bunnyblender.8954 Posted February 7, 2018 Share Posted February 7, 2018 Vampiric Presence: The power contribution from the necromancer to the damage portion of this trait has been increased by about 1,200%. The healing-power contribution from the necromancer has been increased by about 560%. The functionality of this trait has been modified and currently increases its effectiveness by 100% when in shroud. This effect now has a 0.5-second cooldown.I have been testing this and i'm wondering if it has been updated in the live system because it looks like the life syphon healing is still running off the old coefficient. If I understand the notes correctly the healing contribution has been increased by 560% but i'm not seeing a significant increase in the game? has anyone else tested this? Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted February 7, 2018 Share Posted February 7, 2018 Well you need to spec into healing power to see any difference. It is a nerf (because of the icd) if you don't spec any healing power. Link to comment Share on other sites More sharing options...
Aetatis.5418 Posted February 7, 2018 Share Posted February 7, 2018 it is also a nerf with full healing power the moment you face more than one mob/player/foe. because of the icd, which is not "per target hit" like chilling victorythe dmg on a power spec however is better on single targets, but probably also less good when you cleave 3-5 foes Link to comment Share on other sites More sharing options...
Adenin.5973 Posted February 7, 2018 Share Posted February 7, 2018 Yeah it wasn't good to begin with and the icd makes it lose any scalability it maybe could've had in some sort of niche build (because almost no one can afford to use blood trait line) Link to comment Share on other sites More sharing options...
dceptaconroy.7928 Posted February 7, 2018 Share Posted February 7, 2018 Im sure they did it because theyll change it to be slightly better than it is now which'll still be worse than the original version. Theyre just a buncha crazy kids these anet guys Link to comment Share on other sites More sharing options...
Aetatis.5418 Posted February 7, 2018 Share Posted February 7, 2018 in pve blood magic was as good as soul reaping for a power reaper. atleast in a group.in most other scenarios you are right yes.at this rate we might get a "good enough" by 2021... still assuming (since PoF release) there is more to come and certain changes are just the beginning of a change towards "more in-line with other professions" by creating more/easy adjustable mechanics without breaking e.g. sustain in pvp. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted February 7, 2018 Share Posted February 7, 2018 Well life siphon is a bothersome mechanism that can quickly be out of controle in anet's view. I'd say that at this point it's pretty awesome to see how much they try to keep badly designed mechanisms like that in the game. After all it's not like the feedback from players have ever been positive on their life siphon but they still keep up with it.The necromancer's support is lacking due to the reliance on life siphon which is underperforming due to it's low numbers and the fact that you need to proactively hit your foe to benefit from the effect. Dark field are plague and have been the least desired fields due to the fact that all they do is allowing to siphon life. Even runes and sigils that apply a life siphon are forsaken in favor of more common effects. And this have been the case for 5 long years with always the same feedback from the playerbase. The tradeoff is huge and the benefit is way to low to be worth it.Back in vanilla game, the necromancer was also avoided in PvE because nobody wanted dark fields to cover the precious fire and water fields. Nowadays, the issue lie in the life siphon which is even worse than a single burn tick.Vampiric presence wasn't buffed. It was clumsily tweeked like a lot of other things. The result is that the necromancer once again lost a bit of it's survivability and still stay in oblivion when it come to support.Granted anet's history in doing things, the trait will now stay like this for at least 2 to 3 years. It was insignifiant before and remain insignifiant now but we can't say that they did nothing. Link to comment Share on other sites More sharing options...
Merlin Dyfed Avalon.5046 Posted February 7, 2018 Share Posted February 7, 2018 [PvP] This does nothing of significance tbh.power reaper in bloodline is silly. support, bunker, healing scourge may be something to use it with. Link to comment Share on other sites More sharing options...
