Miko.4158 Posted February 6, 2018 Posted February 6, 2018 WarriorOur main focus for the warrior was to improve power damage and group utility in PvE. We approached this by adding multipliers to various trait sections and improving some base weapon damage with the intent of giving the warrior a more viable core power build. Berserker maintains condition effectiveness, and spellbreaker continues with its disruptive behavior. We also toned down some spellbreaker effectiveness in PvP and WvW so that there is more time to react and counter their powerful skills.Greatsword Slice: The damage of this skill has been increased by 35%.Hundred Blades: The damage of this skill has been increased by 10% for all strikes in PvE only.Whirling Axe: The damage of this skill has been increased by 20% in PvE only.Brutal Strike: The damage of this skill has been increased by 38%.Stomp: Fixed a bug in which the initial stability applied for a shorter duration than the intended full duration. Fixed the tooltip to indicate the actual 6-second stability duration that is applied when hitting an opponent.Banner of Tactics: Instead of applying a 10% longer boon duration, this banner now applies 170 concentration at level 80.Skull Grinder: The previous PvP split of this skill has been extended to WvW, with confusion now added to the list of split conditions. Confusion application has been modified from 4 stacks for 4 seconds to 5 stacks for 3 seconds.Winds of Disenchantment: The boon-removal pulse has been increased from 0.5 seconds to 1 second.Warrior's Sprint: This trait now grants a 7% damage increase while you have swiftness in addition to its previous effects in PvE. This trait now grants a 3% damage increase while you have swiftness, in addition to its previous effects in PvP and WvW.Burst Mastery: This trait now grants 3 seconds of swiftness when you use a burst skill, in addition to its previous effects.Last Stand: Unified the skill to match up with the trait description; they now both refer to Last Stand as Lesser Balanced Stance.Loss Aversion: The damage from activations of this trait has been reduced by 33% in PvP and WvW only.Enchantment Collapse: Added a recharge indicator to this trait to correctly reflect its 1-second cooldown.Merciless Hammer: Confusion inflicted by this trait has been split and will now apply 6 stacks for 4 seconds in PvP and WvW only.Magebane Tether: Tethered targets take 10% bonus strike damage from the spellbreaker in PvE only.Inspiring Battle Standard: This trait now causes unique banner effects to be 50% stronger on the warrior in addition to its previous effects.
Miko.4158 Posted February 6, 2018 Author Posted February 6, 2018 erk resistance corrupts to immobilise not chilled as alarcity is a boon, thats heavy handed for us.the rest of the nerfs are part of the course.
Issette.3248 Posted February 7, 2018 Posted February 7, 2018 In PvP/WvW nothing really changed. In PvE we can easily make (at least) 27k dps on the golem. What does that mean? Nuffin...It was not the worst balance patch, but it shows again that there is no concept for the warrior class and no interest in build variability.
SASHI.7260 Posted February 7, 2018 Posted February 7, 2018 They should have at least swap the Inspiring Battle Standard trait back to Tactics if they want to improve the warrior's role in group PvE imho (Just like the good old days). Empower Allies is still way better at this rate. https://wiki.guildwars2.com/wiki/Inspiring_Banners/history (the Old trait on the Tactics Line)https://wiki.guildwars2.com/wiki/Inspiring_Battle_Standard/history (The one that replaced said trait and is now on the Discipline Line)
Red Haired Savage.5430 Posted February 7, 2018 Posted February 7, 2018 @"SASHI.7260" said:They should have at least swap the Inspiring Battle Standard trait back to Tactics if they want to improve the warrior's role in group PvE imho (Just like the good old days). Empower Allies is still way better at this rate. https://wiki.guildwars2.com/wiki/Inspiring_Banners/history (the Old trait on the Tactics Line)https://wiki.guildwars2.com/wiki/Inspiring_Battle_Standard/history (The one that replaced said trait and is now on the Discipline Line)What would we swap the trait with? As you said empower allies is still better, would we try to make it be an adept level in tactics or in grandmaster? Or, would we make empower allies a grandmaster and make battle standard into the master spot and move one of the grandmasters to the master slot in discipline? I agree that empower allies is still better than inspiring battle standard, so if you want anyone to use it then you'd have to not make it compete with empower allies. I honestly think inspiring battle standard would be a better fit in tactics over leg specialist, burning arrows, or power synergy. I'd say leg specialist would have better synergy in discipline with traits there.
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