witcher.3197 Posted February 1, 2018 Share Posted February 1, 2018 There are a lot of threads about what need to be addressed already, but let's talk about the opposite - how do you think Anet could break the gamemode even more?What do you fear might end up in the balance patch next week that is just absolutely wrong? Or what small change could suddenly make something broken? Link to comment Share on other sites More sharing options...
rank eleven monk.9502 Posted February 1, 2018 Share Posted February 1, 2018 This thread is just what we needed. You can read any topic about balance and you will find your answer. Everyone's already complaining ahead. Link to comment Share on other sites More sharing options...
ArthurDent.9538 Posted February 1, 2018 Share Posted February 1, 2018 "We have decided balance is perfect and we don't plan to tinker with it for the foreseeable future." Link to comment Share on other sites More sharing options...
tartarus.1082 Posted February 1, 2018 Share Posted February 1, 2018 Buff scourge, give jaunt 1200 range per cast, give bunker firebrand actual dpsNerf rev, scrapper, and ele Link to comment Share on other sites More sharing options...
Zintrothen.1056 Posted February 1, 2018 Share Posted February 1, 2018 Ele's Arcane line nerfed again. And zero sword buffs. Also, the confusion "change" will be an unintended buff. And they'll just change what condition a boon is converted to. So instead of vigor converting to 3 bleeding stacks, might will convert to that!My God that would be nightmarish to see. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted February 1, 2018 Share Posted February 1, 2018 Worst possible balance patch scenarioMagi Neck not removedConfusion still works on AA and has a persistent dotCorrupted boons still have a long duration, bad converion match and weakness feast is still a thing Link to comment Share on other sites More sharing options...
Whitworth.7259 Posted February 1, 2018 Share Posted February 1, 2018 Scourge F1 - F5 are no longer insta-cast. They've been adjusted to predict slightly before you would press the key, just to help sell more copies of PoF. Job done bois let's go home. Link to comment Share on other sites More sharing options...
Apolo.5942 Posted February 1, 2018 Share Posted February 1, 2018 All joking aside, worst case scenario they dont nerf necro. Link to comment Share on other sites More sharing options...
Razor.6392 Posted February 1, 2018 Share Posted February 1, 2018 Regeneration now can be stacked in intensity.Scourge's perma cripple not addressed.Path of Corruption now has a 20s ICD, nerfing core and reaper.Confusion changed to do less damage each tick of inactivity. To compensate, we've increased confusion stacks across the board for all classes (mainly mesmer).Jaunt unchanged.Elusive Mind now has 2s ICD.Holosmith buffed. Holo Leap tracks better, heat generated from shockwave reduced and rocket boots grants evade frames (cooldown increased per charge by 5 seconds).Minesweeper untouched.Elementalist no longer gains trait benefits (cleansing water, elemental attunement, superspeed) from double attuning.Elements of Rage power to ferocity conversion nerfed to 10%.Riptide cooldown increased to 15 seconds.Plasma Beam damage lowered by 15%.Nothing done about Weave Self.Druid staff #1 damage buffed.Firebrand base healing values decreased by 20%.Firebrand healing power scaling increased by 53%Revenant sword autoattack damage reduced by 10% to encourage people to use abilities.We've tackled revenant's condi removal issue. Mace skills can now be traited to remove conditions.Shackling Wave damage reduced by 33%.Warrior rifle now does 10% damage on autoattacks.We fixed the game boys. Link to comment Share on other sites More sharing options...
Falan.1839 Posted February 1, 2018 Share Posted February 1, 2018 More confusion stacks and shorter axe cds on Mirage, more corrupt and torment stacks on Scourge, more heal on Firebrand Tomes, more dmg on Holo dodgeroll, more immunities for spellbreaker, faster celestial avatar for druid.Also less sword dmg for weaver and remove all stunbreaks from Rev. Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted February 1, 2018 Share Posted February 1, 2018 "We are aware the community has told us scourge is OP, but internal testing by our QA testers have revealed this to not be the case. We hope these changes will allow our QA team to get out of elo hell as they are currently all stuck in bronze due to bad luck."-Increased radius of sand shades by 10%-NEW SKILL: Sand snipe. Boon corrupts for up to 10 conditions to a target up to 900 away. Instant cast. No animation.-NEW PASSIVE: Rabid mongoose. An AI system has been added to necromancer to detect if a player is randomly spamming skills. Flailing your arms on your keyboard at random is a playstyle we at Anet love to encourage, so this new passive will give necros a 10% buff to all stats when it is successfully proced. "Mesmers have a low winrate and we don't understand that comparing statistics of bad players and good players as if they were the same thing is a logical fallacy."Confusion: Stacking confusion now returns 3 endurance to the mesmer, 5 if using the mirage spec. "We are very proud of Firebrand / Holosmith / Druid / Thief and see no need for any changes.""Our intern informed us that a class known as 'Warrior' exists but we forgot about it during our meetings. We hope this last minute change will please everyone"-Full counter: Reduced damage by 0.000000000000000000000000000000000000000000000000000000000000000001 %"Internal testing has revealed a hidden ele build that is extremely overpowered. We aim to nerf this per-empitively before it becomes a serious problem."-Sword auto attack: No longer does any damage when used within 5 seconds of a stance."Revenants have an identity crisis between being a well rounded class and a support class. We aim this change to help focus Revenants place in the game."-Unrelenting assault: Reduced damage by 20%, now drops a healing orb for 50 health if each strike hits. Link to comment Share on other sites More sharing options...
