dceptaconroy.7928 Posted February 8, 2018 Share Posted February 8, 2018 Go on throw some salt on the wounds. In all honesty this section is dedicated to negative changes that have a higher chance to be granted and any nonsensical observations. Think reaper needs increased degen? Does scourge deserve the ability to weapon swap? Has core necro had too much attention this last financial year? What say you necroids? Link to comment Share on other sites More sharing options...
Nimon.7840 Posted February 8, 2018 Share Posted February 8, 2018 10 seco ds casttime for gravedigger.Pressing f1 on core necro and reaper, will let you use 1 skill of the shroudkit with 80%reduced dmg.Support of scourge will be increased by removing all the barriers. Totally makes sense Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted February 8, 2018 Share Posted February 8, 2018 Guys... Hit were it hurt. Nerf epidemic. (not that I don't think that it's a needed nerf in order to make the necromancer healthier).Otherwise I could see something like:Weapon skill that were corrupting boon now only remove boons. (skills affected: unholy feast, dark pact, putrid curse, enfeebling blood)Path of corruption fonctionnality now changed to make skill that are removing boons, corrupt them instead.Dark path now remove 2 boons to up to 5 foe on impact.Death charge now remove 2 boons on struck foes. Link to comment Share on other sites More sharing options...
dceptaconroy.7928 Posted February 8, 2018 Author Share Posted February 8, 2018 We're off to a flyer! Link to comment Share on other sites More sharing options...
ElderNewt.5840 Posted February 8, 2018 Share Posted February 8, 2018 We walk too fast, we need our walking nerfed 86% Link to comment Share on other sites More sharing options...
Aark.6359 Posted February 8, 2018 Share Posted February 8, 2018 ANET SHOULD JUST DELETE THE CLASS ALREADY Link to comment Share on other sites More sharing options...
wolfyrik.2017 Posted February 8, 2018 Share Posted February 8, 2018 Reaper traits have been overhauled to work better with other trait linesShivers of Dread - Whenever you inflict fear, you also chill and fear yourself.Cold Shoulder - Now has a 20% chance to apply self-chill for 2.5 seconds in addition to it's other effects. You now take also 5% increased damage while chilled.Greatsword proficiency - You can wield greatswords but enemies who use greatswords deal double damage. Link to comment Share on other sites More sharing options...
Adenin.5973 Posted February 8, 2018 Share Posted February 8, 2018 Desert Shroud will now damage your allies and grant your foes barrier for each pulse Link to comment Share on other sites More sharing options...
dceptaconroy.7928 Posted February 8, 2018 Author Share Posted February 8, 2018 I can see a few of these combined for our next elite spec this is first class... Link to comment Share on other sites More sharing options...
Nimon.7840 Posted February 8, 2018 Share Posted February 8, 2018 @wolfyrik.2017 said:Reaper traits have been overhauled to work better with other trait linesShivers of Dread - Whenever you inflict fear, you also chill and fear yourself.Cold Shoulder - Now has a 20% chance to apply self-chill for 2.5 seconds in addition to it's other effects. You now take also 5% increased damage while chilled.Greatsword proficiency - You can wield greatswords but enemies who use greatswords deal double damage.XD l really like the last one. But dont you think, shivers of death is still too op? I would change that to: whenever you hit an enemy: you get feared and chilled.And to add: the lesser spinal shivers trait: whenever you hit an enemy, remove all your boons and deal 2000 dmg for each boon to yourself Link to comment Share on other sites More sharing options...