Nimon.7840 Posted February 7, 2018 Share Posted February 7, 2018 @Merlin Dyfed Avalon.5046 said:[PvP] This does nothing of significance tbh.power reaper in bloodline is silly. support, bunker, healing scourge may be something to use it with.How do u want to bunker, if you cant cleanse any conditions?And if you take all these condition transfers or removes, you will die a horrible death due to power builds Link to comment Share on other sites More sharing options...
Adenin.5973 Posted February 7, 2018 Share Posted February 7, 2018 @Merlin Dyfed Avalon.5046 said:[PvP] This does nothing of significance tbh.power reaper in bloodline is silly. support, bunker, healing scourge may be something to use it with.What exactly heals on scourge? With scourge you have some access to skills that eat dmg and these skills are not well scalable for team fights where you get nuked with huge spikes. You also need to predict dmg to avoid it using barrier, which is now even more difficult due to the added casting delay.So again, how is scourge in any way a healing spec? It offers no heal. It's a support spec, that after the nerf can't cleanse condis all that well or at least no longer cleanse them well without relying on rng through the plague signet, that has a clunky way too shield people for a few seconds, that needs to constantly attack and kill stuff to be even able to get that support out, that has no mobility, evades, blocks, invulnerabilites, no stability or anything else that would stand out. Link to comment Share on other sites More sharing options...
Merlin Dyfed Avalon.5046 Posted February 7, 2018 Share Posted February 7, 2018 @Nimon.7840 said:@Merlin Dyfed Avalon.5046 said:[PvP] This does nothing of significance tbh.power reaper in bloodline is silly. support, bunker, healing scourge may be something to use it with.How do u want to bunker, if you cant cleanse any conditions?And if you take all these condition transfers or removes, you will die a horrible death due to power builds2 sigils that cleanse, convert, transfer.magi or mender ammy1-1-1 on scourge line or play around with corruption traits and gear whatever you prefer and gets you that full bar of life force.Play pure defensive with transfers, cleanse on shade and full barrier use spectral traits and utilities.Not using shade utilities.axe/ -dagger/ - Cast everything on yourself, only work on enemy with channelling skills.Heal trough channelling dagger , CC, barrier, heal on condition traits. Top of my head.used to play it and stopped because I became lonely at mid. Link to comment Share on other sites More sharing options...
Nimon.7840 Posted February 7, 2018 Share Posted February 7, 2018 @Merlin Dyfed Avalon.5046 said:@Nimon.7840 said:@Merlin Dyfed Avalon.5046 said:[PvP] This does nothing of significance tbh.power reaper in bloodline is silly. support, bunker, healing scourge may be something to use it with.How do u want to bunker, if you cant cleanse any conditions?And if you take all these condition transfers or removes, you will die a horrible death due to power builds2 sigils that cleanse, convert, transfer.magi or mender ammy1-1-1 on scourge line or play around with corruption traits and gear whatever you prefer and gets you that full bar of life force.Play pure defensive with transfers, cleanse on shade and full barrier use spectral traits and utilities.Not using shade utilities.axe/ -dagger/ - Cast everything on yourself, only work on enemy with channelling skills.Heal trough channelling dagger , CC, barrier, heal on condition traits. Top of my head.used to play it and stopped because I became lonely at mid. Yeah great. And still everyone will kill you in no time. Good thing we discussed that... Link to comment Share on other sites More sharing options...
