anduriell.6280 Posted February 9, 2018 Share Posted February 9, 2018 Do those skills work at all when the soulbeast is merged?Are there any skills which don't work as described int he tooltip?The wiki doesn't show them so i wouldn't know and it would be good to have that info. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted February 9, 2018 Share Posted February 9, 2018 https://en-forum.guildwars2.com/discussion/5067/soulbeast-list-of-bugged-non-functional-abilities-and-traits#latestMaybe you find something there. I dont know if its up to date. And i havent tested these skills on the current patch. Link to comment Share on other sites More sharing options...
Shadelang.3012 Posted February 10, 2018 Share Posted February 10, 2018 Guard : You absorb damage for your team mates. Gain a stack of might for every "strike" you recieve. Be it directly or through this skill.S&R Not sure. I believe it teleports the downed body to you so you can begin ressing them.Nearly all shouts are stronger unmerged than merged. Which I believe makes sense due to the nature of the skill. Link to comment Share on other sites More sharing options...
anduriell.6280 Posted February 10, 2018 Author Share Posted February 10, 2018 @"Shadelang.3012" said:Guard : You absorb damage for your team mates. Gain a stack of might for every "strike" you recieve. Be it directly or through this skill.S&R Not sure. I believe it teleports the downed body to you so you can begin ressing them.Nearly all shouts are stronger unmerged than merged. Which I believe makes sense due to the nature of the skill.Im sorry for the confusion shade, i meant the signet of renweval . It seems it does nothing while merged.The problem i see with the shout is the ranger is not designed to absorb that amount of damage.At least the can remove the part were you absorb the damage when merged. Anything is better than having that skill to take you down i say.The other point is why the signet doesn't work. To have to many core mechanics which don't work correctly when merged makes the soulbeast to seem half done with very little interest to finish it.Necromancer didn't have this issues.The Scourge removed the shroud still get the full benefits of the traits and skills which interacted with it. I can't imagine what the devs were thinking when they decided to leave this shout as it is right now. To punish players which are playing with soulbeast?Now PvP uses Druid and that's why we don't see more complains, just wait until druid is nerfed to the oblivion like its being always done. Link to comment Share on other sites More sharing options...
Shadelang.3012 Posted February 11, 2018 Share Posted February 11, 2018 Ill agree that hte current version of merged guard pisses me off. I UNDERSTAND IT. But I hate it and find it extremely cheap and shortsighted. I didn't catch that on Signet of resolve haha my bad >.<. I saw guard and made the connection.The ONLY good part about the current guard. Is you can take pressure off a focus target thats more important to a teamfight. But yeah its rarely worth popping it unless your in a solo 1v1 and you need might. Link to comment Share on other sites More sharing options...
LughLongArm.5460 Posted February 11, 2018 Share Posted February 11, 2018 SOR - Only the stun break part works, no condi cleanse and also no resistance. I don't think it pulls your allies condi on you. Link to comment Share on other sites More sharing options...
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