Jinks.2057 Posted February 1, 2018 Share Posted February 1, 2018 They don't revert the game back to June 21st 2015 Link to comment Share on other sites More sharing options...
Goettel.4389 Posted February 1, 2018 Share Posted February 1, 2018 Worst thing that could happen is they absolutely nail balance and take away everyone's favorite topic of complaint ;-) Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted February 1, 2018 Share Posted February 1, 2018 Looks like everyone seems to have lost hope :) Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted February 1, 2018 Share Posted February 1, 2018 @MyPuppy.8970 said:Looks like everyone seems to have lost hope :)Pupupupu... Link to comment Share on other sites More sharing options...
Crinn.7864 Posted February 1, 2018 Share Posted February 1, 2018 @Goettel.4389 said:Worst thing that could happen is they absolutely nail balance and take away everyone's favorite topic of complaint ;-)WHAT WOULD WE EVER DO!?!? Link to comment Share on other sites More sharing options...
Sebekkhu.2683 Posted February 3, 2018 Share Posted February 3, 2018 why even joke anymore, I love the pve and truely wanted to like the pvp like I used to, would make gw2 the perfect mmo but they obviously don't care about the pvp community, or community at all considering their silence. I play many MMOs and at least most at least try balance pvp and give regular updates, seems like anet just don't care anymore about their pvp fans and should just drop the game mode out of respect rather than continue to offend people and make more of a joke about it. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 3, 2018 Share Posted February 3, 2018 basically whats been happening since day 1: waiting forever to nerf/buff, listening to a minority of complainers about stuff that is fine, nerfing/buffing/changing completely unnecessary things, not testing their own work, making hybrid builds unplayable, making 1000 cleanses mandatory, having only 1 game mode available... Link to comment Share on other sites More sharing options...
DerJoker.9081 Posted February 4, 2018 Share Posted February 4, 2018 Updated "Hundred Blades" to fit the skill description. "Hundred Blades" will now have 100 strikes Link to comment Share on other sites More sharing options...
Thiago.5946 Posted February 4, 2018 Share Posted February 4, 2018 nerf traits afecting core classes trying nerf pof classesi hope no got any nerf on my core engineer couse holosmit is op :s Link to comment Share on other sites More sharing options...
rank eleven monk.9502 Posted February 4, 2018 Share Posted February 4, 2018 @MyPuppy.8970 said:Looks like everyone seems to have lost hope :)No, it's simply a bait thread for those who love to complain before and after every main patch. Link to comment Share on other sites More sharing options...
witcher.3197 Posted February 4, 2018 Author Share Posted February 4, 2018 @rank eleven monk.9502 said:@"MyPuppy.8970" said:Looks like everyone seems to have lost hope :)No, it's simply a bait thread for those who love to complain before and after every main patch.No, actually I meant it as a thread for realistic predictions that could happen but shouldn't, because it's satisfying to be right about Anet's next move, especially if the players see what's wrong but Anet doesn't.But it turned into the usual "scourge now instakills LUL" thread Link to comment Share on other sites More sharing options...
Nilson.9865 Posted February 5, 2018 Share Posted February 5, 2018 @"Master Ketsu.4569" said:"Revenants have an identity crisis between being a well rounded class and a support class. We aim this change to help focus Revenants place in the game."-Unrelenting assault: Reduced damage by 20%, now drops a healing orb for 50 health if each strike hits.ahahhahahaa YOU ARE GOOD!!! Link to comment Share on other sites More sharing options...
allias.1420 Posted February 5, 2018 Share Posted February 5, 2018 @Nilson.9865 said:@"Master Ketsu.4569" said:"Revenants have an identity crisis between being a well rounded class and a support class. We aim this change to help focus Revenants place in the game."-Unrelenting assault: Reduced damage by 20%, now drops a healing orb for 50 health if each strike hits.ahahhahahaa YOU ARE GOOD!!!Lol it made my day xD Link to comment Share on other sites More sharing options...
Plautze.6290 Posted February 5, 2018 Share Posted February 5, 2018 @"DerJoker.9081" said:Updated "Hundred Blades" to fit the skill description. "Hundred Blades" will now have 100 strikesDon't forget that the animation can't be cancelled at all, the character even keeps on hundred blading when downed or killed.The full animation only takes 46 seconds (with a lot of spins, rolls and purzelbaums) and they worked 6 months with motion capture of normal people, midgets, models and fat people (and fat, hairy people) to get a graceful, yet heroic choreography of death. Link to comment Share on other sites More sharing options...
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