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Durzlla.6295
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I'd still love to see a melee spec that captures what the original s/d core ranger was at launch. Acrobatic, elusive, power-based melee. With adequate condi clear and invulns and leaps and DAMAGE and stuff to actually compete in melee range.

I really feel like SB tried to touch on that a bit, and I hope they don't consider SB what I'm talking about.

Probly get a rifle hunter spec, seems logical.

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@EDDIE WRECKER.1375 said:So many posts already about this. Just search and add to them, i think there is more than three at the moment.

I’m not looking to dig through long dead forum posts for what people were asking for since elite specs were first announced, im wondering what everyone is wanting/expecting now that the two most widely asked for elite specs have already been given to us.

Hell, with deadeye coming out the amount of people asking for a rifle ranger has even vanished since the deadeye does what a lot of people wanted the ranger one to do.

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We had a support.We had a dmg spec.Only thing missing is a control spec.

More hard CC, melee oriented, tank stuff and AoE attacks. Barrier mechanics.I personally would favor a shield with gap closing abbilities as weapon and a total new utility type would be interesting, or mantras, concecration, meditations would be an idea.

A mace or hammer could work too if they hit the flavor right.

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I posted this in the other thread a few months back.

Probably could make it for the Northern Campaign (The "Norn" expansion) and features a different take on a Shapeshifter Espec that I tried to make distinct from the Soulbeast. Primarily Bruiser-inspired for PvP and WvW, but could probably see some use in PvE as well. Key features are Mobility, CC, Stability and personal Sustain.

@TheSwede.9512 said:Everyone and their mother have taken a swing at the shapeshifter Espec for Ranger at this point, so I might as well do it too. But how to go about it? Resource-based transformation F5? Nope, Druid did that. Gaining the skills of your Pet by merging with it? Nope, Soulbeast did that. Oh, I know! Another Dodge replace!

Ranger - Wildwalker

Theme and Role

The Wildwalker channels the raw, primal forces of nature itself, shedding the veneers of society and progress in order to transport themselves, body and soul, back to an age where primal strength ruled supreme. They are in tune with the everchanging yet unadulterated world of Tyria that preceeded them, grow besides them and will long outlive them. Their form is fleeting and as varied as the kingdom of nature itself, able to shapeshift into animals or even plantlife at will.

The Wildwalker's primary role is a Spike Damage and CC specialist that works great as a Scout or Skirmisher. When they transform into beasts, surrounding enemies and even other players won't be able to tell them from normal, ambient mobs. Furthermore, their mobility is unmatched as they weave between the forms of beast and mortal mid-combat, keeping their enemies on their toes with quick maneuvers and punishing attacks.

Mechanic: Totem and Shapeshift

The Wildwalker gains the additional Option to select a Totem in their Pet Management window. This Totem decides what specific animal they will transform into when they Shapeshift. Shapeshift is an entirely new Dodge Animation that replaces their standard dodge skill. Visually, the Wildwalker leaps into the air, their form changing as they soar through the air, taking down on the earth again on four legs instead of two (If they touch it at all). The evade window is 3/4s, slightly longer than a regular dodge.

There are 4 Totems to choose from: Grey Wolf, Panther, Black Bear or Eagle. Norn are natural exceptions and choose between Alpine Wolf, Snow Leopard, Brown Bear or Raven, but this is only a visual difference harkening back to their culture. Each totem is considered Wolf, Stalker, Bear and Bird respectively, granting different skills and pulsing buff to the player while transformed. These buffs remain for a short time after transforming back to your original form.

  • Wolf Totem - Gain stacks of Dominion while transformed (max 5), increasing your Damage and Critical Damage by 2% per stack. Grants +33% Movement Speed bonus while transformed.

    • Lunge - Leap at your Target, Knocking Down and Crippling them before Transforming back to your original form.
    • Howl - Howl to summon a pack of 2 wolves that absorb 33% of incoming Damage you suffer.
    • Find Tracks - Reveal enemies within a Large radius.
    • Rush - Rush in the target direction, gaining a massive surge of Speed while evading attacks.
    • End Transformation - Transform back into your original form.
  • Stalker Totem - Gain stacks of Ferality while transformed (max 5), increasing your Critical Hit Chance and Outgoing Condition Damage by 2% per stack. Grants +33% Movement Speed Bonus while transformed.