ShiroAero.8096 Posted February 8, 2018 Share Posted February 8, 2018 reaper shroud 10% sec degen and 20 sec cd + 50% cd on all skills. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted February 8, 2018 Share Posted February 8, 2018 @Nimon.7840 said:@wolfyrik.2017 said:Reaper traits have been overhauled to work better with other trait linesShivers of Dread - Whenever you inflict fear, you also chill and fear yourself.Cold Shoulder - Now has a 20% chance to apply self-chill for 2.5 seconds in addition to it's other effects. You now take also 5% increased damage while chilled.Greatsword proficiency - You can wield greatswords but enemies who use greatswords deal double damage.XD l really like the last one. But dont you think, shivers of death is still too op? I would change that to: whenever you hit an enemy: you get feared and chilled.And to add: the lesser spinal shivers trait: whenever you hit an enemy, remove all your boons and deal 2000 dmg for each boon to yourselfNo... best way to address this is to change the chill into an unique self debuff that can't send back because it's not a debuff affected by our skills that send back conditions.Which lead to an interresting idea of restricting the conditions that you send back with your skills afterall, being able to send back any condition is op right? Link to comment Share on other sites More sharing options...
dceptaconroy.7928 Posted February 8, 2018 Author Share Posted February 8, 2018 On top of that plague signet holds conditions stackable to next balance patch whereby you have a 30 min window from logon to punch your time limitted active ability which sends them to your home instance which cleanses at any necro league top 3 placing creating a whole new/dangerous and lengthy node mining experience. Link to comment Share on other sites More sharing options...
Itaro.4739 Posted February 8, 2018 Share Posted February 8, 2018 @"dceptaconroy.7928" said:Go on throw some salt on the wounds. In all honesty this section is dedicated to negative changes that have a higher chance to be granted and any nonsensical observations. Think reaper needs increased degen? Does scourge deserve the ability to weapon swap? Has core necro had too much attention this last financial year? What say you necroids?Honestly i can imagine anet looking at this and just saying: "hmm looks good, we´ll do exactly that." Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted February 8, 2018 Share Posted February 8, 2018 Yeah this stuff is not healthy and not a good way to get the devs attention. I would wish this thread to be deleted Link to comment Share on other sites More sharing options...
EdDreath.2508 Posted February 8, 2018 Share Posted February 8, 2018 Double the base vitality and remove access to stability and break-stun because devs think its the best solution. Stability and break-stun removal is the equal trade for greater 2nd-life bar. "Equal trade" like they always do :/ Link to comment Share on other sites More sharing options...
Catchyfx.5768 Posted February 8, 2018 Share Posted February 8, 2018 @ZDragon.3046 said:Yeah this stuff is not healthy and not a good way to get the devs attention. I would wish this thread to be deleted This Is dark valley nobody comes here. I dont remember anyone from devs team comment anything(i mean construct criticism topics) So this Is just funny talk about stuff that Will be in game next balance patch :dizzy: Link to comment Share on other sites More sharing options...
Axl.8924 Posted February 8, 2018 Share Posted February 8, 2018 My next thought is:Barrier is too powerfull now, give it a cd of 1 min and now it decays again.People are still crying about corruption of boons, so lets increase boon corrupt cd on these stuff to 2 minutes.The cost of summoning shades is now twice as expensive and now only lasts 7 seconds before it goes down, and regeneration of life force is down as well on staff.Consequently as well:Now all abilities have written letters on there saying:Don't stand in this effect stupid, or run away far away newbie, since players are too dumb to not stand in shades and die. Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted February 8, 2018 Share Posted February 8, 2018 @Catchyfx.5768 said:@"ZDragon.3046" said:Yeah this stuff is not healthy and not a good way to get the devs attention. I would wish this thread to be deleted This Is dark valley nobody comes here. I dont remember anyone from devs team comment anything(i mean construct criticism topics) So this Is just funny talk about stuff that Will be in game next balance patch :dizzy: I dont think they dont come here ive seen them come here several times but it usually ends with "we will consider it or it would need alot of testing." Because changing any thing with necro for the better breaks the game. #sarcasm Link to comment Share on other sites More sharing options...
