Bloadsoaked.6792 Posted January 26, 2018 Share Posted January 26, 2018 There are 100 situations where this is bs. In particular in team fights; a friend goes early down, the team downs 2 players, they target the downed one - kill him - both resurrect - great.This happens so often i want to point this out. This post is only for devs. I personally wont look into this thread again. Link to comment Share on other sites More sharing options...
cgMatt.5162 Posted January 27, 2018 Share Posted January 27, 2018 One down one rally like WvW would be great for PvP too. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted January 27, 2018 Share Posted January 27, 2018 All I'm reading is: "enemy team had more downs than us and still focused downs better than we could, so here I am to complain to Anet, it's not open for discussion just fix it."Sadly, Anet can't fix bad players. As for the mechanic, it's been like this for I don't know, 5 or more years? Link to comment Share on other sites More sharing options...
Jacobin.8509 Posted January 27, 2018 Share Posted January 27, 2018 GW2 redefined the entire genre and blew away all competition by removing the holy trinity remember?Downed state was the amazing new innovation to provide a superior form of gameplay compared to the same old healers with rez spells.Really though, its a holdover mechanic built for PVE that does not translate all that well into an arena format. I just don't see how stomping an injured person to death is connected to instantly curing critical injuries on multiple people nearby who just happen to be on the opposing team. Link to comment Share on other sites More sharing options...
Ithilwen.1529 Posted January 27, 2018 Share Posted January 27, 2018 There's no problem with this mechanic and to be honest.. it's an integral part of pvp at this point. Link to comment Share on other sites More sharing options...
Fluffball.8307 Posted January 27, 2018 Share Posted January 27, 2018 @Jacobin.8509 said:I just don't see how stomping an injured person to death is connected to instantly curing critical injuries on multiple people nearby who just happen to be on the opposing team. Do you want to play a game or do you want just a real life brawl to the death with swords, that's over in a single swing?Downstate is one of the most interesting moments in PvP, you have to make some very fast decisions on how to deal with it or you lose a fight you were winning/win a fight you were losing. Pressure's on, sorry if you can't handle it. Link to comment Share on other sites More sharing options...
darwinslittlehelper.7182 Posted January 27, 2018 Share Posted January 27, 2018 @Fluffball.8307 said:@Jacobin.8509 said:I just don't see how stomping an injured person to death is connected to instantly curing critical injuries on multiple people nearby who just happen to be on the opposing team. Do you want to play a game or do you want just a real life brawl to the death with swords, that's over in a single swing?Downstate is one of the most interesting moments in PvP, you have to make some very fast decisions on how to deal with it or you lose a fight you were winning/win a fight you were losing. Pressure's on, sorry if you can't handle it.You are responding to perceived elimination of downstate. OP was referring to multiple rallies off of one kill. They changed rallying to one kill=one rally in WvW, they could (and should) change it to be the same in PVP. Too many rely on glass burst faceroll attacks and then rallying. Poor play like that should not be rewarded. Personally, I would prefer no rallying but still have downstate in some form, but others would not. Some compromise seems best for now.One kill=one rally should be applied, then we can see if any other adjustments can be made. This will not change many rally situations, but will prevent multiple downs from instant rallying, which looks and is ridiculous.Not sure why it was not done a long time ago Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted January 27, 2018 Share Posted January 27, 2018 I also don't have issues with this mechanic.However, the fun fact is sometimes i happen to rally and be full of conditions before i can dodge ( and as a thief, sometimes happens that i die few seconds after the rally ). Link to comment Share on other sites More sharing options...
tragedy.2750 Posted January 27, 2018 Share Posted January 27, 2018 @Shirlias.8104 said:I also don't have issues with this mechanic.However, the fun fact is sometimes i happen to rally and be full of conditions before i can dodge ( and as a thief, sometimes happens that i die few seconds after the rally ).thx to scourge not only tiefs have this problem Link to comment Share on other sites More sharing options...