    • Pounce - Pounce at your Target, Bleeding and Immobilizing them before returning to your original form. Deals additional Damage and Dazes when used from Stealth.
    • Stalk - Gain Stealth, Might and Fury.
    • Feline Reflexes - Remove Revealed and Movement-impairing Conditions from yourself.
    • Rush - Rush in the target direction, gaining a massive surge of Speed while evading attacks.
    • End Transformation - Transform back into your original form.
  • Bear Totem - Gain stacks of Grit while transformed (max 5), decreasing incoming Damage and Condition Damage by 3% per stack. Grants +33% Movement Speed Bonus while transformed.

    • Charge - Charge your target, Launching and Weakening them with a Body blow before transforming back to your original form.
    • Staunt Spirit - Channel, pulsing Stability and Healing to yourself for a short time.
    • Tough Hide - Block all incoming attacks for 3s.
    • Rush - Rush in the target direction, gaining a massive surge of Speed while evading attacks.
    • End Transformation - Transform back into your original form.
  • Bird Form - Gain stacks of Longevity while transformed (max 5), increasing Endurance Regeneration by 5% per stack. Grants +50% Movement Speed Bonus while transformed.

    • Swoop - Swoop down at your target, Stunning and Blinding them before transforming back to your original form.
    • Shriek - Sound a loud shriek, Dazing nearby enemies.
    • Flight - Fly high into the Sky and head for the target Area, evading all Attacks. Acts as a Teleport skill.
    • Rush - Rush in the target direction, gaining a massive surge of Speed while evading attacks.
    • End Transformation - Transform back into your original form.

As evident, these forms aren't designed for Combat but rather for Mobility, in order to engage or disengage enemies constantly during combat. Several traits in the Specialization line works to grant buffs and boons to the Wildwalker for Shapeshifting often in combat. The player needs to keep in mind that evading attacks will transform them and use that opportunity to punish their opponents with their new skills, as most engagement skills (1st Weapon Skill) carries a CC component with it.

Weapon: Hammer

The Hammer symbolizes everything it takes to stand at the very apex of a primal world: Strength, ferocity and a hardened foundation. It's a powerful CC-based Weapon with both Spike and sustained damage melded into its kit. With a heavy focus on AoE attacks, it makes a a great weapon for fending off multiple opponents and keeping them pinned down.

  • Feral Swing - Swing your Hammer with massive force, Damaging enemies in front of you and gaining Might for each target struck.
    • Primal Dominion - Swing your Hammer again, gaining more Might for each enemy struck.
    • Monarch's Deliverance - Swing your hammer downwards, sending out a Shockwave that pierces through enemies. Your Pet's next attack will cause an AoE burst of Damage around its target.
  • Apex Stride - Quickly pounce across a large area at your target, Blocking Attacks while Leaping and Crippling enemies on impact. If an Attack is Blocked, this skill becomes Unblockable. Acts as a Leap Finisher.
  • Boulder Toss - Launch a boulder at your target with a vicious uppercut, Dazing them on Impact. Acts as a Projectile Finisher.
  • Primal Eruption - Smash down and sunder the earth with a mighty blow, Crippling nearby enemies. After a short delay, Magma erupts at the target area and Launches enemies still within, leaving behind a Burning Firefield.
  • Devastate - Leap into the air and Hurl your Hammer down below you, creating a massive Shockwave that Knocks Down all nearby enemies and grants Stability to allies. Acts as Blast Finishers.

Utility Skills: Meditations

Wildwalker Meditations are transformation skills with a twist. They’re instant or night-instant effects that temporarily transform them into different plants and animals for a single ability, before transforming back into their original form. These meditations are offensive in nature and many carry a CC component, their primary use being to overwhelm enemies and leave them vulnerable for follow-up attacks, but there are also a few defensive ones designed to evade incoming attacks.

