KillMEiDareU.8026 Posted February 2, 2018 Share Posted February 2, 2018 Once this new balance patch hits for Mesmer, I have to ask. What will happen to quickness, especially for raids? I noticed one line of the alacrity change being that it will replace quickness on tides of time. If you're a raider you tend to rely on that skill quite heavily to keep 100% quickness uptime.Merely a question. Link to comment Share on other sites More sharing options...
Knox.8962 Posted February 2, 2018 Share Posted February 2, 2018 Alacrity Uptime ROUGH EstimatesAssumptions:SoI and Illusionary Insp do 1s of Alacrity eachTides of Time does 1s of Alacrity each directionStandard Dom/Insp/Chrono Build100% Boon DurationWithout AlacrityWoR - 5s + 2s @ 35s CD = 14/35 = 40%WoA - 2s @ 25s CD = 4/25 = 16%WoE - 2s @ 30s CD = 4/30 = 13.33%ToT - 1s x2 @ 30s CD = 4/30 = 13.33%SoI - 1s @ 24s CD = 2/24 = 8.33%Ill.Insp - 1s @ 24s CD = 2/24 = 8.33%Chrono Shift - 15s total @ 95s CD = 30/95 = 31.58%Total Uptime - 130.91%@ 25% alacrityWoR - 5s + 2s @ 28s CD = 14/28 = 50%WoA - 2s @ 20s CD = 4/20 = 20%WoE - 2s @ 24s CD = 4/24 = 16.67%ToT - 1s x2 @ 24s CD = 4/24 = 16.67%SoI - 1s @ 19.2s CD = 2/19.2 = 10.42%Ill.Insp - 1s @ 19.2s CD = 2/19.2 = 10.42%Chrono Shift - 15s total @ 76s CD = 30/76 = 39.47%Total Uptime - 163.64%Quickness Uptime ROUGH EstimatesAssumptions:Standard Dom/Insp/Chrono Build100% Boon DurationWithout AlacrityWoA - 4s @ 25s CD = 8/25 = 32%SoI - 3s @ 24s CD = 6/24 = 25%Ill.Insp - 3s @ 24s CD = 6/24 = 25%Chrono Shift - 10s total @ 95s CD = 20/95 = 21.05%Total Uptime - 103.05%@ 25% alacrityWoA - 4s @ 20s CD = 8/20 = 40%SoI - 3s @ 19.2s CD = 6/19.2 = 31.25%Ill.Insp - 3s @ 19.2s CD = 6/19.2 = 31.25%Chrono Shift - 10s total @ 76s CD = 20/76 = 26.32%Total Uptime - 128.82%@ 25% alacrity w/ TimeWarpWoA - 4s @ 20s CD = 8/20 = 40%SoI - 3s @ 19.2s CD = 6/19.2 = 31.25%Ill.Insp - 3s @ 19.2s CD = 6/19.2 = 31.25%Chrono Shift - 22s total @ 76s CD = 44/76 = 57.89%Total Uptime - 160.39%TL;DRThe Sky is NOT falling Link to comment Share on other sites More sharing options...
vicon.1702 Posted February 2, 2018 Share Posted February 2, 2018 THANK YOU for doing the math ! Link to comment Share on other sites More sharing options...
Ranael.6423 Posted February 2, 2018 Share Posted February 2, 2018 Just because I am not sure how this works, will seize the moment be a strong pick ? I mean with 3 illusions, does it add one 4 stacks of 1 seconds or 1 stack of 4sec?In both cases, since chronophantasma is less interesting, shattering before SOI could be a good option to ease the rota and/or reduce the boon duration needed, right? Link to comment Share on other sites More sharing options...