Merlin Dyfed Avalon.5046 Posted February 7, 2018 Share Posted February 7, 2018 hey im just giving hints to what could be possible. Necro always gets it first in a team fight.This sort of sponge build makes that an advantage when you respawn. :) Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted February 7, 2018 Share Posted February 7, 2018 @bunnyblender.8954 said:Vampiric Presence: The power contribution from the necromancer to the damage portion of this trait has been increased by about 1,200%. The healing-power contribution from the necromancer has been increased by about 560%. The functionality of this trait has been modified and currently increases its effectiveness by 100% when in shroud. This effect now has a 0.5-second cooldown.I have been testing this and i'm wondering if it has been updated in the live system because it looks like the life syphon healing is still running off the old coefficient. If I understand the notes correctly the healing contribution has been increased by 560% but i'm not seeing a significant increase in the game? has anyone else tested this?I honestly got to test the new vamp aura yesterday night and i can say that its not worth it. Considering that your other blood magic traits are not exactly worth wild to start with taking up blood magic over , spite, curses, soul reaping, or reaper, possibly even scourge just for vamp aura is just a bad idea. I tested this with several builds and none of them screamed at me that it was better than its previous version. While I think the numbers are where they should be per tick the .5 second cool down limiter ruins the potential. This could have been a very strong and viable trait for necro sustain but nope. Better off just trying to kill your foe before they kill you. I would honestly prefer life from death over this new vampiric aura. Especially if you really wanna run blood magic with reaper or something to that nature. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted February 7, 2018 Share Posted February 7, 2018 Tried VA last night; 12x of almost nothing is still underwhelming. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted February 7, 2018 Share Posted February 7, 2018 The new version of vampiric is worse for self sustain, and is only better in terms of dmage in a purely single target fight. Link to comment Share on other sites More sharing options...
Brokensunday.4098 Posted February 7, 2018 Share Posted February 7, 2018 @Crinn.7864 said:The new version of vampiric is worse for self sustain, and is only better in terms of dmage in a purely single target fight.Actually is worst damage based on sigle targets too the .5 cd does not let you combo with other damaging skills Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted February 8, 2018 Share Posted February 8, 2018 At 2827 power (full zerker/scholar/spite sig/18 +5 infusions) new VP does 126 damage whilst old VP did about 32 damage. So against a single target you'd need to be hitting it 8 times a second for the old VP to do more damage - and this doesn't include Shroud hits. Against multiple targets is another matter however. Link to comment Share on other sites More sharing options...
Drakril.4058 Posted February 8, 2018 Share Posted February 8, 2018 Spec is still trash, might see viability in a bloodsage scourge build... Link to comment Share on other sites More sharing options...
jalmari.3906 Posted February 8, 2018 Share Posted February 8, 2018 Not impressed with this change. Biggest problem for necro has been always that your hp buffer just does not help against burst damage, which is usually what kills you regardless of what you play. This vampiric stuff just does very little difference, in most cases it's better to do more (bursty) dmg to kill opponent faster when his invuln window is off. Not saying this traitline is totally trash but uh.. less useful still. Link to comment Share on other sites More sharing options...
Ziggityzog.7389 Posted February 10, 2018 Share Posted February 10, 2018 Change it back! The added damage doesn't fix the fact that it's 1 hit every 1/2 second and that's 1 target. With the old way of hitting and getting life every single hit was the better way to survive. Please revert the change to pre patch. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted February 10, 2018 Share Posted February 10, 2018 Actually, why not keep the improved scaling and just remove the ICD? Puts it a little behind Empower Allies on offense, which is fine since it also adds the sustain component. Link to comment Share on other sites More sharing options...
Warscythes.9307 Posted February 10, 2018 Share Posted February 10, 2018 Nah, I would just improve the numbers and make the ICD apply to every target instead of one similar to chilling victory. No icd just means it will favor fast strikes when reaper itself has slow attacks in general. It would be fair for everyone instead of favoring one side.Of course there is also the option of turning it percent based and without the ICD. It should be worse than EA in damage like Drarnor said but also have some sort of noticeable sustain. Too lazy to actually number crunch what it should be though. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted February 10, 2018 Share Posted February 10, 2018 Either remove the internal cooldown or revert the change, because right now life syphon in terms of healing is worse than before since you can't really utilize fast strikes to syphon fast and recover health. Anet are you scared of making bloodmagic and syphoning usefull? Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted February 10, 2018 Share Posted February 10, 2018 I wouldn't focus too heavily on how well it works with Reaper, since Vampiric Presence isn't a Reaper trait. Sure, it can be less desirable for that elite spec, but it's not like we don't already have that with other traits (Shrouded Removal, for example). Link to comment Share on other sites More sharing options...
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