  • Spring Zephyr - Healing Skill. Merge with the wind, scattering yourself into verdant petals that blow past allies and enemies. Evades all damage as you retreat backwards, Healing yourself and Cleansing Movement-inhibiting Conditions from Allies you pass through, before reforming at your new position.
  • Overgrowth - Burrow into the ground, evading attacks and transforming into a cluster of Thorny vines that Strike out in all directions at the target Area. Enemies within stack Bleeding, Torment and Cripple. Acts as a Blast Finisher.
  • Arachnophobia - Transform into a Large Spider and lunge at your target, Knocking them Down and Poisoning them, creating a webbed Area on impact that Immobilizes enemies around the target.
  • Wild Stampede - Transform into a Dolyak and Charge forwards, gaining Stability and Launching enemies in your way. Wreak up a Dust cloud as your rush forwards, Blinding enemies behind you.
  • Feather of the Flock - Break Stun, transforming into a flock of birds that scatter in all directions, evading attacks. Converge at the target area, transforming back and removing Conditions from yourself.
  • Wyvernheart - Elite Skill. Transform into a Wyvern and take Flight, evading attacks and Breathing Flames that scorch into the ground to Burn, Daze and Cripple enemies within. Acts as a Firefield. Hits up to 10 enemies.

Specialization Line

  • Minor Adept: Primal Power - Replaces your Dodge ability with Shapeshift, grants access to Totems and Meditation Skills.
    • Apex Predator - Gain Stability (1 stack, 5s) when you have Unique Boons over the Threshold. Threshold: 5. ICD: 10s.
    • Bestial Aspect - Grant Boons to yourself and nearby allies when you Shapeshift, depending on which Totem you've chosen. Wolf Totem - Might; Stalker Totem - Fury; Bear Totem - Stability; Bird Totem - Vigor. Radius: 300. ICD: 10s.
    • Dizzying Ambush - Your Pet's first attack in Combat Dazes (1 1/2s) its target. This ability resets on Pet Swap.
  • Minor Master: Vagrant Soul - Your Pet now shares in the pulsing Buffs and Movement Speed bonuses you gain while Shapeshifted.
    • Indomitable Hunter - Damage increases by 10% while you have Stability. Stability you apply lasts 33% longer.
    • Pinnacle of Survival - Gain a Barrier whenever you Shapeshift.
    • Savage Law - Disabling an enemy grants you Fury (3s). Hammer Skills recharge 20% Faster. ICD: 10s.
  • Minor Grandmaster: Inherited Will - Gain increased Attributed depending on your chosen totem. Wolf Totem - 200 Power; Stalker Totem - 200 Precision; Bear Totem - 200 Vitality; Bird Totem - 225 Concentration.
    • Survival of the Fittest - Gain a Barrier when you apply Stability to yourself or it is Stripped from you.
    • Untrodden Paths - While Shapeshifted to Animal Form, the duration of incoming Conditions is reduced and incoming Movement-inhibiting Conditions are greatly reduced. Condition Duration Reduction: 33%. Movement-inhibiting Conditions Reduction: 100%.
    • Primordial Rage - Burning you apply now scales with Power instead of Condition Damage, but to a lesser extent. Increases Burning Duration by 20%.
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@TheSwede.9512 oh man, that seems like a really cool idea for a shape shifter. The only problem is idk if they’ll actually give us a shapeshifter (as much as I wish otherwise) due to in Lore Norns being the only “shapeshifters” but given how so many hearts have shown otherwise I’m crossing my fingers that if we go north for any xpac that we will get a shape shifting elite spec!!!

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@"Durzlla.6295" said:So, now that we have both the "petless" ranger and the "caster" ranger, what is the next flavor of ranger everyone wants to see? I personally still want to see the ranger that marches into battle with an army of pets, but what does everyone else want to see?

While not a realistic wish at all, I been hoping for some kind of summoner elite spec. When I returned in PoF and heard "soulbeast" I thought we had recieved just that. Some way of summoning cool creatures (or a creature) like the Tamer from BDO. But I guess that there is a much higher chance of some other profession like necromancer (imagine them summoning more shadowy creatures instead of just... parts of corpses) or elementalist recieving that.

That is just my personal dream for a profession (not necessarily for ranger) - something summoning more fantasy-like creatures like the tamer from BDO or the spiritmaster (? I believe that is what they are called) from Aion. Like a mix between the necromancer's flesh golem and the elementalist's elite summon skill.

Example - imagine your creature being like a regular pet (size and stat-wise) and then you have an elite skill that works like Mega Evolution from Pokemon - kinda just making your creature bigger, bader and hella stronger for a set duration? Like strength of the pack but ... A bit more than just some red smoke.