Exciton.8942 Posted February 2, 2018 Share Posted February 2, 2018 @Ranael.6423 said:Just because I am not sure how this works, will seize the moment be a strong pick ? I mean with 3 illusions, does it add one 4 stacks of 1 seconds or 1 stack of 4sec?In both cases, since chronophantasma is less interesting, shattering before SOI could be a good option to ease the rota and/or reduce the boon duration needed, right?I think it will be.The whole point of the update is to encourage shatter, instead of just summoning illusions and afk.Now you can shatter to gain quickness and alacrity and share them with SoI. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted February 2, 2018 Share Posted February 2, 2018 I still think that removing quickness from ToT was a mistake. There were other places to add alacrity to chronos, or even core mesmer (TW is still a strong candidate for alacrity imo) to keep the ability to generate alacrity roughly equal to what it currently is Link to comment Share on other sites More sharing options...
Knox.8962 Posted February 3, 2018 Share Posted February 3, 2018 The rough napkin math above has alacrity availability much Better than what you can get today using 2 shield phantasms and a dps phantasm. Like 45% more alacrity than previous setups generated. Link to comment Share on other sites More sharing options...
YoshiRx.2376 Posted February 3, 2018 Share Posted February 3, 2018 I'm considering running chronomancer runes. Using giver or harrier gear you can reach about 85% (using some exotic gear + doubloons). If you run chaos you can reach 100%.Now worth nothing that this is assuming you do not intend to use concentration sigil (I didn't want to spend the 33 gold on the sigil nor deal with the weapon swap rotation). If you run that you can avoid chaos or use fewer harrier/ giver's gear.Using Giver's/ harrier's gear gives you to use the sigil of water to give you just a little ability to heal as well. Link to comment Share on other sites More sharing options...
NICENIKESHOE.7128 Posted February 3, 2018 Share Posted February 3, 2018 Chronomancer runes only give quickness to yourself, so it is not a good usage of runes (boon duration is much better). I probably will use seize the moment over chronophantasma. Once you get the beginning quickness down, its not difficult to maintain it with SoI, WoA and trait SoI. If anything, the raid comp will probably have one chrono running Time Warp while other run Moa. Link to comment Share on other sites More sharing options...
pico.6402 Posted February 3, 2018 Share Posted February 3, 2018 But Chronophantasma will make phantasm attack twice, so iAvanger will give alacrity twice. Link to comment Share on other sites More sharing options...
ButcherofMalakir.4067 Posted February 3, 2018 Share Posted February 3, 2018 If it still gives alacrity. But if you take chronoplasma then you have to take TW for opening split or else you wont get quickness to share/cast enough spells in cs. And with the nath provided above you dont need iavenger alacrity to get 100% uptime Obviously it depends on how powerful phantasm atacks will be. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted February 4, 2018 Share Posted February 4, 2018 @Knox.8962 said:The rough napkin math above has alacrity availability much Better than what you can get today using 2 shield phantasms and a dps phantasm. Like 45% more alacrity than previous setups generated.All the more reason to not have removed quickness from ToT in my opinion. That is assuming that your assumptions are relatively accurate however Link to comment Share on other sites More sharing options...
Knox.8962 Posted February 4, 2018 Share Posted February 4, 2018 @OriOri.8724 said:@Knox.8962 said:The rough napkin math above has alacrity availability much Better than what you can get today using 2 shield phantasms and a dps phantasm. Like 45% more alacrity than previous setups generated.All the more reason to not have removed quickness from ToT in my opinion. That is assuming that your assumptions are relatively accurate howeverMy assumptions are probably not at all accurate, but I'm just trying to point out that the sky is indeed not falling and permanent quickness and alacrity are very likely going to still be possible post-patch. Link to comment Share on other sites More sharing options...
NICENIKESHOE.7128 Posted February 4, 2018 Share Posted February 4, 2018 @pico.6402 said:But Chronophantasma will make phantasm attack twice, so iAvanger will give alacrity twice.It'll depend on the base values but with Tides of Time, Recall, SoI and illusionary inspiration and 80%+ boon duration, it shouldn't be that hard to continue alacrity when you lose on one more iAvenger pulse. Link to comment Share on other sites More sharing options...
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