allias.1420 Posted February 2, 2018 Share Posted February 2, 2018 Hello all. I would like to know your opinion on this.Is Anet doing the right thing, spending their resources tweaking a core mechanic that has been in the game from the very beginning? Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted February 2, 2018 Share Posted February 2, 2018 Waaaaaaaaaaaaaay too early to tell. There's a ton of changes that go along with this and any one of those could tip the scales one way or another. That being said, it definitely seems to be more of a PvE-oriented change, so I think it's fair to be skeptical of how this will turn out for mesmers in PvP. Link to comment Share on other sites More sharing options...
Mr Godlike.6098 Posted February 2, 2018 Share Posted February 2, 2018 Such nice thing that chrono shield was nerfed (moa combo) because of raids Link to comment Share on other sites More sharing options...
Daishi.6027 Posted February 2, 2018 Share Posted February 2, 2018 We have no idea what exactly is being changed and replaced trait and skill wise so we can't call anything yet. A few things we know for sure is phants are no longer an option to constantly harass players and dodging them once is enough.If the AI is just as bad it means stealthing targets with any sort of support will get away free of charge as the phant runs off to hit something else, then poof into a clone.This all will be a bigger issue for core and chrono who make less use of illusions outside of shatters, and I want to say same premise for condi specs on a whole since clones scale much better than phants.It also means illusions become a much more durable resource hopefully in line with that of adrenaline or initiative.I'm cautiously optimistic that it will be good but fair. Link to comment Share on other sites More sharing options...
Felipe.1807 Posted February 3, 2018 Share Posted February 3, 2018 In my opinion, yeah, Mesmer(other professions need one too, like thief...) could use a rework...but would be nice before they make any changes they showed to us, what are these changes...i hated Mesmers since i started playing this game, having cancers like old Bunker Chrono and now the mega cancer Mirage only amplified this heatred, but still, dont wanna see Mesmer destroyed by this rework. Link to comment Share on other sites More sharing options...
Flauvious.6195 Posted February 3, 2018 Share Posted February 3, 2018 It seems like a totally pve focused change that will make mirage even more op in pvp. In PvP phantasms rarely attack multiple times anyway, they either die through cleave damage or the opponent dues because mirage bursts you faster than anything. To compensate for phants only attacking once they're talking like they're going to buff that one attack.Basically mirage will be even more bursty in PvP. That's what it looks like. Chrono shield change looks bad though. Will kill the smoothness of having Insta quickness to cast other skills, don't like this change at all. But who knows. Every time they put out a balance patch things somehow get worse so my expectations are low. Link to comment Share on other sites More sharing options...
tartarus.1082 Posted February 3, 2018 Share Posted February 3, 2018 @Flauvious.6195 said:It seems like a totally pve focused change that will make mirage even more op in pvp. In PvP phantasms rarely attack multiple times anyway, they either die through cleave damage or the opponent dues because mirage bursts you faster than anything. To compensate for phants only attacking once they're talking like they're going to buff that one attack.Basically mirage will be even more bursty in PvP. That's what it looks like. Chrono shield change looks bad though. Will kill the smoothness of having Insta quickness to cast other skills, don't like this change at all. But who knows. Every time they put out a balance patch things somehow get worse so my expectations are low.Honestly the change will mainly hit pvp chronophantasma shatter, since you won’t have double shatter from phantasms.Moreover confusion itself is being reworked so it’s really to early to make any claims about post patch mirage. Link to comment Share on other sites More sharing options...
otto.5684 Posted February 3, 2018 Share Posted February 3, 2018 Surely the change is in the right direction for Mesmer as class. So I voted yes. I mean leaning towards this being waste of resources though. Link to comment Share on other sites More sharing options...
Razor.6392 Posted February 3, 2018 Share Posted February 3, 2018 I think some anet devs main mesmer. Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted February 3, 2018 Share Posted February 3, 2018 Too soon to say. We need to see what the specific changes are. The one good thing is that this opens alacrity up to other classes. I could see scrapper finally seeing some use if they gave it access to alacrity. Link to comment Share on other sites More sharing options...