Anyways, I realize this is very unlikely to happen since it is a mix of so much stuff that already exists within the game. I just wanted to share what I been longing for when it comes to elite specs :D I always been a sucker for the entire summoner fantasy but the corpse stuff of the necromancer didn't quite do it for me. The only one I actually like is the floating shadow thing (then again, I get it. Necromancer. Dead stuff. Yehhhh...) so ranger's pets - like smokescale, bears, wyrms - felt much better.

That's it for my random venting. xD

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realistically speaking? you need to judge it by our weapon so far.

Two handedLongbow Shortbow Greatsword Staff

Main handSword Dagger Axe

Off-handAxe Warhorn Torch Dagger

What's left

Scepter, mace, rifle,shield,hammer, sword off hand, pistol, focus.

For me honestly Im a big fan of sword, if ANet can really give us damage on off hand sword i would be happy.

But If you want CC and damage we all know that's going to be hammer PLUS ANet can't make hammer a condi weapon! ORR wait..., not only does it cover damage it MIGHT also cover most people want from Ranger a competitive melee build. Unless of course, ANet gives us another Dagger main hand type of skills then might as well switch to another profession. LOL

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@InsaneQR.7412 said:We had a support.We had a dmg spec.Only thing missing is a control spec.

Yes this seems logical to me too.

My biggest dream is still spear! \o/Off hand sword would be cool too.

But I think it’s going to be hammer, which definitely isn’t my first choice, but still a better choice than rifle, which I think doesn’t fit the ranger. I know about the 100 discussions with all reasons why rifle should or should not fit the ranger, imo/my taste it still wouldn’t fit.

I got lucky with druid + staff and soulbeast + MH dagger, which I really really like and was hoping for a lot, so no biggy this time it won’t be my first choice :).

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@Dragonzhunter.8506 said:

@Bast Bow.2958 said:My biggest dream is still spear! \o/Off hand sword would be cool too.

I dream to a polearm /spear for ranger too. Also an off hand sword would be nice, depend what skills will be , because dagger main hand is horrible, at least for PVP.

Spear on land is so far from reality, although I would LOVE spear because it would remind of of GW1 Ranger build that I used to play. But if i remember correctly ANet mentioned they will put a boundary between water and land weapons.

@Prophet.1584 said:I think we'll probably end up with a mid-ranged caster dps/control spec as opposed to druid support and get the scepter. Some type of nature magic damage dealer in a 600 range give or take, not sure if it'll be power or condi but dps for sure.

just no please no to range weapons specially caster, that would be the last thing i want for Ranger. if were talking about mid dps range theres currently 2 options that could take its place:

  • Shortbow
  • Axe

Axe would fit its role perfectly when it comes to control, Anet would need to tweak its skills or traits to do so because right now its a hybrid weapon and i think we can all agree. Anet has been doing some adjustments to axe with power and damage coefficient which is a good sign. They just need to decide if main hand axe is condi or power and change skill 2 of axe remove bleeding make it a crowd control (CC) like knockback while offhand axe path of scars pull foes. Skill #3 is already a good counter to any heavy hitters, I would remove bleed from this skill though and give us swiftness instead. This will boosts its ability to kite even more on top of chill.

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@AEFA.9035 said:

@Bast Bow.2958 said:My biggest dream is still spear! \o/Off hand sword would be cool too.

I dream to a polearm /spear for ranger too. Also an off hand sword would be nice, depend what skills will be , because dagger main hand is horrible, at least for PVP.

Spear on land is so far from reality, although I would LOVE spear because it would remind of of GW1 Ranger build that I used to play. But if i remember correctly ANet mentioned they will put a boundary between water and land weapons.

@"Prophet.1584" said:I think we'll probably end up with a mid-ranged caster dps/control spec as opposed to druid support and get the scepter. Some type of nature magic damage dealer in a 600 range give or take, not sure if it'll be power or condi but dps for sure.

just no please
no to range weapons specially caster, that would be the last thing i want for Ranger. if were talking about mid dps range theres currently 2 options that could take its place:
  • Shortbow
  • Axe

Axe would fit its role perfectly when it comes to control, Anet would need to tweak its skills or traits to do so because right now its a hybrid weapon and i think we can all agree. Anet has been doing some adjustments to axe with power and damage coefficient which is a good sign. They just need to decide if main hand axe is condi or power and
change skill 2 of axe
remove bleeding
make it a crowd control (CC) like knockback
while offhand axe path of scars pull foes. Skill #3 is already a good counter to any heavy hitters, I would remove bleed from this skill though and give us swiftness instead. This will boosts its ability to kite even more on top of chill.