Fluffball.8307 Posted January 27, 2018 Share Posted January 27, 2018 @darwinslittlehelper.7182 said:@Fluffball.8307 said:@Jacobin.8509 said:I just don't see how stomping an injured person to death is connected to instantly curing critical injuries on multiple people nearby who just happen to be on the opposing team. Do you want to play a game or do you want just a real life brawl to the death with swords, that's over in a single swing?Downstate is one of the most interesting moments in PvP, you have to make some very fast decisions on how to deal with it or you lose a fight you were winning/win a fight you were losing. Pressure's on, sorry if you can't handle it.OP was referring to multiple rallies off of one kill.Ya me too. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted January 27, 2018 Share Posted January 27, 2018 In WvW, 1:1 was needed because when you go down in a zerg, you cant affect crap. Often you wont even see what you go down on, could be stepping in a single circle that turned out to be 50 circles (and 3 fears) or it could be the entire rev backline dropping the hammer on your head all at once. With the powercreep it just became more and more frustrating. Once you do go down, your skillset is irrelevant no matter the class. There is little you can do against 50 people at 1200 range.In PvP, I would argue that 1:X is... another thing. You're supposed to see attacks and respond accordingly, when you go down you are supposed to use your skills at the right moment and your teammates are supposed to know when to stomp and when to res. You're not gonna suddenly vaporize because 15 melee ran over you. As such, I would argue this is incentive to play well, not go down and if anyone do go down use your skills to stomp or res because they could potentially res two or more enemies downed. It increase the importance of supporting your teammates in terms of how the battle can swing. It's like yeah you can bring the best dps in the world that can go 1v5 and bring down everyone but if he cant heal a friend ressing them all... tough luck. He should have thought of that.That said, I wouldnt mind 1:1 in PvP either. Link to comment Share on other sites More sharing options...
otto.5684 Posted January 28, 2018 Share Posted January 28, 2018 Anet should implement the 1:1 similar to wvw. Link to comment Share on other sites More sharing options...
Indecipherable.3621 Posted January 28, 2018 Share Posted January 28, 2018 @cgMatt.5162 said:One down one rally like WvW would be great for PvP too.Yes Link to comment Share on other sites More sharing options...
Wolfric.9380 Posted January 29, 2018 Share Posted January 29, 2018 I would go the drastic route and remove rally entierly.... Rezz or die. Link to comment Share on other sites More sharing options...
jalmari.3906 Posted January 29, 2018 Share Posted January 29, 2018 bo-hoo :)just don't go rush at enemy with your warface and go downed and be a rally bot, problem solved. works fine. Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted January 30, 2018 Share Posted January 30, 2018 if your opponent has 2 downs and you have 1 down and your 1 person dies, they outplayed you. Plain and simple. No need to change it. Link to comment Share on other sites More sharing options...
Wolfric.9380 Posted January 30, 2018 Share Posted January 30, 2018 But what would be the impact if rally is removed ? Link to comment Share on other sites More sharing options...
Swagg.9236 Posted January 30, 2018 Share Posted January 30, 2018 The downed system itself was a mistake. Link to comment Share on other sites More sharing options...
Cynz.9437 Posted January 30, 2018 Share Posted January 30, 2018 @Shirlias.8104 said:I also don't have issues with this mechanic.However, the fun fact is sometimes i happen to rally and be full of conditions before i can dodge ( and as a thief, sometimes happens that i die few seconds after the rally ).I would say the latest is indeed bigger issue than anything. I rez my teammate (in stealth), he instantly drops before his spell bar even shows up because of condi overload, i rez him again, he instantly drops again before he can even control his character because of scourge. They seriously need to look into it, it is probably biggest bs as far as rezzing is concerned. Link to comment Share on other sites More sharing options...
Nickel.7918 Posted January 30, 2018 Share Posted January 30, 2018 Well in this dayz finishing down the downed is too hard...or capping point or play pvp...cry is easier!! Link to comment Share on other sites More sharing options...
Offair.2563 Posted January 30, 2018 Share Posted January 30, 2018 Either ress the one thats downed on your team, or stomp one of theirs. Link to comment Share on other sites More sharing options...
Nickel.7918 Posted January 30, 2018 Share Posted January 30, 2018 @Offair.2563 said:Either ress the one thats downed on your team, or stomp one of theirs.No its difficult!! Link to comment Share on other sites More sharing options...
ReaverKane.7598 Posted January 30, 2018 Share Posted January 30, 2018 Downed state is as integral to gw2 pvp strategy as rotating captures, and knowing your class.The fact that you lost because your team didn't finish properly just shows that it's working. It's one of the ways that a team can make a comeback.I remember in one of the early world championships. One of the teams was losing, and they pretty much turned the game around by not finishing several of the other team's players that were downed at once and using that time to establish, and later maintain, map control. Link to comment Share on other sites More sharing options...
Wolfric.9380 Posted January 30, 2018 Share Posted January 30, 2018 But again the question: What would happen if rally is removed and you need to rezz. Shure it will change the "Gameflow". No sudden comebacks after 3 went down but one oponent got killed to rally the team .... But that is not needed and also not quite logic ... Link to comment Share on other sites More sharing options...
ReaverKane.7598 Posted January 30, 2018 Share Posted January 30, 2018 @"Wolfric.9380" said:But again the question: What would happen if rally is removed and you need to rezz. Shure it will change the "Gameflow". No sudden comebacks after 3 went down but one oponent got killed to rally the team .... But that is not needed and also not quite logic ...It would take a way a strategic element of the game and make it more dull.I remember when people would go down state on purpose with necros for the extra damage boost. Link to comment Share on other sites More sharing options...
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