Catchyfx.5768 Posted February 8, 2018 Share Posted February 8, 2018 Its dead class(death theme fiting here ?) freekill in wvw. I Will like to see complete rework but idk when gw3 Will come out ?#kappa #mesmer Is the way Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted February 8, 2018 Share Posted February 8, 2018 Epidemic now copies conditions from the caster onto the target and up to 4 others within a 150 radius. A 2 second bind has been added to all corruption skills when Master of Corruption is traited. Staff's marks now have their radius reduced to 120. Cool down times for all marks have been reduced by 8% to compensate. The radius increase of Sand Savant has been changed to now increase the shade's duration by 50%. A dye slot has been added. Sand Shades may now be dyed. Shade dye stones are available in the gem store for 400 gems. Dyes may now be forged using 1 dye stone, 100 pouches of pigmet, and 10 amalgamated gemstones. Life Rend, Life Slash, and Life Reap have had their cast times reduced to 1/4 second. Each strike now costs 5% of Life Force. Greatsword's auto attack sequence's damage has been increased by 5%, 10%, and 20% for their respective strikes. A 1/4 second after cast has been added. We felt Life Siphon was under performing so damage has been increased 12%. Fixed a bug where Life Siphon's channel did not appropriately end when no longer facing the target. Life Siphon now also binds the caster until the channel ends. Necrotic Bite now has a 20% chance to convert a boon on the target to a condition on the player. Scepter has, overall, been a little strong in some builds. Because of this, we felt it appropriate to slow the auto attack cycle by 2 seconds. Damage per strike has been increased by 35% to compensate. The decay rate for Death Shroud has been harmonized with Reaper Shroud. An additional bounce has been added to Reaper's Touch. Locust Swarm has been changed to Fear the Locust and now summons a locust minion which will Fear the target for one second. The minion's Fear has a 90 second internal cool down. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 8, 2018 Share Posted February 8, 2018 life isn't fair Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted February 8, 2018 Share Posted February 8, 2018 @Anchoku.8142 said:Epidemic now copies conditions from the caster onto the target and up to 4 others within a 150 radius.A 2 second bind has been added to all corruption skills when Master of Corruption is traited.Staff's marks now have their radius reduced to 120. Cool down times for all marks have been reduced by 8% to compensate.The radius increase of Sand Savant has been changed to now increase the shade's duration by 50%. A dye slot has been added.Sand Shades may now be dyed. Shade dye stones are available in the gem store for 400 gems. Dyes may now be forged using 1 dye stone, 100 pouches of pigmet, and 10 amalgamated gemstones.Life Rend, Life Slash, and Life Reap have had their cast times reduced to 1/4 second. Each strike now costs 5% of Life Force.Greatsword's auto attack sequence's damage has been increased by 5%, 10%, and 20% for their respective strikes. A 1/4 second after cast has been added.We felt Life Siphon was under performing so damage has been increased 12%.Fixed a bug where Life Siphon's channel did not appropriately end when no longer facing the target. Life Siphon now also binds the caster until the channel ends.Necrotic Bite now has a 20% chance to convert a boon on the target to a condition on the player.Scepter has, overall, been a little strong in some builds. Because of this, we felt it appropriate to slow the auto attack cycle by 2 seconds. Damage per strike has been increased by 35% to compensate.The decay rate for Death Shroud has been harmonized with Reaper Shroud.An additional bounce has been added to Reaper's Touch.Locust Swarm has been changed to Fear the Locust and now summons a locust minion which will Fear the target for one second. The minion's Fear has a 90 second internal cool down.would quit the game lmfao Link to comment Share on other sites More sharing options...
dceptaconroy.7928 Posted February 9, 2018 Author Share Posted February 9, 2018 See all this fun and tomfoolery is the way to go. Serious discussions and well thought out posts with great ways to improve.. are passè if not an exercise in futility. Anet run the show we're the back drivers boys enjoy the ride ;) Link to comment Share on other sites More sharing options...
wolfyrik.2017 Posted February 9, 2018 Share Posted February 9, 2018 @dceptaconroy.7928 said:See all this fun and tomfoolery is the way to go. Serious discussions and well thought out posts with great ways to improve.. are passè if not an exercise in futility. Anet run the show we're the back drivers boys enjoy the ride ;)Enjoy the ride too OP, should be nerfed. This is Necro balancing.You gain access to the ride but will be periodically stabbed with pins to compensate. Link to comment Share on other sites More sharing options...
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