Personally i'd love to have another ranged caster weapon, as much as i love the staff, it's not really gonna kill anything, so having a more offensive caster version of ranger would be cool since we already have the supporty side.

That being said, one idea i saw quite a while back was to give rangers "two handed" shield, where it'd give us a combination of melee/ranged spear attacks in addition to some straight up shield skills.

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@AEFA.9035 said:realistically speaking? you need to judge it by our weapon so far.

Two handedLongbow Shortbow Greatsword Staff

Main handSword Dagger Axe

Off-handAxe Warhorn Torch Dagger

What's left

Scepter, mace, rifle,shield,hammer, sword off hand, pistol, focus.

For me honestly Im a big fan of sword, if ANet can really give us damage on off hand sword i would be happy.

But If you want CC and damage we all know that's going to be hammer PLUS ANet can't make hammer a condi weapon! ORR wait..., not only does it cover damage it MIGHT also cover most people want from Ranger a competitive melee build. Unless of course, ANet gives us another Dagger main hand type of skills then might as well switch to another profession. LOL

Weapon names are often just a random name for some animations; see the obvious examples of mesmer GS, rev hammer, rev/DD staff, etc. etc. Wouldn't be a stretch at all for ranger to get a melee scepter or melee focus, since many scepters look like maces and many focuses look like brass knuckles.

But I WOULD love offhand sword for my melee suggestion in the 2nd post.

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@AEFA.9035 said:

@Bast Bow.2958 said:My biggest dream is still spear! \o/Off hand sword would be cool too.

I dream to a polearm /spear for ranger too. Also an off hand sword would be nice, depend what skills will be , because dagger main hand is horrible, at least for PVP.

Spear on land is so far from reality, although I would LOVE spear because it would remind of of GW1 Ranger build that I used to play. But if i remember correctly ANet mentioned they will put a boundary between water and land weapons.

Spear/Polearm reminds me of GW1 too. I loved Paragon.

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@Durzlla.6295 said:

@Bast Bow.2958 said:My biggest dream is still spear! \o/Off hand sword would be cool too.

I dream to a polearm /spear for ranger too. Also an off hand sword would be nice, depend what skills will be , because dagger main hand is horrible, at least for PVP.

Spear on land is so far from reality, although I would LOVE spear because it would remind of of GW1 Ranger build that I used to play. But if i remember correctly ANet mentioned they will put a boundary between water and land weapons.

@"Prophet.1584" said:I think we'll probably end up with a mid-ranged caster dps/control spec as opposed to druid support and get the scepter. Some type of nature magic damage dealer in a 600 range give or take, not sure if it'll be power or condi but dps for sure.

just no please
no to range weapons specially caster, that would be the last thing i want for Ranger. if were talking about mid dps range theres currently 2 options that could take its place:
  • Shortbow
  • Axe

Axe would fit its role perfectly when it comes to control, Anet would need to tweak its skills or traits to do so because right now its a hybrid weapon and i think we can all agree. Anet has been doing some adjustments to axe with power and damage coefficient which is a good sign. They just need to decide if main hand axe is condi or power and
change skill 2 of axe
remove bleeding
make it a crowd control (CC) like knockback
while offhand axe path of scars pull foes. Skill #3 is already a good counter to any heavy hitters, I would remove bleed from this skill though and give us swiftness instead. This will boosts its ability to kite even more on top of chill.

Personally i'd love to have another ranged caster weapon, as much as i love the staff, it's not really gonna kill anything, so having a more offensive caster version of ranger would be cool since we already have the supporty side.

That being said, one idea i saw quite a while back was to give rangers "two handed" shield, where it'd give us a combination of melee/ranged spear attacks in addition to some straight up shield skills.

I respect your feedback since GW2 core days but while taking a dump I remember this reply that you have then it hit me. What are the chances of us having shield not as two handed but offhand. Then I remember my GW1 days THAT it is likely to happen. But damage has to come from pets heavily then I remember my troll build with https://wiki.guildwars.com/wiki/Enraged_Lunge. No problem for me as long I can bash someone with the shield

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