the Guard shout + Signet of Renewal). This is not acceptable for release day and I don't think it really needs an explanation as to why.
  • With no pet swap mechanic in Soulbeast form, the spec feels clunky to play and half-baked. Is this a tech issue? The spec would play much smoother if we were able to toggle pets on the usual CD while in Soulbeast mode. This would mean that we have 2 states: one where we have access to merged abilities and one where the pet is independent. Right now it feels unnecessarily messy to use pet f2 > merge > use beast abilities> drop soulbeast > swap pet > use pet f2 > merge > use beast abilities etc.
  • The patch day Maul nerf (and that's what it is, let's not beat around it) has had a drastic effect on the viability of the spec. There are no useful abilities on the Greatsword that can utilise the +25% damage buff apart from Maul itself. You can use the Attack of Opportunity buff on your Beast abilities, but those have such a long CD compared to the Maul ability that it doesn't make up for it. There was no reason to nerf the damage buff to down to 25% AND move it to apply to the next attack instead. Only one of these changes should have been applied, and I know that most people would prefer that it was just the damage nerf if they had to choose.
  • Main hand dagger feels like it needs to commit to what it is. The damage is low and it doesn't feel like it has a place in any spec right now. The double charge leap is nice, but that's about all I would use the weapon for. The auto-chain and skill 2 are not very good or interesting.

It's understandable that there are bugs surrounding launch day, but what you've given us is a spec that feels uninspired and incomplete. I'm sure you are busy compiling feedback, but we would appreciate a response before even the more patient of us are overwhelmed by frustration. The Soulbeast has so much potential, but it very much feels like it was not ready for release.

All this negativity sucks, but I hope you understand that it comes from a place of passion and hope.

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@aB EXT.1287 said:ArenaNet, you need to consider how this looks from the perspective of the people playing the Ranger class.

  • The Soulbeast has fairly mundane traits. Some of them are basically just clones of existing traits for other classes/specs but with a very slight variation. None of them are exciting, particularly interesting mechanically, or very strong. The GM line is especially underwhelming.
  • A significant amount (anything more than 1 in this case) of skills are almost useless in Soulbeast form. I don't mean weak, I mean useless (see the Guard shout + Signet of Renewal). This is not acceptable for release day and I don't think it really needs an explanation as to why.
  • With no pet swap mechanic in Soulbeast form, the spec feels clunky to play and half-baked. Is this a tech issue? The spec would play much smoother if we were able to toggle pets on the usual CD while in Soulbeast mode. This would mean that we have 2 states: one where we have access to merged abilities and one where the pet is independent. Right now it feels unnecessarily messy to use pet f2 > merge > use beast abilities> drop soulbeast > swap pet > use pet f2 > merge > use beast abilities etc.
  • The patch day Maul nerf (and that's what it is, let's not beat around it) has had a drastic effect on the viability of the spec. There are no useful abilities on the Greatsword that can utilise the +25% damage buff apart from Maul itself. You can use the Attack of Opportunity buff on your Beast abilities, but those have such a long CD compared to the Maul ability that it doesn't make up for it. There was no reason to nerf the damage buff to down to 25% AND move it to apply to the next attack instead. Only one of these changes should have been applied, and I know that most people would prefer that it was just the damage nerf if they had to choose.
  • Main hand dagger feels like it needs to commit to what it is. The damage is low and it doesn't feel like it has a place in any spec right now. The double charge leap is nice, but that's about all I would use the weapon for. The auto-chain and skill 2 are not very good or interesting.

It's understandable that there are bugs surrounding launch day, but what you've given us is a spec that feels uninspired and incomplete. I'm sure you are busy compiling feedback, but we would appreciate a response before even the more patient of us are overwhelmed by frustration. The Soulbeast has so much potential, but it very much feels like it was not ready for release.

All this negativity kitten, but I hope you understand that it comes from a place of passion and hope.

+1000

I don't understand why SoulBeast is the worst Elite in Path of Fire, and they nerf the best skill... damn...

I wanted to play Ranger, because I love the class, but the class now is just a joke.

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It was a joke before. It was a joke since release with one exception, the rapid fire buff (before it was weaker and static). And after this buff there comes the big nerf.Weaken rapid fire again.Remove all static effects of nearly all skills, so the pet couldn't hit a thing.Damage nerf because we've a pet that do 33% of our damage (if it could hit something).Add movement to the spirits and realizing, that it will improve ranger, so remove movement of spirits.Add throw range to traps and realizing, that it will improve ranger so remove throw range.Add reflects on every third skill or give it a block, so you cant hit a single target in wvw.Never change the real bad pet skills like F2 of pigs.Create the druid who is just in his beta status since hot release.Give druid some cool pets, that do the job of the ranger and nerf it again to the ground.And now there is another beta specialisation, that will never leave its beta status.

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