Zintrothen.1056 Posted February 3, 2018 Share Posted February 3, 2018 I'm familiar with some of the issues mesmers face in PvE and PvP, and I think this is a step in the right direction. I enjoy playing mesmer, but the passive play style in PvE is really boring. Now, hopefully they considered that phantasms not being out all the time will have an effect on DPS output. For the most part, these changes are for PvE, but they could help add some more confusion (not the condition) to PvP too, which will make the class more interesting, but likely more annoying to fight against. I'm looking forward to seeing how they somehow screw all this up still. Link to comment Share on other sites More sharing options...
shippage.1983 Posted February 3, 2018 Share Posted February 3, 2018 It doesn't affect PvP much, they're changing how Phantasm builds work which is primarily a PvE build. Phantasm builds simply don't work in PvP, it requires you to NOT shatter and to let your clones build of damage. Of course in PvP, players constantly move and you shatter constantly so that simply would not be viable. Also, you shouldn't form any opinions whatsoever yet if there's been nothing concrete released. Otherwise, you're just forming an opinion on something that's not there. Link to comment Share on other sites More sharing options...
Swagg.9236 Posted February 3, 2018 Share Posted February 3, 2018 Class is still baby tier because it requires a selected target to aim absolutely everything for you. Also it added more of the taunt meme to the game. If phantasms were free form attacks (did not require a target; used a ground reticle to aim) which spawned persistent clones which then attacked if the user initiated on a selected target, it would have been a much better change. Here's to anet to finally going (at least halfway) on a suggestion from years and years ago, though. Bravo, bravo. Link to comment Share on other sites More sharing options...
Exciton.8942 Posted February 3, 2018 Share Posted February 3, 2018 Chrono is heavily nerfed due to its reliance on chronophantasm and alacrity.All mirage builds should benefit from this change. Link to comment Share on other sites More sharing options...
tartarus.1082 Posted February 3, 2018 Share Posted February 3, 2018 @Exciton.8942 said:Chrono is heavily nerfed due to its reliance on chronophantasm and alacrity.All mirage builds should benefit from this change.Yeah but confusion is also being changed in the context of pvp/wvw so the build as it exists now might not work the same eitherDue to most Mesmer skills having their power damage numbers centered around the upkeep of phantasms, it wouldn’t surprise me if various power builds started to be more relavent Link to comment Share on other sites More sharing options...
Vlerk.4761 Posted February 3, 2018 Share Posted February 3, 2018 Looks fine so far, I love the overall idea with the phantasms turning into clones and confusion going back to its roots. Link to comment Share on other sites More sharing options...
MikeL.8260 Posted February 3, 2018 Share Posted February 3, 2018 I like the basic changes they have discribed but traits and numbers will be the deciding factor, getting those sweet changes with a bunch of nerfs is definetely not something I wanna see. Link to comment Share on other sites More sharing options...
BikeIsGone.8675 Posted February 3, 2018 Share Posted February 3, 2018 I actually like the phantasm changes a lot, altho it all depends on what their attacks do now.Until now phantasms where so limited with their attack effects that they basically just were some bonus dmg every few seconds.You couldn't really put hard CCs, or pulsing dmg fields or major boon/condition duration on their attacks, because it would be broken if they triggered those with each attack. Now however you can. I like to think of it as a unique spell that just happens to also spawn a clone after its activation.Since people already are complaining about the pve side of these changes.... imagine Shield phantasms giving long lasting aoe-quickness with their one attack. Not broken since it only triggers once per cast. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted February 3, 2018 Share Posted February 3, 2018 I prefer to have the full notes + being able to test stuff before passing judgement. Link to comment Share on other sites More sharing options...
glenndevis.8327 Posted February 4, 2018 Share Posted February 4, 2018 I hope it will make mesmer feel more mesmery but i doubt that.It's too early to tell. But I don't think it's going to do too much to PvP. Link to comment Share on other sites More sharing options...
Ithilwen.1529 Posted February 4, 2018 Share Posted February 4, 2018 I see classes becoming more and more generic. Now Phantasms are very like Guardian Spirit weapons. That makes me sad. There is one bright spot mentioned.. and there's the implication that the Phantasms will be buffed to do significant damage.TBH I don't believe that... but we'll see. Link to comment Share on other sites More sharing options...
Curunen.8729 Posted February 4, 2018 Share Posted February 4, 2018 If staff 3 creates 2 phantasms - I wonder if that means it will create 2 clones once they die? Because that would be oh so amazing. I can only imagine the ambush and shatter combo potential here! :D In any case I'm super excited and embrace the changes openly. Link to comment Share on other sites More sharing options...
Liewec.2896 Posted February 5, 2018 Share Posted February 5, 2018 @Ithilwen.1529 said:I see classes becoming more and more generic. Now Phantasms are very like Guardian Spirit weapons. That makes me sad. .pretty much what i was about to type,spirit weapons, now a utility skill that do their special thing once and that is it.turrets, now a utility skill that do their special thing once and that is it.phantasms, now a utility skill that do their special thing once and that is it.freaking generic junk... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.